4. You can choose from 3 types of templates (2sm2c, balance, skirmish).
Posts from M-200% No. 7
/topic/10415/
5. Templates 2sm2c, Balance(200), skirmish on difficulty 200%:
Additional restarts:
- Restart generations with identical Castles. It is done at the request of at least one of the opponents immediately after map generation.
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A question arose in a practice game – how should this rule be interpreted?
Should participants agree on a rematch if they have mirror images before the game, or is it really "immediately after generation"?
And what exactly does "immediately after generation" mean?
Is it 15 seconds, 30 seconds, 45 seconds, or a minute? Can the red player run around, collect some gold, and then decide that something went wrong and take a rematch? Of course, it was meant that you can't run around, but if he isn't streaming, you won't be able to track it. With blue, it’s clear that he needs to think very quickly. But what about the time limit for red.
I ask for guidance. What is meant by this? How do we apply this rule specifically?
Should players agree on the mirror map before the game, or is it better to do it "immediately after generation"?
And what exactly does "immediately after generation" mean?
Personally, I don't like this rule; it would be better to agree on it before the game.




So, does the sc2tv tourney edition in the description indicate a legitimate template? Are there different versions of these sc-editions?
Added 1 minute ago
Oldboy, that's pure exploitation! "Okay, I have one more minute, let me scout, oh, Luna is here - "No, don't need it, why reset?"




Question for the judge
/topic/10415/
5. Templates 2sm2c, Balance(200), skirmish on difficulty 200%: Additional restarts: - Restart of generations with identical Castles. It is done at the request of at least one of the opponents immediately after map generation.
Another question. Does the color change occur during an additional restart?








A question arose in connection with a recent game on the balance map. After capturing all the secondary zones (one of them was through a portal), from the main castle and the native secondary zone, it was possible to access two adjacent zones, to the left and right respectively, and in the middle was my respawn point, i.e., these zones were not connected to each other, and one of the zones had two entrances, both completely unguarded, i.e., absolutely empty passages, without any shifted guards, etc. How should one proceed in such cases? I didn't see any notes on this in the rules.
There are passages between some zones without guards.
That's how it's designed.
A question arose in connection with a recent game on the balance map. After capturing all the secondary castles (one of them was accessed through a portal), from the main castle and the native secondary castle, it was possible to reach two adjacent zones, to the left and right respectively, and in the middle was my starting area. That is, these zones were not connected to each other, and one of the zones had two entrances, both of which were completely unguarded, i.e., absolutely empty passages, without any shifted guards, etc. How should one proceed in such cases? I didn't see any notes on this in the rules.