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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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marader-kisa
marader-kisa (red, Conflux, random, Luna) def The_ (blue, Dungeon, Shakti) 2sm4d(3) 126
On my respawn I opened a Pandora's Box with 10,000 gold, so I placed Griffins without any problems + 2 secondary towns captured on the first week.
124 took the opponent's Castle
126 took all artifacts from Shakti
Thanks for the game

Left without restarts, and it went great :), the opponent had Luna from the start, a passage through a secondary town towards me on a fast road, while I had a block of 10-19 upgraded units on the other secondary town, resulting in 0 gold, and on 123 the opponent came with Phoenixes and mana and although not without problems, he shot down Shakti with a surplus, leaving no chance for the Generator.

Thanks for the game!

Added after 14 minutes
24.08.2013 The_ (red, Necropolis, Nagash, Islin) def CuC9CTblu (blue, Inferno, Calh, Gunnar) 2sm4d(3) 132.

Good respawn, lots of gold, native secondary town, Griffin Conservatory at level one, home Dragon Utopia, vial +2 HP. In Citadel there are horsemen, on week two in Castle there are dragons. I was planning to attack two Dragon Utopias, both double, but a surrender message came, it went well there too, but the treasure zone did not forgive, the Archers pecked to death for the Book of Earth.

Thanks for the game!
241-568-808
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08/25/2013 Akella (blue, Rampart, Ivor, Gunar) def amigo-sasha (red, Barbarian, Dessa, Dessa) 2sm4d (3), 124

