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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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13 years ago
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Zydar’s Armageddon damage is displayed incorrectly.
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In reply to Dirty_Player
13 years ago
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Dirty_Player
The alliance settings don't work very well. When generating, you select all the checkboxes, but when the game starts, the alliances always work, so you have to do a lot of generations.
I noticed this too. I clicked something extra, and the alliances got messed up, although the player checkboxes in the game seem to be displayed correctly. It helps if you set up the alliances last and then click start immediately after.
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13 years ago
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Chingis
what is desynchronization?
This happens in a battle between two players (e.g., Fortress vs. Fortress) when you don't see what your opponent actually did on their turn, and vice versa. There can be a huge number of variations of desynchronization. For example, sometimes each player simultaneously sees the opponent's turn.
In reply to myduck
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13 years ago
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myduck
Zidarr's Armageddon damage is displayed incorrectly.
The same issue occurs with Cael, the book shows 40, but it actually deals 60 damage.
In reply to Pyre
13 years ago
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Pyre
The same thing happens with the Zealot; the book shows 40, but it actually deals 60 damage.

That's how it's supposed to be with the Zealot.
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13 years ago
A great mod, I noticed there who use the older version
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13 years ago
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To which version should I revert to in order to eliminate desynchronization issues in every battle?
In reply to Dirty_Player
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13 years ago
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Dirty_Player
To which version should I revert to in order to avoid desynchronization issues in every battle?

I'm not Baratorch, but I'll try to help.

Version 3.46 was stable. If you're using 3.48 and experiencing problems, revert to 3.46. If you're using 3.47, update to 3.48 and see if that fixes the issue (I haven't played 3.48 online yet, but theoretically, there shouldn't be any desynchronization issues in it).

One thing is certain: version 3.47 is definitely not the way to go.
13 years ago
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Yes, in version 3.46, after playing many games against different opponents, I never experienced any desynchronization issues.
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13 years ago
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I keep wondering about one thing. Is it impossible to fix the bug where heroes disappear during another player's turn?
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13 years ago
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I'll chime in here with my own experience. In the HD mod, there are strange occurrences with creature stacks; sometimes half the army disappears, and sometimes a stack suddenly multiplies by 10. It's very unpleasant to have to explain to an opponent why there are 700 gnolls instead of 70 at the beginning of week 2. Has anyone else encountered this? Specifically in this mod; it didn't happen before.
In reply to Sleeping Mage
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13 years ago
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Sleeping Mage
I'll chime in here with my own experience. :)
In the HD mod, there are strange occurrences with creature stacks; sometimes half the army disappears, and sometimes a stack suddenly multiplies by 10. It's very unpleasant to have to explain to an opponent why there are 700 gnolls instead of 70 at the beginning of week 2.
Has anyone else encountered this? Specifically in this mod; it didn't happen before.

What version of the mod are you using?
In reply to Dirty_Player
13 years ago
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Dirty_Player
I keep wondering about one thing. Is it impossible to fix the bug where heroes disappear during another player's turn?

In a game against Twaryna, my hero stood on a Hive on his last move, and then disappeared during the opponent's turn, so you could see the size of the Hive...:smile20:
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13 years ago
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But I'm more concerned about another question. Is it possible to fix the issue of removing protection from a password-protected map? After the procedure to remove the password protection is performed, the map no longer loads, neither in the editor nor in the game...
Last time, I thought it might be a version issue - the game was started a long time ago, but today I started it in version 3.48, removed the protection in the same version, and tried to launch it in the same version.
In reply to Pit for LM
13 years ago
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Pit for LM
... Is it possible to fix the removal of protection from a password-protected map?
Initially, I thought it might be due to this

3.45 -> 3.46 (10.06.2013)...
[+] Significantly enhanced protection of password-protected saves and maps
- - ATTENTION! Due to this, protected saves from previous HD versions will not be able to be continued in this...
But after successfully removing the protection (as indicated in the interface), the map loads and crashes. Naturally, the protection was not removed from the saves either. This is the crash in this situation.
By the way, there were 2 more crash logs, but they were overwritten by subsequent ones. The first crash occurred immediately when an opponent attacked my city with a hero and quick battles enabled. After disabling quick battles, the crash no longer occurred. And the second one also occurred during an attack on someone.
Sometimes, at the very beginning, almost immediately after generation, the game closes – you barely have time to save. Also, it seems that the opponent's password is not read or used during the first generation, since the loading occurs instantly without the usual delays.
And finally, a fresh AI bug. It is not possible to check whether this is due to a mod or SoD. The point is this: the opponent's hero, a Miner (level 1) with shackles, attacked my Moner (expert tactics) on a Phoenix. During the attack, a disconnect occurred. I did not see the attack displayed, and the opponent immediately saw a message upon entering the battle about the opponent leaving and was offered to save the game. After loading this save, I saw my Moner in the tavern with a pixie. That is, the shackles do not work for the AI.
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