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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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In reply to RiMpel2
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RiMpel2
That's exactly the point – the duplication and graying out happened a couple of times over a couple of years, but there were no crashes or forced closures.

You know, if Baratorch made a complete list of the differences between HoMM3 3.46 and the sacred Soda. Listing the bugs in the original and those that cause crashes. You would learn a lot of new things. And then you could compare them. Just because you don't know about them doesn't mean they don't exist.

"A couple of times in a couple of years" means you can play once a year, and they won't happen at all.
Or you can play every day, binge-playing single-player on custom maps, and these bugs will pop up much, much more often.

This is just my opinion, and I'm not imposing it on anyone. And I'm not going to try to convince anyone (especially those who have taken the position of "it's better not to...").
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Well, the list of differences between Heroes of Might and Magic and Might and Magic is a completely different matter. And whether playing single-player or multiple online matches, there were no crashes. I couldn't have a better opinion. You're trying to prove to me that Heroes of Might and Magic is better than Might and Magic, when all I said was that there were no crashes in the original game.
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baratorch, take a look at this save. It seems there's still a bug in the quick battle mode. We were playing a fun game in alliance mode when the computer attacked (Sir Mullich) and lost to a human hero (Galtran) in quick battle. The human decided to replay, and lost to the computer again! In a normal auto-battle, the computer couldn't repeat this (win). I don't understand how it managed to fight so well in quick battle. So, let's load the hotseat game, make sure quick battle is enabled, and pass the turn. We need Sir Mullich to attack (we'll wait a week for the Titan). We'll load the game until he attacks. Then, next time, we'll disable quick battle and just fight in auto-battle. I managed to beat it manually after 3 tries.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
baratorch, take a look at this save. It seems there's still a bug in quick battles.

We were playing a fun game in an alliance, and the computer attacked (Sir Mullich) and lost a quick battle against a human hero (Galtran). The human decided to replay and lost to the computer again!)))
In a normal auto-battle, the computer couldn't repeat that (win). I don't understand how it managed to fight so well in the quick battle?

So, let's load the hotseat, quick battles should be enabled, and pass the turn. We need Sir Mullich to attack (we'll wait a week for the Titan). We'll load until he attacks.
Then, next time, we'll disable quick battles and just fight in an auto-battle.

It took me 3 tries to beat him manually :D
There's no Mullich there; a ranger (Kirr in the original) attacked Galtran.
Could you send the map as well?
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Once, someone sent me a save file, saying, "The computer wins quick battles in situations where it's impossible to win manually." I first won the quick battle manually (after several attempts), and then, after several attempts, I managed to lose the quick battle with the computer. Here's the thing: The damage dealt by most creatures isn't fixed; it's within a range of min to max. The amount of damage a creature deals is determined randomly. In the situation described above, it turned out that in the quick battle, the creatures of the winning side dealt enough damage, with values close to the maximum or at the maximum, to secure victory. However, when replaying manually, they dealt average or below-average damage. The ways of heroic randomness are inscrutable. Even if it seems like a pattern is emerging (the computer always wins quick battles, while a human player loses), it's still down to randomness. But I'll take a look at the save file.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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baratorch
Once, someone sent me a save file with the message, "The computer wins quick battles in situations where it's impossible to win manually." I first won the battle manually (after several attempts), and then, after several attempts, I managed to make the computer win the quick battle.

The thing is:
the damage of most creatures is not fixed, but rather exists within a range of min - max. The amount of damage a creature deals is determined by a random number generator.
In the situation described above, it turned out that in the quick battle, the creatures of the winning side dealt a sufficient number of near-max or max damage, while when replaying manually, they dealt average or below-average damage.

The ways of heroic randomness are inscrutable.
Even if it seems that some pattern is emerging (the computer always wins in quick battles, while a human loses), the truth is that it's still about randomness.
But I will take a look at the save file...
I posted the save file... In the original SOD, there was an incredible battle between two AI players... HD+ has nerfed the AI's cheating, and there are fewer of these magical battles now, although I still see them
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although I still observe it
in the original, the autobattle differed from the quick battle only by a bug in the quick battle, which was fixed in HD+. And the AI vs AI battle in the original differs from both the autobattle and the quick battle – and isn’t actually a battle. In the original, when AI encounters AI, a certain abstract power of the army is simply calculated, and whoever has more power wins (at the same time, the calculation itself is buggy, and the final result is also buggy – in particular, artifacts are received by the losing hero).

In HD+, the autobattle, quick battle, and the battle between AI hero and AI hero are ABSOLUTELY IDENTICAL (the battle between an AI hero and neutrals is the same as in the original for speed). That is, if magical battles are observed in the quick battle and in the AI hero vs AI hero battle in HD+, then they MUST also be observed in the autobattle.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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baratorch
Once, someone sent me a save file with the message: "The computer wins Quick Battles in places where it's impossible to win manually." In response to this message, I first won manually (after several attempts), and then, after several more attempts, managed to lose the Quick Battle against the computer.

No, you don't understand. It is possible to win manually. I won very easily on my 3rd try. But it's impossible to achieve the same result on Autoplay! (defeating Galtran). After 7 attempts, the result was always the same - defeat. But in Quick Battles, there were only victories.

This isn't a battle that can't be won manually at all. But it's one that cannot be repeated on Autoplay, IMO.
Belendor
There's no Mullich there; some Ranger attacked Galtran (Kirr in the original).

I said to keep reloading until Mullich attacks.
Belendor

Please send the map as well.

Here you go
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Yes, and one more thing. I was messing around with it the other day. The computer-controlled players were consistently freezing, although at different points in the game. (If you look at the timing, it's not surprising, of course :D.) I heard that this bug has been fixed, but you can still trigger it.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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After removing the password, the map doesn't load in the editor, and it doesn't load in the game either.
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It would be nice to add an option to the autosave feature – saving at the beginning of a turn. This way, you wouldn't have to ask your opponent to save the game at the beginning of your turn.
ICQ: 494048169
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In reply to Ihtiandr
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Ihtiandr
It would be nice to add an extra option to the autosave feature – saving at the beginning of a turn. This way, you wouldn't have to ask your opponent to save at the beginning of their turn.

I didn't quite understand your point; could you explain it? Saves at the beginning of a turn are not different from saves at the end of a turn, if you use them to analyze your opponent's move.

However, you will still have to ask for your opponent's saves to check how they played.
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After installing the m200 module, the game with password protection consistently crashes during map generation, regardless of whether the module is enabled or not.
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Dima Surmay
I didn't quite understand your point, could you clarify?

The autosave feature saves the game at the end of your turn and the beginning of your opponent's turn (you click the clock icon, and that's the beginning of their turn). Your opponent's saves are the opposite – at the end of their turn and the beginning of yours. So, if you want to see the situation at the beginning of one of your turns, you need to ask for their save files.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Crypt Videos
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So, you need this to analyze your own gameplay, not the opponent's?

I had and still have another idea: to save the game after each battle (and overwrite the previous save), and load it in case of a game crash. This would prevent the possibility of replaying battles. But I don't know how much this would burden the computer and whether it would affect the game's performance.

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