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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to shameonyou
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13 years ago
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shameonyou
I agree about the witch's hut. Sometimes it's located right on the road, and to avoid getting some super useful skill like navigation, you have to go around it on a rough path. It might seem like a small thing, but the option to refuse the skill, or to obtain it for resources/money, would be a welcome change.

I agree, refusing the skill would be very useful.

Returning to my question:
Keen

1) Will there be an option in the ini file to choose whether to disable the auto maximum number of troops when hiring?

I was thinking, when you need to buy one unit, you have to manually move the slider to 1. If the "maximum purchase" button is currently useless, maybe it could be changed to purchase one unit?
13 years ago
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maybe you could make the prompt about the battle mode optional or remove it altogether? If I want an auto-battle, I check the box in the options; if I don't want it, I uncheck it. But right now, it asks me about it every time:smile32:
In reply to pofigu
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13 years ago
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pofigu
could you make the pop-up asking about the battle mode optional, or remove it altogether? If I want an autobattle, I check the box in the options; if I don't want it, I uncheck it. But now, I have to answer this every time :smile32:
It's impossible to count how many times I've lost on level 111 because I forgot to turn off the autobattle.
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13 years ago
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Regarding the sulfur in Naga banks – it’s debatable IMO, everyone is already used to the fact that there’s sulfur there. However, for gameplay, it’s definitely a plus; there will be something to upgrade the Tetranoffs with. And here’s a HUGE thank you for THIS:
[!] now any battle plays out identically upon repeated attempts after loading a saved game and performing the same actions.
In reply to Grando
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13 years ago
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Oldboy

disable completely hardcore settings like experience for creatures, taxes, bank, hero classes,

These are not hardcore at all, but rather softcore settings. For those who prefer a straightforward and comfortable game, without any complications.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to pofigu
13 years ago
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pofigu
maybe you could make the prompt about the battle mode optional or remove it altogether? If I want an autobattle, I check the box in the options; if I don't want it, I uncheck it. But right now, it asks me about it every time:smile32:

by the way, the message box asking about a quick battle only appears for the blue player. The red player doesn't have it. It immediately shows the battle results window + the option to replay.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

13 years ago
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by the way, the message box asking about a quick battle only appears for the blue player. The red player doesn't have it. Instead, they immediately see the battle results window + the option to replay.
This shouldn't happen; it needs to be fixed.
The question about a quick battle should only appear if the game is running without a replayable quick battle! (i.e., in HD+ mode, the corresponding option is disabled before the host starts the game, or the game is running without HD+).
When a replayable quick battle is enabled, the question about a quick battle (which is needed as a safeguard against a forgotten unchecked box) is not necessary because the result of the quick battle can always be replayed manually.
Well, it's not a critical bug, so we don't need to rush to fix it.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
13 years ago
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Yesterday, in the Novichok-Leto 2013 tournament, we encountered an issue with CuC9CTbI: during the final battle, units were moving, and everything seemed fine, but then chaos ensued: the opponent cast Slow – it showed as Slow on my screen, and I cast Bless – the animation for Mass Bless played on his screen. On my screen, the stack was affected by Anti-Morale, while on his, it was moving. No matter how many times we replayed the battle, each one ended with different stacks moving on our screens, resulting in Alt+F4. Sorry if this isn't the right topic, but does anyone know what's causing this? We both have the HD mod version 3.47.
icq 657199380
In reply to AttilA
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13 years ago
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AttilA
Yesterday, in the Novichok-Leto 2013 tournament, we faced CuC9CTbI with this issue: it's the final battle, units are moving, everything seems fine, but then chaos begins: the opponent casts slow – it shows as a mass slow on my screen, I cast bless – the mass bless animation plays for him. On my screen, the stack is affected by antimorale, on his – it's moving. No matter how many times we replayed, each battle ended with different stacks moving on our screens, and consequently, we had to alt-f4. Sorry, maybe this isn't the right topic, but does anyone know what's causing this? We both have the HD mod 3.47.

Yesterday, in the final battle, we had the same problem, a colossal desynchronization, we reloaded several times, luckily, the advantage was obvious, and in the end, we agreed that the final battle was just a formality, but overall, it was unpleasant.
241-568-808
In reply to AttilA
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13 years ago
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AttilA
Yesterday, in the Novichok-Leto 2013 tournament, we encountered CuC9CTbI with this issue: the final battle is underway, units are moving, everything is fine, but then chaos begins: the opponent casts slow – it shows as a mass slow on my screen, I cast bless – the animation of mass bless plays on his screen. On my screen, the morale is decreasing, on his – the units are moving. No matter how many times we replayed, each battle ended with different units moving on our screens, and consequently, we had to alt-f4. Sorry, maybe this isn't the right topic, but does anyone know what's causing this? We both have HD mod 3.47.

But now, gems in Naga banks give bonuses :D. And seriously, the same thing happened in a game against Gomungulus, thankfully not in the final. As far as I understand, this is a synchronization bug from the original Heroes and is not related to the HD mod. Although, several synchronization issues in a row are concerning...
http://heroes3.tv/twaryna
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13 years ago
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There is a suspicion that the problem arose (or worsened?) with the latest HD update (to version 3.47) – already, 2 local multiplayer games with a stable network connection ended with “desynchronization” issues during intense battles (restarting doesn’t help – the glitch appears in the same place).
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13 years ago
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Yeah, it's probably time to revert to an earlier version, because the battles are just freezing. My opponent has an angel, and I have my last gnome. Here's what it looks like from both sides:
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13 years ago
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Desynchronizations have become noticeably more frequent, as evidenced by the frequent appeals to the judges.
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13 years ago
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Long live the cure.
3.47 -> 3.48 ()

[-] In Linux Wine, 'Create HD exe' didn't work in the HD launcher, but it did work in Windows with errors.
[+] Czech language is now available for selection.

HD+:
[-] Changes for repeating player vs. player battles have been removed, which were supposedly the cause of frequent desynchronization in online battles.
[-] In online games with replayable quick battles, the game asked connected players whether they wanted to play a quick battle or not.

I'm late =( - I won't be a journalist =)
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13 years ago
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The alliance settings don't work very well. When generating the map, you select all the checkboxes, but at the start, alliances always form, so you have to generate the map many times.

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