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27.05.2013 artist_rapman (red, Necro, Galtran, Galtran) def AlexRoss (blue, Rampart, Kyrre, Kyrre) JC 142.
The first layout gave me as many as 6 Necros; I thought I'd be Necro-ing like crazy, but the DG gave Cloak of Death, so I reset. The next deal brought 2 Necro artifacts (one for free, the second guarded, +20% total to Necro). The opponent reset this layout. I took another reset due to slow roads. The opponent had 111 left, but I didn't take it and we played. On the respawn there are 5 skeleton external dwellings and 2 horse external dwellings (I didn't take Liches, so I'm not counting them). 4 Hives and 5 Conservatories. From Pandora's Box came 140 zombies, I wanted to convert them into skeletons, but then changed my mind and upgraded them (they ended up saving my life). No stat-boosting artifacts, the only useful one is a +1 speed ring. On 126 I breach the DG (10 Angels, 24 horses, 26 Wyverns, 150+ bone and zombie units)... the Wizards turned out to be tough — I broke through with losses. In the treasure zone I got a +4 all stats shield, in the Dragon Utopia a Cauldron and Book of Fire dropped; I also took a +2 speed cape, 2 chests for +ATT+DEF and for SP. I approached the opponent's DG — not breached, decided to check the water mill, but Kyrre arrives and attacks. First final battle, Kyrre's stats are normal and Angel of Death Angel. We fought, I bought back on a single Angel. The opponent had 7 Wyverns and 10+ Unicorns left. I rebuy as Goshan, accumulate mana, equip the SP chest, go for the Shackles of War, and head straight to the opponent. The opponent meanwhile had apparently left to refill mana and check the water mill income. Second final battle. I cast Armageddon for 1580 — everything dies except his 9 Unicorns and my ~50 zombies. The arrow finished the rest.
Thanks for the game