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The map is interesting. Huge thanks to the author for their work! The design is good. I enjoyed playing it. I only have two comments: 1) I like it when the terrain design matches the design of a city belonging to a particular faction; it helps to immediately place the opponents in their respective locations. 2) The secondary quests, in my opinion, are pointless. They don't have an overall value or goal. But these are just minor suggestions for improving an already excellent map.
Thanks again for the map!
Ujin, I was glad to help. 1. I agree, if the opponents are placed statically, it will definitely look better. But on the other hand, always having the same opponents is, in my opinion, boring. 2. And you can completely ignore the additional quests if you don't need all sorts of tears, artworks, and gold.
The map is excellent; it's immediately clear that a skilled mapmaker created it. The map isn't lacking in scripts, the design is stunning, and overall, everything is well done.
AKZen, you can get the hint while completing quests. I don't remember exactly (it's been a while since I made the map :D), but I think it's during the quest for the Skull of Markel.
At the very beginning of the game, a message appears about a field where someone was digging something. I searched everywhere – I don't understand what the point is. I tried to dig there, but it's not possible.
Also, it's unclear what the plot twist with the lighthouse is. I captured the lighthouse, read the message that a ship will arrive today and I need to wait at the pier; then ghostly dragons appeared, I dealt with them, and waited for a couple of days; and...?
Player100, regarding the treasure, there's no need to dig for it yourself. Search around the haystacks in the northern field, and when you find it, a corresponding message will appear, and an additional quest will be activated (it will continue if you manage to find one of the hidden caches, which is unlikely, considering how diligently I hid them back then :)). If you capture the lighthouse, reinforcements will arrive the next day. They appear at a specific location near the port. If they don't arrive, it's possible that either a hero or random mobs are standing on that spot (you can clear out the entire harbor as a last resort).
The map is cool.
I had to start several times with different heroes to get a good start.
In my opinion, one of the drawbacks is the lack of incentive to take and complete quests. On this map, if you are already strong enough to freely venture into the center, there is no point in going for quests – you can go directly to capture enemy castles.
If, however, you are still weak and cannot defeat the enemy, then it is very likely that you will not have time for quests, as the enemies on this map attack with remarkable regularity, and you will have to constantly return to the castle to repel attacks.
I tried it with a hero. They always win, no matter how much I conserve my troops or how hard I try.
There must be some kind of tactic, I guess. But I haven't found the trick yet. I just don't have time to wait for reinforcements.
Finally beat it, but not as a hero... Phew...!!! It was harder than ever. And I only won conditionally. I started with Aetos from the Dungeon faction. I fought with 2 stalkers in stealth mode until they were invisible, poisoning and killing them. The armies were so large that no race could withstand them, and meanwhile, the army was slowly accumulating in the castle. I poisoned them on the approaches to the castle, then flew to the tavern and attacked again with 2 stalkers. In 2 attempts, 3 weeks' worth of reinforcements from any city were eliminated. And another condition: there were no undead against me. If there had been, that would have been it – I would have lost.