A good distribution led to victory.
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08/25/2013 u2noob (blue, Castle, Valya, Kirill) def shameonyou (red, Conflux, random, Kragg) JC 123.
Came out late on turn 122, but with 15 angels. In the center, I grabbed a +12/-2 sword and shield, and expertized earth. On turn 123, I attacked Kragg. Kragg: 12 9 8 7 (30+ ducks, 9 phoenixes, 7 angels, and single fairies), Kirill: 18 18 7 4 (12-1-1-1 angels). It turned out that Kragg had no mana, which led to a merciless beating of Kragg (under slow), where single angels dealt damage. Thanks for the game.
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u2noob
08/25/2013 u2noob (blue, Castle, Valya, Kirill) def shameonyou (red, Conflux, random, Kragg) JC 123.
Came out late on turn 122, but with 15 angels. In the center, I grabbed a +12/-2 sword and shield, and exploited the earth. On turn 123, I attacked Kragg. Kragg: 12 9 8 7 (30+ ducks, 9 phoenixes, 7 angels, and single fairies), Kirill: 18 18 7 4 (12-1-1-1 angels). It turned out that Kragg had no mana, which led to a merciless beating of Kragg (under slow), where single angels dealt damage. Thanks for the game.
It was. Thanks for the game.
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25.08.13. Pit for LM (blue, random Castle, random Sonya, Luna) def Iamsamstan (red, random Tower, random Halon, Fafner), panic, 126.
In general, we played several games on panic with random towns; this one was more interesting.
111 - rolled Castle, starting army is excellent: 50+ spearmen, 20 archers, sprites, and gremlins. But right outside the castle there's an immediate block - 20+ gr. archers. Decided to skip a day, upgrade my archers, and then fight. Yes, we're playing because of Luna, of course :).
112 - broke through, losing 2 archers and a few sprites. The grass ended right away. On the dirt - iron golems, fought the battle kind of stupidly, lost a dozen spearmen and one archer. On the road, immediately some unpleasant shooter blocks, I go around them. At the respawn - an external dwelling of spearmen. Bought +1 Attack. Still only 4 heroes...
113 - the road to a secondary hero unexpectedly leads to a portal and... ends. Found an external marketplace and a few piles of gold, but the fifth hero just won't hire...
114 - things get cool, as two consort buildings and several chests are discovered above the capital. Meanwhile, Luna doesn't stop trying to find a secondary hero off-road. A prison with Aine is captured.
115 - a third consort is found nearby. Well, that's it, free stuff...
116 - scouting reveals there's no secondary hero, but there is a sea... I scrounge up the last money, preparing to transfer the army to the external spearmen dwelling.
117 - Luna stands by for splitting, the external spearmen dwelling is taken. Cavalry and a citadel are built.
121 - I buy out my native hero, defeat Luna, stable, well up to 90 mana (already have advanced intelligence), run to the consorts. Need +1 more Attack and some griffins, 1-2 for a start... Well, and expert fire magic, naturally.
122 - on level-up they give intelligence and knowledge... Frustrated, I immediately lose 10 archers on empty ground, not safeguarding against morale...
123 - I capture and check all three consorts. 2-4, 2-4, and 2. Well, I'll have to start with the far one...
124 - I take a chest for experience. Fortunately, they give both fire magic and attack power, so I can go in with a few sprites.
125 - I burn through the level 2 one; with angels, any of them can be taken. The second turns out to be level 3...
126 - and the third is also level 3. I give the entire army to Tyraxor, who has been waiting by the portal for a long time, grabbing a few money-generating buildings on the way. I kill a bunch of different neutrals, including a dozen angels guarding the passage to the treasure zone, rush through two zones, and appear on the red's necro secondary.
They weren't expecting me :)
Thank you for the game.
In reply to Pit for LM
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Pit for LM
25.08.13. Pit for LM (blue, random Castle, random Sonya, Luna) def Iamsamstan (red, random Tower, random Halon, Fafner), panic, 126.
In general, we played several games on panic with random towns; this one was more interesting.
111 - Castle came up, starting army excellent: 50+ spearmen, 20 archers, fairies, and gremlins. However, right at the castle exit there was an immediate block - 20+ gr. archers. Decided to skip a day, upgrade my archers, and then fight. Yes, we are playing, of course, because of Luna :).
112 - broke through, losing 2 archers and a few fairies. Grass ran out immediately. On the dirt - iron golems, played the fight somewhat foolishly, gave away ten spearmen and one archer. On the road there were immediately unpleasant shooter blocks, I bypass them. At the respawn - external dwelling for spearmen. Bought +1 ATB. Still only 4 heroes...
113 - the road to the secondary hero unexpectedly hits a portal and... ends. Found an external market and a few piles of gold, but the fifth hero just won't buy...
114 - everything becomes great, as two cons and several chests are discovered above the capital. Meanwhile, Luna doesn't give up trying to find a secondary hero off-road. A prison with Ain is liberated.
115 - a third cons is found nearby. Well, that's it, easy street...
116 - scouting reveals there is no secondary hero, but there is a sea... I liberate the last gold, prepare to transfer the army to the external spearmen dwelling.
117 - Luna sets up for splitting, the external spearmen dwelling is taken. Cavaliers and the citadel are built.
121 - I buy out my native hero, defeat Luna, stable, well to 90 mana (advanced intelligence already), run to the cons. Need +1 ATB and 1-2 griffins to start... And expert fire, naturally.
122 - level-up gives intelligence and knowledge... Frustrated, I immediately lose 10 archers in a stupid spot, not guarding against morale...
123 - I liberate and check all three cons. 2-4, 2-4, and 2. Well, I'll have to start with the far one...
124 - I take chest for experience. Fortunately, both fire and attack are given, so I can enter on a few fairies.
125 - I burn through a 2-stack guard; with angels any guard can be taken. The second turns out to be a 3-stack...
126 - and the third is also a 3-stack. I give the entire army to Tyraxor, who has been waiting at the portal for a long time, picking up a few money structures along the way. I kill a bunch of different neutrals, including a dozen angels guarding the passage to the treasure zone, race through two zones and appear at the red player's necro secondary hero.
They didn't expect me :)
Thank you for the game.
I confirm! While I was leveling up and breaking through guards, there ended up being 8 angels there, and Luna, so I had to admit defeat) Thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to u2noob
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u2noob
Joined late on day 122
It's normal for newbies to be getting beaten up...
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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25.08.2013 злой_романтик(Blue,Castle,Valya,Gosha) def aka.Ward3n(Red,Dungeon,Miner,Kirry) Jeb 127
On the first one, angel nicknames and they are also in the citadel. On the second, Dragon Utopia 3 at the respawn (+9 all) and angels upgraded to archangels. Entered the center late-125, reds were already circling there, another Dragon Utopia 2 (КЗ), Ivor attacked on 127, FB-no outs for him
Thx for the game
296524052
Весна 2012.
In reply to aka.Ward3n
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aka.Ward3n
Newbies are doing alright...

