Posts from Secondary skill.
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And it's not the movement speed that decreases, but the penalty for traversing difficult terrain: rocks, snow, sand, swamp.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Why did you lie about being 31? Maybe you're 11-12?
And it's not the movement speed that decreases, but the penalty for traversing difficult terrain: stones, snow, sand, swamp.
I know that it adds a turn when traversing difficult terrain, and that's why the turn time increases there. (explained for the slow-witted)
it depends on the map and the hero's class
secondary skill
Well, generally speaking, if we're talking about the topic, why give the hero all 4 magic skills? It would be more interesting to add something like Tactics or Ranged Attack, or something else that would actually be useful.
:eek: :eek: :eek:
Well, generally speaking, why give a hero all 4 magic skills? It would be more interesting to add something like Tactics or Archery, or something else that would actually be useful.
Which element magic would be better to remove? Water or Fire?
By the way, is it better to choose a Necromancer or play as a Sorceress?
Generally, it's very rare to manage to assemble the full set of necessary skills; sometimes they throw in all sorts of trash.
Well, tactics really help against shooters and, just as importantly, neutralize the opponent's tactics.
You absolutely must have Earth. The rest depends on what magic is available and what the goal is. Water works as a neutralizer for the opponent's magic; Fire has its own things like curses or berserk/rage. Air is needed if there is a large template and you can use 2 Dimension Door.
Well, there isn't much point in leveling a Necromancer on Jebus Cross, unless it's a good Necro with good skills, but you can't really collect many skeletons on Jebus since there are few mobs; however, on other templates, a Necro with Conflux is very strong.
Generally, it's very rare to manage to assemble the full set of necessary skills; sometimes they throw in all sorts of junk.
And you, I see, are very smart?
It's very strange that this surprises you! :D
I know that it adds a turn when moving across rough terrain, and that's why the turn is increased there. (explained for the slow)
:D, it doesn't add anything, it just reduces the loss of movement points :D
you have to choose
:D :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
It's very strange that this surprises you! :D
:D, it doesn't add anything, it just reduces the loss of movement points :D
:D :D
Sorry, but you're acting like a clown :smile18:
I apologize___
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
If I'm playing as a defender, I take Earth; if I'm playing as an attacker, I only take Air.
I practically never take Fire and Water (I don't use Berserk).
And Rage is also useful for an attacker.
That's strange. Water is very good for an attacker.
And frenzy is also useful for an attacker.