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The game engine used by the forum is quite unique; actions are affected by the day/night cycle. This is why activity drops significantly, especially during certain times. It creates a slow-motion effect in the game.
Sequence of actions:
1. Damodar's actions.
2. Sharka's abduction, the Harpsichordist's lullaby, Thomas's provocation.
3. Jabalah's order, Sharka's forged order.
4. Girl's non-displayed action, Jayne's non-displayed action, Mikael's non-displayed action, Amayah's reconnaissance, Charles's voice theft.
5. Al-Akbar's non-displayed action, James's protection.
6. William Sharka is killed.
7. Night Guest is killed.
8. James Blood is killed.
9. The Assassin is killed.
10. Charles, Thomas, and Amayah are killed.
11. Nasnas's actions.
Non-displayed actions:
Thomas's provocation, Girl's non-displayed action, status checks, orders.
Partially or not always displayed actions:
James's protection (if not required), Nasnas's corruption.
Also, I want to remind you of the mechanics of two special items.
Important regarding orders:
Jabalah CAN (i.e., is not obligated to) send orders to all listed roles simultaneously.
Sharka can forge an order only if an original exists. That is, if Jabalah did not give an order, there is nothing to forge.
James Blood can distribute items from his treasure to ANY member of the team at ANY point in the game, and their effect persists until the end of the game, similar to the role's own special ability.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.