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Posts from - Замок (Castle)

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In reply to VladL
14 years ago
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VladL
Swap Valesk and Turis, give the cavalry to Valesk, and give Turis the archers, and again the cavalry will win, with roughly the same army.
What's the point of comparing them this way? In a real game, there won't be such situations (archers vs. cavalry).
With Valesk, the start and clearing out of gnome lairs, etc., is easier.
In reply to Exit
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14 years ago
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Exit
What's the point of comparing them this way? In a real game, such situations (archers vs. cavalry) won't occur.
With Valeska, the early game and clearing out gnome-mages, conserves, etc., are easier.
If we're talking about tournaments played on specific maps, then such situations might not occur. However, a strong archer unit surviving without losses has never hurt anyone. Initially, the question wasn't about which hero to choose as a starting hero, but rather what the advantage of Turis is (Valeska was used as an alternative starting hero for comparison).
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13 years ago
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Tactics are highly desirable. As for the system, it's generally the same – surround valuable troops with cheap spearmen. If there's any remaining troops from the third hero, it's a good opportunity to eliminate them. For example, the fish from Calt or golems would work well. Once the front line is broken, protect the archers, but try to punish the enemy. Before attacking, check if the number of angels will decrease after the attack or not. I think everything is clear about removing retaliation. It would be good to have some magic, but I usually don't manage to do that.
Regarding Gurney. The probability of Gurney appearing in the first week when playing as Fortress is not high enough to build the entire strategy solely around him. Usually, in the first week, the main attack stack consists of archers, although in the case of having and conveniently located wells, the attack stack can also be Luna and Ciel. Therefore, it makes sense to practice taking the angel's lair in the first week with archers.
13 years ago
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Chingis
In HD Mode, you can recruit Gurnisson on the second hero purchase. That is, on the first day. Can this be done in online mode?
No. And the modded hero recruitment feature doesn't work in multiplayer either. Or so it seems.
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13 years ago
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Chingis
How to capture the Angel Dwell on the first week?
I think it's like this:


• starting hero - Valeska (since the basis of the army for capturing the dwelling will be Heavy Archers, and with this hero, you get the maximum number, if you're lucky :smile41: I hope for 3 stacks each time);


Tactics - the main secondary skill (you can take another hero with this skill), Archery will also be very useful;

The main problem here is not capturing the dwelling, but breaking through its defenses (I very often had 50+ archers of level 3-4, and I don't know how to break through them on the first week).
And the battle with the Angels is simple: with tactics, we cover the Archers in two lines and shoot them down. It is important not to expose the Archers to attack.
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13 years ago
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As Energizer says, "If you can't use the shock stack tactic, use the shock mass tactic." That is, instead of one damage-dealing stack, you'll have to use several and "endure." The angel and spears, as well as the griffins from the third hero, will endure.
The same units will retaliate, plus archers, monks, and, if available, ballistae. It's best not to take swords with you, but if there's no other way, use them reluctantly.

An important nuance: if there are few archers, no ambushes, and no Valkyries among the leaders, it might be worth stopping their deployment at some point during the assault to preserve the rest of the troops.
13 years ago
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Chingis
Are crossbowmen upgraded archers? If so, I can't upgrade them. I need Angels in the Castle. I used to do this with crossbowmen before.

Wow, you're really showing off! You need to be more modest, more modest.
Try playing as Christian.
13 years ago
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Is it common to see Angels in a Castle/Stronghold during the first week on the 2sm4d(3) map? And, in your opinion, what is better – Angels in a Stronghold/Fortress or Knights in a Castle/Stronghold?
13 years ago
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angry russian man
Is it a common occurrence to find Angels in a Castle/Stronghold during the first week on the 2sm4d(3) map?
It's a very rare occurrence.
angry russian man
And what do you think is better – Angels in a Stronghold/Fortress or Knights in a Castle/Stronghold?
In most cases, Knights are better.
In reply to Niemand
13 years ago
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GoedenDag
Extremely rare.

In most cases, riders are better.

Thank you :)
13 years ago
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How do you get to Jebus Cross and reach level 117 with the Angels? You have to build everything up + the castle. I can only manage to build the second tier of stables. I take the worst-case scenario, when the outposts haven't been built, and 11 archers arrive.
13 years ago
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An interesting phenomenon.
The second battle begins; I need to break through a block of 50+ Marks with a Guardian.
In the tavern, I hire Valeska, but I don't have enough money to upgrade her "native" archers.
Result: 36 Greater Marks, 11 regular Marks, and 11 copies (1+7+1+1+1).
Neutrals are in three stacks.
The first volley hits the upgraded Marks, almost wiping them out.
So, throughout the ENTIRE battle, the neutral Marks only attacked the non-upgraded archers, resulting in 6 losses during the battle.
Why did they prefer the regular ones?
In reply to mrshch
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13 years ago
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mrshch
An interesting phenomenon.
It's the beginning of the second map; I need to break through a block of 50+ Marks with a Great Serpent.
In the tavern, I hire Valeska, but I don't have enough money to upgrade her "native" archers.
The result: 36 grand archers, 11 regular archers, and 11 copies (1+7+1+1+1).
Neutrals are in three stacks.
The first volley against the upgraded ones almost wiped them all out.
So, throughout the entire battle, the neutral Marks only attacked the un-upgraded archers, resulting in 6 losses during the battle.
Why did they prefer the regular ones?

Reducing your attacking potential is the AI's main goal. Un-upgraded creatures can be upgraded during the process, and it's easier to kill them. In other words: it tries to suppress potentially dangerous units in their early stages. :smile08:
13 years ago
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hhkhhhuk,;]yk,

Added 52 minutes later
According to this reference, the explanation is as follows:
The computer doesn't take the double shot into account, and the other combat stats of regular and greater archers are equal, so the computer simply attacks the lower stack (to win). But then why didn't it switch to the greater archers when it realized it was going to lose? Was it because there were wounded units in the regular stack?
http://handbookhmm.ru/offline-spravochniki-po-hmm
In reply to mrshch
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13 years ago
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mrshch
hhkhhhuk,;]yk,

Added 52 minutes later
If you believe this reference, here's the explanation:
The AI doesn't take double shots into account, and the other combat stats of regular and greater archers are the same, so the AI simply attacks the lower stack (to win). But then why didn't it switch to the greater archers when it realized it was losing? Because there were wounded units in the regular stack?
http://handbookhmm.ru/offline-spravochniki-po-hmm

The AI always finishes off wounded units. Moreover, it prioritizes ranged stacks, then flying units, and finally melee units. As for archers and crossbowmen, their stats are the same, but generally, un-upgraded units have lower stats and are easier to kill. Regular archers are an un-upgraded unit for the AI, so it's happy to try.

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