Oh dear, the rules state that we should use common sense. Apparently, my logic is completely different. It's impossible to proceed, or do you want a meeting on turn 112? I have no choice but to add this to the rules, but I'm genuinely disappointed.
I apologize, did you review the save file? There are no other viable options for progression. Either break through on turn 113, which is unrealistic, or linger on the respawn point where there's nothing to do, or force your way into another zone where the guards are as strong as the main guard. But this zone should have had a standard, weak guard, so what should the person in this situation do? Just sit in the castle?