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Posts from Secondary skill.

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13 years ago
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Which secondary skill do you think is unnecessary for a hero? Pathfinding Logistics Attack Armor Wisdom Earth Magic Air Magic Water Magic Fire Magic In my opinion, this skill reduces movement speed.
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13 years ago
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Why did you lie about being 31? Maybe you're 11-12?

And it's not the movement speed that decreases, but the penalty for traversing difficult terrain: rocks, snow, sand, swamp.
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13 years ago
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Actually, there was already a thread on this topic. According to the poll results, logistics was the clear winner. Were you too lazy to search or just wanted to show off? There's no need to create duplicate threads.
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13 years ago
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depends on the map and the hero's class.
In reply to Белендор
13 years ago
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Lider1
Why did you lie about being 31? Maybe you're 11-12?

And it's not the movement speed that decreases, but the penalty for traversing difficult terrain: stones, snow, sand, swamp.
And you, I see, are very smart?
I know that it adds a turn when traversing difficult terrain, and that's why the turn time increases there. (explained for the slow-witted)
Belendor
it depends on the map and the hero's class
The map is Jebus Cross, and the hero is Moner. (playing as Conflux)
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13 years ago
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ASTMA
secondary skill
:eek: :eek: :eek:

Well, generally speaking, if we're talking about the topic, why give the hero all 4 magic skills? It would be more interesting to add something like Tactics or Ranged Attack, or something else that would actually be useful.
In reply to Dirty_Player
13 years ago
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Dirty_Player
:eek: :eek: :eek:

Well, generally speaking, why give a hero all 4 magic skills? It would be more interesting to add something like Tactics or Archery, or something else that would actually be useful.
I, for example, don't use Tactics, but it's also given along with Archery.
Which element magic would be better to remove? Water or Fire?
By the way, is it better to choose a Necromancer or play as a Sorceress?
In reply to ASTMA
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13 years ago
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ASTMA
For example, I don't use tactics) and they give those as well as shooting.
Well, tactics help a lot against shooters, and also, which is not unimportant, it neutralizes the opponent's tactics.
ASTMA
Which elemental magic is better to remove? Water or Fire?
Well, you definitely need Earth. The rest depends on what magic is available and what the goal is. Water works as a neutralizer for the opponent's magic; Fire has its own types of curses or berserk/rage. Air is needed if there is a large template and you can use 2 DD.
ASTMA
by the way, is it better to take a Necro or play as a Moner?)
Well, on Jebus Cross there isn't much point in leveling a Necro, unless it's a good Necro with good skills, but you can't really collect many skeletons on Jebus, there are few mobs; however, on other templates, a Necro for Conflux is very strong.

Generally, it's very rare to manage to assemble the full set of necessary skills; sometimes they throw in all sorts of trash.
In reply to Dirty_Player
13 years ago
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Dirty_Player
Well, tactics really help against shooters and, just as importantly, neutralize the opponent's tactics.

You absolutely must have Earth. The rest depends on what magic is available and what the goal is. Water works as a neutralizer for the opponent's magic; Fire has its own things like curses or berserk/rage. Air is needed if there is a large template and you can use 2 Dimension Door.

Well, there isn't much point in leveling a Necromancer on Jebus Cross, unless it's a good Necro with good skills, but you can't really collect many skeletons on Jebus since there are few mobs; however, on other templates, a Necro with Conflux is very strong.

Generally, it's very rare to manage to assemble the full set of necessary skills; sometimes they throw in all sorts of junk.
You won't believe it, but Monera gives you everything most useful) here you just have to choose
In reply to ASTMA
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13 years ago
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ASTMA
And you, I see, are very smart?

It's very strange that this surprises you! :D
ASTMA

I know that it adds a turn when moving across rough terrain, and that's why the turn is increased there. (explained for the slow)

:D, it doesn't add anything, it just reduces the loss of movement points :D

ASTMA

you have to choose

:D :D
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13 years ago
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if I play as a defender, I take Earth, and for an attacker, only Air. I practically never take Fire and Water (I don't use Berserk). Instead of three magical skills, it's better to take Ballistics, Shooting, or Tactics, or Artillery, etc., depending on what each player is good at, what composition they play with, and what they take from the arena, etc.
In reply to Lider1
13 years ago
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Lider1
It's very strange that this surprises you! :D


:D, it doesn't add anything, it just reduces the loss of movement points :D



:D :D
Sorry, but you're acting like a clown :smile18:
In reply to ASTMA
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13 years ago
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ASTMA
Sorry, but you're acting like a clown :smile18:

I apologize___
In reply to Белендор
13 years ago
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Belendor
If I'm playing as a defender, I take Earth; if I'm playing as an attacker, I only take Air.
I practically never take Fire and Water (I don't use Berserk).
That's strange. Water is very, very useful for an attacker.
And Rage is also useful for an attacker.
In reply to mrshch
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13 years ago
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mrshch
That's strange. Water is very good for an attacker.
And frenzy is also useful for an attacker.
Frenzy is fire, but why water?

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