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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Well, regarding the level of interest, I wouldn't say it's high. I rarely play non-tournament games these days, probably even less than you do. But the question came up, and seeing how relevant it is, as well as the somewhat unfair situation for some, why not discuss it?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
3.10.2. Izra and Vidomina, who acquired the Expert Spellcasting skill through a method other than the one specified in section 3.10.1, can only attack neutral monsters if they subsequently surrender or pay a ransom.
A small note: it seems you can't pay a ransom to neutral creatures; you can only flee.
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
Let me remind you that order stems not from the number of rules, but from the conscientiousness of people. Plus, there is a possibility of what Chinguiz-aga described – that prohibitions will lead to much more unpleasant and undetectable ways of cheating. Plus, if the players themselves cannot agree on whether additions are needed, the AC (Anti-Cheat) will not accept them, [off]so if the goal is only this, then it is already unattainable.[/off]
Let me remind you that order does not stem from the number of laws, but from the consciousness of people...
Well, this probably doesn't matter much. Laws/rules are needed as a cheat sheet - a record of the best experience accumulated by previous generations. So that the new ones don't have to reinvent the wheel. As a result, newcomers may come with a low level of awareness, but they end up in a system of laws born at a higher level of consciousness, and they develop within it.
Plus, there is a possibility, as described by Chingiz-aga, that prohibitions will lead to much more unpleasant and undetectable ways of cheating.
This is not scary at all. When they invent something, then we'll fix it. Chingiz has invented only one method so far. It took only one post to fix it.
Plus, if the players themselves cannot agree on whether additions are needed, the AK will not accept them.
But this is really important. As long as there is no consensus on the essence, it is clear that the rules will be contrived. And regarding the question of choosing to start a new game / finish an unfinished one (if the opponent is willing), at least R55Max and I have fundamentally different opinions.
Laws/rules are needed as a cheat sheet – a record of the best experience accumulated by previous generations.
There is only one general rule on Hv: don't cheat (and mutual respect as a recommendation); the rest depend on the content and are conditions for a more or less compliant game. Cheaters don't hesitate to break either the first rule or the rest, so it's still a matter of their desire to follow the rules.
This isn't scary at all. We'll fix it when they invent it. Genghis has only invented one method so far. Fixing it will require just one post.
I'm not sure... they weren't afraid of banning opium either) + breaking is not building + people might want to add their imagination and intelligence to it + it will be very unpleasant to control + many will find it equally unpleasant to play under control...
As long as there is no consensus on the essence, it is clear that the rules will be contrived.
Within the Hv practice, there won't be any at all. Because it requires the consent of the majority of players, the absence of strong opposition from the rest, and the consent of the AC, which also doesn't get paid to resolve disputes. For now, I don't see a way to simply and clearly control the (non-)desire of players to continue, and this is the main condition for the laws to work.
Added 3 minutes later And I'll dare to remind you... _there is also a "lower morale" button_ – use it for its intended purpose. I don't know if you can see other people's comments, but if you can, you can immediately check the new opponent's compliance. [off]I forgot to write this right away; it slipped my mind while I was clicking buttons) [/off]
After this game, I had some thoughts about the bans and restrictions related to playing as Conflux. I want to suggest loosening the restrictions on elementals a bit. For starters, at least allow starting with any hero/upgrading Pixies/upgrading Psychs. You can introduce all these changes to the rules at once or in parts. For testing, I suggest implementing these changes in the rules on the Jebus template for testing, as it is on Jebus that Conflux doesn't seem as overpowered as it is considered to be in competitive games on other templates.
This idea got lost and faded in the reports thread, I'm moving it here.
Added after 8 minutes
After this game, I had some thoughts regarding bans and restrictions related to playing as Conflux. I want to propose slightly unbanning elementals. For a start, at least allow starting with any hero/upgrading Pixies/upgrading Psychic Elementals. These rule changes can be introduced all at once or in parts. For testing, I propose implementing these rule changes on the Jebus Cross template for evaluation, because it is on Jebus Cross that Conflux doesn't seem as imbalanced as it is considered in SOD on other templates.
and for Necropolis, Galthran is banned but Shakti is allowed — isn't that nonsense?! (take the same SMC):smile32:
For starters, at least allow starting with any hero/upgrading Pixies/upgrading Psychos. These rule changes can be introduced all at once or in parts. For testing, I propose introducing these rule changes on the Jebus Cross template for trial, since it is on Jebus Cross that Conflux does not appear as imbalanced as it is considered in the community on other templates.[/B]
Why change the rules right away, even for testing? First, play at least 20 funky games yourself with those who agree with your proposal. And only then, if both you and those you played with consider this idea correct, write your collective opinion here. If there are many of you, then it would be worth changing the rules.
And in general, why strengthen Conflux? Do you think it's weak?
Well, it seems like they're dropping not just for Galthran, so what's the point of banning him?
It wouldn't be so bad if Gosh had a Шахтер or, at worst, Ignat in the tavern right from the start. And all with three stacks... 200+ bones on level 111 isn't overpowered at all.