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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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Version 3.52u crashes when loading a save file; during loading, the entire map and roads are visible, but without mountains, trees, and other elements.
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Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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Finally! There is an antidote to the red orb!!! :) Fairies will help you.
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Why did you make it so that spells that are opposite to each other completely cancel out the last one – for example, speed up and slow down, curse and bless?
I think it would be better if they worked simultaneously.
And did you fix the issue where two heroes, one strong and one weak, stand next to each other?
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2baratorch: Is it possible to implement a feature that displays the names of artifacts lying on the adventure map? This would be very convenient because sometimes the entire artifact obscures the terrain, and it is not visible at all, meaning it is unclear what you have to fight for. It would be great.
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The hardest battles are fought in the mind
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In one game, there are already 6 heroes! This problem significantly affects the gameplay.
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shameonyou
2baratorch: Is it possible to implement a feature that displays the names of artifacts lying on the adventure map? It would be very convenient because sometimes the entire artifact obscures the terrain, and it is not visible at all, meaning it is unclear what you have to fight for. It would be great.
I have already requested this, but so far, there has been no response...:(
296524052
Весна 2012.
In reply to злой_романтик
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злой_романтик
I already asked to do this, but so far silence... :(
If this had been implemented, I might not have been eliminated from the Jebus Cross tournament. ;)
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Dirty_Player
If this had been implemented, I might not have been knocked out of the tournament on Jebus Cross. ;)
Well, I wouldn't have lost a couple of important matches myself :rolleyes:
296524052
Весна 2012.
In reply to shameonyou
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shameonyou
2baratorch: is it possible to implement a display of the names of artifacts lying on the adventure map? It would be very convenient because sometimes the entire artifact covers the terrain, and it is not visible at all, i.e., it is not clear what you have to fight for. It would be great.
I'm all for it, it's a great update, very much needed. It would be even better if the opponent's timer was also displayed!
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Yes, the opponent timer is absolutely essential!
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shameonyou
2baratorch: Is it possible to implement a display of the names of artifacts lying on the adventure map? It would be very convenient because sometimes the entire artifact obscures the terrain, and it is not visible at all, i.e., it is not clear what you have to fight for. It would be great.

Technically, this is already implemented. So, it would just require the desire to include it in the HD mod: :cool:
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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A bug occurred in the game. When attacking an opponent's Castle that didn't have a hero, the chess timer kept running, and eventually ran out and even went into negative time. :D
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the idea arose that if we try to balance the diplomacy skill in HD+ and allow it, perhaps there's a way to tweak it slightly and remove another rule to diversify the gameplay. For example, joining could be left exclusively for gold and made 1.5-3 times more expensive than it is now.

Added after 12 minutes
I'll throw in all the ideas for all the discussed issues periodically:
1. Tower upgrade: a guild of level 1 is built.
2. Minor Inferno/bugfix: in the Dungeon, native land still gives a bonus.
In reply to c0nn3c71nkK.ppL
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c0nn3c71nkK.ppL
the idea arose that if we try to balance the diplomacy skill in HD+ and allow it, wouldn't that be a good thing? There's definitely a possibility to tweak it a bit, remove another rule, and diversify the gameplay. For example, joining could be left exclusively for money and be 1.5-3 times more expensive than it is now.

Added after 12 minutes
I'll throw in all the ideas for all the discussed issues periodically:
1. Tower upgrade: a guild of level 1 is built.
2. Minor Inferno/bugfix: in the Dungeon, native land still gives a bonus.
I agree about the land bonus in the Dungeon; everything else definitely won't bring balance.
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Generally, on random maps, only Inferno land is generated underground. Actually, any land underground will act as the underworld. I don't know if this was intended or if it's a bug, but if it were fixed, you could play mirror matches in SoD. I asked this question several pages back, but baratorch didn't answer :-(

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