No one said he was a newbie, though. He seems to be playing in WvW.
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zloi_romantik
25.08.2013 zloi_romantik(Blue, Castle, Vala, Gosha) def aka.Ward3n(Red, Dungeon, Miner, Kyrre) Jebus 127
On first: 2 Angel nests and they are also in the Citadel. On second: Dragon Utopia 3 on respawn (+9 all) and Angel upgrade to Archangels. Entered the center late — 125, reds already there, another Dragon Utopia 2 (КЗ), at 127 attacked Ivor, FB — no outs for him
Thanks for the game
Confirmed. There were restarts, but the start with Miner with 3 stacks, a Dragon Fly Hive under Castle, a Pandora's Box behind Golems, and Kiryuha charmed. Basically, aside from the nests and 1 more Dragon Fly Hive, there was nothing. Exited around 122 or 123, but honestly had nothing to take the center with.
Thanks for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Akella
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Fixed! not (amigo, but amigo-sasha)
Akella
08/25/2013 Akella (blue, Fortress, Ivor, Gunar) def amigo-sasha (red, Barbarian, Dessa, Dessa) 2sm4d (3), 124

A good distribution led to victory.
I confirm, the toilet is full))) Didn't get lucky with the restart, the blocks were strong:smile51:
Thank you for the game

Added 3 minutes ago
Lucky George
08/24/2013 Lucky George (blue, Fortress, Tazar, Tazar) def amigo-sasha (red, Conflux, Luna, Wei) Jebus 125
opponent forfeited
thank you for the time..

I confirm :smile51:
Thank you for the game.
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Satyr (red, random, Flaks, Lakus) def zoog (blue, random, Swamp, Bron) 8mm6 116

The opponent resigned and declined the rematch. Thanks for your time.

Satyr (blue, random, Castle, Fiur) def Pyre (red, random, Dungeon, Gunnar) cmka 142

Very good distribution, 3 secondary heroes, one native hero. A lot of money - at 117, 4 horses were built and bought, immediately taking over the Medusa lair for 8.

By turn 122, I clear out respawn points in search of money, since there are no cons, only one clue far away, I take over blocked secondary heroes and rush into the underground treasure room. It's quite useless, a mini-Hive, two cons, and a bunch of junk. By turn 126, I clean it up as much as possible, leaving 2 Dragon Utopias for later and running to the second treasure room where the Book of Air is hidden behind a hundred gold pieces and Pegasus (!).

On turn 131, I take the book, on turn 132 - a mini-Dragon Utopia on that fire map with an enhancement bonus, I get +4/+4 armor and access to the artifact market. There are boots, gloves, 3 artifacts for Undead Armor, and a potion +2 HP :smile21:. Then I pick up the remaining 2 Dragon Utopias, which give parameters, and rush into the third treasure room. By turn 141, I clear it out (about 4k movement points + Dimension Door) - a blue helmet behind Monarchs, another Dragon Utopia, shackles, an enhancement bonus for Implosion, 2 rings for Vial, 2 libraries, generally very rich in artifacts and parameters. I assembled the Mage Well, noticing that there are all the necessary artifacts for day three, as a result, I lost 1 Dimension Door :smile29:

On turn 142, the opponent positions himself at ГО, I break through his defenses, sell artifacts worth about 25 thousand, assemble the Vial, buy almost everything from two Castles, and attack. They didn't want to fight; GG.

Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to 0771
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0771
08/23/13 0771 (red, Conflux, Moner, Clavius) def kesa (blue, Dungeon, Shahti) 2sm4d(3), 134, thanks for the game.
Confirmed.
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26. 08. 13 Sanin (Blue, Castle, Valeska, Ignatius) def Lim4 (Red, Tower, Solmyr, Solmyr) Panic 135

A decent game. At the respawn, there was one external dwelling for creatures of levels 1-4 and five crypts, with a stable along the road. On the first day, I collected all of it and built cavalry in the citadel. I leveled Ignatius mainly for resistance, though there weren't really any other options.
On the second week, a maxed-out Griffin Conservatory was found on a secondary hero. Ignatius hadn't maxed Earth magic and didn't have Slow. I took three towns, and only the third one had Slow; I maxed Earth magic there. At the Conservatory, I sacrificed three cavalry and 5-6 swordsmen.
After that, there was an upgrade for swords. I entered a couple of Treasure Vaults where there was almost nothing interesting, and on day 134 I set up for a siege, planning to buy units in the nearest town to the opponent and rush. Well, Solmyr was buffing up in the nearest town, with another hero sitting in the garrison for some reason.
Thanks for the game.
ICQ 423164784

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Sanin
08/26/2013 Sanin (Blue, Castle, Valeska, Ignat) def Lim4 (Red, Tower, Solmir, Solmir) Panic 135

Well, Solmir was leveling up in the nearest town, and another hero was sitting in the garrison for some reason.
Thanks for the game.
There was a period of total lack of funds in the first week) And most likely, such a hungry childhood didn't allow him to dismiss the hero from the garrison on the third day.
Thanks for the game.
451-224-720

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