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The Hunger Games

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#148
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Above, I even suggested the 16:4:2 option first. Since such a debate has unfolded, I decided to think everything through again. For WT, a timer of 4000+400 is considered normal. But this is for XL+U. For Blitz, however, VIC introduced the following timer: 1000+400. If converted to Sod's minutes, this turns out to be the desired 16+6, which should be quite enough for L-U and weak(!) monsters. The idea is to preserve the time reserve (16) at all costs until the key battles at the beginning of the second turn, and perhaps even wait out the storm by staying at home)).
Now, regarding the voting, Calababa is right; summing up the results with a simple more-less approach is incorrect. Instead, we need to somehow unite the supporters/opponents of Blitz, and perhaps even introduce an intermediate option. I myself really like to think things through, and the more time, the better for me! But for the 4-player format, a large limit is clearly not suitable due to the game being stretched out over 2, or even 3(!!) sessions....
And I'm waiting for an answer from the organizers to my question above:
KobRa_RR
The idea of FFA for random maps is interesting to me. The most important thing will be not to fall asleep while waiting for a turn that lasts half an hour at night)).
For L-U and weak monsters(!), 6 minutes with battles is more than enough, so something like 8-4-2 would be optimal, in my opinion. In principle, the starting 8 minutes can be increased to 16 to make it comfortable to play during the first week.
Saturday night to Sunday - is that 22 Moscow time - 06 Moscow time, or what?..
P.S. I think that the topic of collusion will be one of the most discussed at the tournament.