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Posts from M-200% No. 7 Auto-translated

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In reply to Grando
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#201
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Oldboy
Question for the judge

/topic/10415/
5. Templates 2sm2c, Balance(200), skirmish on difficulty 200%:
Additional restarts:
- Restart generations with identical Castles. It is done at the request of at least one of the opponents immediately after map generation.

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A question arose in a practice game - how to interpret this rule?
Should participants agree on a mirror match before the game or should it be "immediately after generation"?
And what exactly does "immediately after generation" mean?
Is it 15 seconds, 30 seconds, 45 seconds, a minute? Can the red player run around, collect some gold, and decide that something went wrong and take a restart? Of course, it was meant that you can't run around, but if he isn't streaming, then you won't be able to track it. With blue, it's clear that he needs to think very quickly. But what about the time limit for red.
I ask for guidance. What is meant by this? How do I apply this rule specifically?
Actually, it’s perfectly clear...
2.1. A mandatory restart must be taken. Players must check for grounds for a mandatory restart immediately after the game is generated and are required to take a restart within 1 minute in cases:
- if the starting hero is above level 1;
- if the player or computer lacks a starting Castle;
- if no road leads from the starting Castle;
- if ГО spawns close to the starting Castle (so that you cannot exit or enter it without fighting ГО).
+ After generation, look: mirror match... and decide whether to play or not, without making any moves.
If it's Castle vs. Castle, then the heroes don't matter, and if Necropolis faces Necropolis, and you see that your opponent has Galthran as his starting hero, while you have Nimbus and another Straker, then it probably makes sense to restart.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
#202
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you understand, I understand, but the judge has already replied that he interprets this rule differently.

Restarting the mirror matches should be agreed upon before generation.
In reply to kalababa
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#203
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kalababa
I didn't quite understand, ideally either a screenshot or a save file (I can only look at the save file in the evening).
http://zalil.ru/34588064
Password for the red one: qqww
Password for the blue one: 777777
In reply to zoog
#204
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zoog
What's it like to have buggy passages that are used by agreement?
Besides, they are almost always visible if someone else hasn't already passed through them.
Are there any other options?
#205
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rebellious
Are there any other options?
The rules clearly state that anything is allowed as long as it isn't prohibited. No bans have been issued regarding exploits or glitches.

Added after 41 seconds
+yes, I also had some doubts, but they were dispelled on the forum.
In reply to zoog
#206
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zoog
The rules clearly state that everything is allowed unless it is prohibited. No prohibitions have been issued regarding buggy passages.

Perhaps I'm just strange: if I see a buggy passage (they are common on Jebus or Balance), I tell the opponent that there is one – and the boundary is there.
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#207
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Oh dear, the rules state that we should use common sense. Apparently, my logic is completely different. Passing is obviously not allowed, or do you want a match at level 112? I have no choice but to add this to the rules, but I'm genuinely disappointed.
In reply to kalababa
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#208
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kalababa
Oh dear, the rules state that we should use common sense. Apparently, my logic is completely different. It's impossible to proceed, or do you want a meeting on turn 112? I have no choice but to add this to the rules, but I'm genuinely disappointed.

I apologize, did you review the save file? There are no other viable options for progression. Either break through on turn 113, which is unrealistic, or linger on the respawn point where there's nothing to do, or force your way into another zone where the guards are as strong as the main guard. But this zone should have had a standard, weak guard, so what should the person in this situation do? Just sit in the castle?
In reply to The_
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#209
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The_
I apologize, did you check the save file? There are no other development options; either break the Guardian on turn 113, which is unrealistic, or hang around on the respawn point where there's nothing to do, or try to force your way into another zone where the guards are as strong as the Guardian. But this zone should have had a simple, weak guard, so what should a person in this situation do, just sit in the castle?
I haven't looked at the save file yet; I still can't get to the computer with the game.
#210
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rebellious
buggy passage (on the same Jebus)
On Jebus, it's a completely different story; there can be no disagreements there, but on any other map, feel free.

Added 5 minutes later
The_, there is no file.
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#211
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I'm jumping in! 561072253
693078206
In reply to zoog
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#212
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zoog
On Jebus Cross, that's a different story—there can be no disagreement there; on any other map, be my guest.

Added 5 minutes later
The_, the file is missing

http://zalil.ru/34590636
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#213
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647-139-286
in the topic
"РЫЦАРЬ АПОКАЛИПСИСА"

#214
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let's take a risk
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#215
Ihtiandr
494048169
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