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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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We started a game a while ago, and today when we tried to load it, we got an error. The opponent says we need to download the old version of the HD game we were playing, otherwise we won't be able to finish the game. What is this? Is this how it's supposed to be?
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Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
We started a game a while ago, and today when we tried to load it, we got an error. The opponent said that we need to download the old HD version that we were playing on, otherwise we won't be able to finish the game. What is this? Is this how it's supposed to be?

3.45 -> 3.46 (06/10/2013):

[+] Significantly improved protection of password-protected saves and maps
- - ATTENTION! Due to this, password-protected saves from previous HD versions will not be able to be continued in this version.
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is it true that on quick battles, between turns, you can get a really bad outcome?

today, in a game between Amilu and Stinger, a situation arose: Stinger stepped away from his computer, and when he returned, his main hero had died, killed by the computer, and Stinger had the first turn speed, meaning the computer attacked, Quick died, and waited for its allotted time before the battle results were finalized.

Since there was no player at the computer, the result was automatically accepted after some time.

This is a very unpleasant issue. If it exists, it has probably been written about before, and I think it would make sense to make this waiting time at least infinite, or at most configurable?
In reply to Grando
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Oldboy
...I think it makes sense to make this wait time either infinite or, at most, customizable?
Although I don't play Quick Battles and haven't played them, the observation is very accurate.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Grando
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Oldboy
Is it true that you can get a very advantageous outcome on quick battles between turns?

Today, in a game between Amilu and Stinger, a situation arose: Stinger stepped away from the computer, and when he returned, his main hero had died, killed by the computer. Stinger had the first speed, meaning the computer attacked, the quick battle ended, and it waited for a certain number of seconds for him to accept the results. Since the player wasn't at the computer, the result was automatically accepted after some time.

This is a very unpleasant issue. If it exists, it has probably been written about before, and I think it would make sense to make this waiting time at least infinite or, at most, configurable?

Yes, this exists. On my 3.46 mod on Mininostalgia, this happened to me. I passed my turn and stepped away from the computer for a while, and the computer attacked and killed my hero in the castle. Since I wasn't near the computer, the quick battle didn't ask me if I wanted to replay the battle manually.


In reply to AYMAN
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AYMAN
Yes, that happened to me on mod 3.46 on Mininostalgia. I passed the turn and stepped away from the computer for a while, and the computer attacked and killed my hero in the castle. Since I wasn't near the computer, the quick battle option didn't ask me if I wanted to replay the battle manually.
I can attach the save file. And how long does it wait for a response?
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to AYMAN
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AYMAN
Yes, that happened to me on mod 3.46 on Mininoстальгия. I passed the turn and stepped away from the computer for a while, and the computer attacked and killed my hero in the castle. Since I wasn't near the computer, the quick battle option didn't ask me if I wanted to replay the battle manually.

Quick battle waits, but not for long... about 5-10 seconds.

I saw one of the strong players disable auto-battle when they finished their turn, probably for this very reason.
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here is the save file
explain why the orange hero didn't attack the Necropolis at the top of the map, where the terrain is covered in snow?
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Chingiz? Log in. What does the ND mod have to do with it?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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It would be great to implement a feature that shows the turn order of the neutral creatures. Otherwise, they get mixed up in battle, and you sometimes end up attacking the wrong ones because you can’t remember who goes next. =)
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In Heroes 3, there's a missing feature from Heroes 5: when you upgrade a spell, besides the effect like, for example, "expert slow," the basic effect remains as well, which would be very helpful for encounters where you don't want to reveal your upgraded spell but slowing down the enemy would still be beneficial.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
In Heroes 3, there's a missing feature from Heroes 5: when you upgrade a spell, besides the example of gaining an experience slow effect, the base effect remains as well... which would be very helpful for encounters where you don't want to reveal your upgraded spell but still want to slow down the enemy.

Well, this is basically an upgrade that violates the gameplay.
In reply to Sevensan
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Sevensan
It would be great to implement a feature that shows the turn order of neutral creatures. Otherwise, they get mixed up in battle, and you sometimes end up attacking the wrong ones because you can't remember who goes next. =)
The initiative bar is certainly a good thing, but I think it's an overkill because the turn order is an important aspect of the game that needs to be monitored.
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Gomunguls
In Heroes 3, there's a missing feature from Heroes 5: when you upgrade a spell, besides the example of gaining an "expertise" slow effect, the base effect remains... which would be very helpful for encounters where you don't want to reveal a fully upgraded spell but still want to apply a slow effect...
and also, the hero skill upgrade wheel, like in Heroes 5, is missing.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to Dirty_Player
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Dirty_Player
The initiative bar is certainly a nice feature, but I think it's an overkill because the turn order is an important aspect of the game that needs to be monitored.
Exactly, it doesn't affect the gameplay in any way. You can monitor and/or record/remember while fighting with slow graphics settings, but it's just a waste of time for the opponent.

Instead of an initiative bar, just assign numbers to the units in the order they are arranged from top to bottom, and in the case of confrontations/skirmishes, according to the order. Then you can simply determine which unit will move when.

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