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The tournament is traditional, so guys, let's play team-based skirmishes.
New here? I'm Roha — want a quick tour?
The tournament is traditional, so guys, let's play team-based skirmishes.
Group F is the weakest. Group G is the strongest. 3 good players. Group F got lucky.
Group F is the weakest. Group G is the strongest. 3 good players. Group F got lucky.
Group F is the weakest. Group G is the strongest. 3 good players. Group F got lucky.
sorry for being a noob, I didn't understand how many people from the group are participating? 1 or more?

Stage 1. Qualifying games. 6 games, the winner goes to one of the groups, the loser goes to the reserve list (backup) in case someone withdraws from the participants.
Stage 2. Group stage. 8 groups of 5 players each.
Each player in the group plays one game against all the others. In total, each player must play 4 games. 1 point is awarded for a win, 0.5 points for a draw, and 0 for a loss.
Each game is given 1 week. You can play in any order.
If a player has not played the required number of games by the deadline for the next round, they must explain the reasons on the forum or by contacting the tournament organizers personally. "Missing" participants will be disqualified and replaced by players from the reserve list.
The top 2 players with the most points advance from the group. In case of a tie, the places are determined by additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in the game "weigh" more than those in technical defeats.
4. If it is impossible to determine the players advancing to the playoffs based on the previous criteria, the players will be offered a scheme for tie-breaker games. At the moment, it is impossible to foresee all possible combinations of results. Therefore, the scheme will be finally developed based on the situation that develops in the groups at the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.
Stage 3. Surprise. Additional information will appear during Stage 2.
Stage 4. Playoffs - 16 participants.
Registration - June 3 - 23, 2013.
Approval of the list of participants - June 24 - 28, 2013.
Draw for the Group Stage and start of the tournament - June 29, 2013.
Stage 1. June 29 - July 5.
Stage 2 - 4 rounds.
Round I. July 1-7.
Round II. July 8-14.
Round III. July 15-21.
Round IV. July 22-28.
Playoffs - July 29-31.
Stage 3. Played in parallel with Stage 2.
Stage 4. The dates will be determined during the tournament.
Planned duration of the tournament - 4 months.
Please, write the group name before the report header!
sorry for being a noob, ...
Group "G" 30.06.2013 The_ (blue, dungeon, Shakti, Shakti) def Myxomoar (red, swamp, Bron, Bron) 2sm4d(3) 131.
I took 2 restarts, opp took 1 and off we went.
First week: behind the Dwarf Cottages there's a nice sword +2+2, there's a Minotaur external dwelling, Dragon Fly Hive is glowing, easy guards on secondary (golems+golems, on the other side zombies+griffins, respectively). I break through the first passage underground (off-road), thinking it leads to the treasure zone, to immediately see what's what there, but it turned out to be the opp's secondary town, a castle with no guard, so my scout hero calmly takes it, and runs off to clear the respawn. Shakti meanwhile breaks through another direction, the secondary being a Citadel. Despite three respawns, there was no money again, I managed to squeeze in Minotaurs at the Citadel + a portal, though without buying anything (to afford Minotaurs on day 117, I traded from two markets literally down to zero, after gathering 4k gold for Minotaurs, only 5 wood remained and everything else was at zero). I was very glad there was no reroll due to an encounter.
Second week: I managed to quickly earn a lot of gold, literally in one day, from 0 it became 10k, brought home the native meat, revealed a level 2 Griffin Conservatory, took it immediately, no problem, broke 30 cyclops for a Pandora's Box - 15 shamans.
Found Naga Banks, to avoid the buying problem in the third week, I didn't spare the effort, spent the miner's moves and grabbed both, resulting in +28 sulfur +20k in total. Teleported home, doubled mana, ate the Dragon Fly Hive (minimal). The miner is leveling up like a king, everything's great in general, I plan to attack the opp through the secondary. But a surrender comes, due to lack of prospects.
Thanks for the game.
group "G" 30.06.2013 The_ (red, necromancy, random, Charney, Charney, Luna, Striker) def amigo-sasha (blue, Rampart, Ivor) 2sm4d(3) 211.
We each took two towns.
Charney appeared, which was already nice, I scouted two home Griffin Conservatories, I have Luna - so I play. As it turned out later, there were only two roads (to the ГО and to a secondary town (Conflux)), and I never found the second secondary town until the end of the game. In the end, zero gold, no money to buy troops, Charney's expert Necromancy only leveled up towards the end of the second week, so for the first two weeks I was running around and grieving, hoping that the secondary towns were far apart and there would be no early encounter. In two weeks, I managed to place horses in the Citadel on the first week; I simply didn't have the money for a marketplace. Luna was very helpful at the start, burning everything in her path, but as a downside - I couldn't raise many undead. On the second week, I only built the Castle and barely bought horses and liches.
On the third week, things picked up a lot, I already had a cape, I went into the treasure zone, took 5 Dragon Fly Hives there, freed Striker level 10 from a prison, Charney ate two Pandora's Boxes for 15k experience each, great leveling, Earth, Attack, Armor, Air; too bad I never got Logistics until the end of the game (Resistance and Artillery messed things up a bit). 5 Impiatz [Onager?], in the end from a measly 200 bones I got 700. I took a Dragon Utopia, then a second one - Captain's Hat, stat boosters, Boots of Levitation; useful stuff included 80k gold, Shield +4, Plate Armor +12, Tome of Air; overall not amazing, but acceptable. The home treasure zone was generous, I found a dragon dwelling and placed them in the Castle, finally remembered about the home Griffin Conservatories, cleared them, doubled my mana, collected conservatory troops 3+3. My army was 6 dragons, 6 angels, 36 ducks, nearly 30 liches, 16 horses, 1k skeletons, a chain of almost 2k.
On 147, Ivor breaks through the double ГО, comes to me underground and meets Charney with all my might - he decides to run back. The entire army goes to the castle via chain, Ivor stays on 7 pegasi, with all the artifacts; Chain Lightning and angels split in groups of 2 kill Ivor, taking all the loot (among the goodies: Shield +12, Hat +6 all stats); Ivor couldn't escape because I had a Cloak of +2 Speed. Charney heads towards the opponent's castle, stops a couple of cells short and runs to a well to replenish mana. By some miracle, Ivor rises from the dead :), albeit without artifacts now.
Opponent decides not to hole up in the castle and attacks on his turn, albeit completely unsuccessfully. Surrender follows.
I confirm :smile51:
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The town was ideal: 2 Dragon Utopias, plenty of day. I took a secondary castle on the 1st week, lucky (Rampart), immediately built Elves in both castles, everything went smoothly, I got carried away and didn't leave my area, even though I knew I should find the opponent faster with my setup (Greed ruined me)...:D Opponent's Tome of Air decided the game, with Spellpower +30, although the army was a bit weak =) almost 2nd month, less than 1000 skeletons. Well, winners aren't judged :D :smile51:
Thanks for the game. Opponent's password 77
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666933809
... but the opponent gives up.
Thanks for the game!