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Posts from M-200% No. 7

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kalababa
4. You can choose from 3 types of templates (2sm2c, balance, skirmish).
Please provide links to the latest .rmg files, because what's available in different versions of the mod is some kind of mess... one thing on top of another...
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Question for the judge

/topic/10415/
5. Templates 2sm2c, Balance(200), skirmish on difficulty 200%:
Additional restarts:
- Restart generations with identical Castles. It is done at the request of at least one of the opponents immediately after map generation.

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A question arose in a practice game – how should this rule be interpreted?
Should participants agree on a rematch if they have mirror images before the game, or is it really "immediately after generation"?
And what exactly does "immediately after generation" mean?
Is it 15 seconds, 30 seconds, 45 seconds, or a minute? Can the red player run around, collect some gold, and then decide that something went wrong and take a rematch? Of course, it was meant that you can't run around, but if he isn't streaming, you won't be able to track it. With blue, it’s clear that he needs to think very quickly. But what about the time limit for red.
I ask for guidance. What is meant by this? How do we apply this rule specifically?
In reply to Grando
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Oldboy

Should players agree on the mirror map before the game, or is it better to do it "immediately after generation"?
And what exactly does "immediately after generation" mean?
+1
Personally, I don't like this rule; it would be better to agree on it before the game.
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Regarding mirror matches, it's necessary to agree beforehand, before the map generation, i.e., decide immediately whether you will play or not. Templates are available in all HD versions; during generation, the information window will display "SK2TV Edition." But I will upload everything to the useful information section either tonight or, most likely, tomorrow.
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I think this should be mentioned in the first post because it's a difference from the seasonal rules. Let me explain. I see the point of restarting *after* the generation. For example: Tower vs. Tower. One player gets Pikedram, the other gets Anya. Restart. Tower vs. Tower. One player gets Daremyth, the other gets Theodore. No restart.
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Just played, the host also has 3.46, but it's the midnight edition version, although he doesn't seem to have changed it...
So, does the sc2tv tourney edition in the description indicate a legitimate template? Are there different versions of these sc-editions?

Added 1 minute ago
Oldboy, that's pure exploitation! "Okay, I have one more minute, let me scout, oh, Luna is here - "No, don't need it, why reset?"
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Here, you need to assess whether you enjoy playing mirror matchups or not. And evaluate your situation and your opponent's situation; subjective rest periods are available for this purpose.
In reply to Grando
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Oldboy
Question for the judge

/topic/10415/
5. Templates 2sm2c, Balance(200), skirmish on difficulty 200%: Additional restarts: - Restart of generations with identical Castles. It is done at the request of at least one of the opponents immediately after map generation.

Another question. Does the color change occur during an additional restart?
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Okay, okay. Just add a section explaining the differences between the tournament rules and the regular season rules, so we don't have to waste time discussing irrelevant details with our opponents.
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SC2TV edition = awesome, I like it:D:D:D
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A question arose regarding a recent game and balance issues. After capturing all secondary locations (one of which was accessed through a portal), it was possible to reach two adjacent zones from the main castle and the native secondary location, one to the left and one to the right. My starting point was located in the middle, meaning these zones were not connected to each other. One of the zones had two entrances, both completely unguarded, meaning they were entirely empty, with no shifted guards or anything similar. How should one proceed in such cases? I didn't find any notes on this in the rules.
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I didn't quite understand. Ideally, a screenshot or a save file would help (I can only check the save file in the evening).
In reply to The_
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The_
A question arose in connection with a recent game on the balance map. After capturing all the secondary zones (one of them was through a portal), from the main castle and the native secondary zone, it was possible to access two adjacent zones, to the left and right respectively, and in the middle was my respawn point, i.e., these zones were not connected to each other, and one of the zones had two entrances, both completely unguarded, i.e., absolutely empty passages, without any shifted guards, etc. How should one proceed in such cases? I didn't see any notes on this in the rules.
See the balance map template scheme.
There are passages between some zones without guards.
That's how it's designed.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to The_
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The_
A question arose in connection with a recent game on the balance map. After capturing all the secondary castles (one of them was accessed through a portal), from the main castle and the native secondary castle, it was possible to reach two adjacent zones, to the left and right respectively, and in the middle was my starting area. That is, these zones were not connected to each other, and one of the zones had two entrances, both of which were completely unguarded, i.e., absolutely empty passages, without any shifted guards, etc. How should one proceed in such cases? I didn't see any notes on this in the rules.
On balance maps, it sometimes happens that even an experienced player cannot identify the passages: there are often buggy passages and passages without guards. And it is easy to fall into a trap by passing through what seems to be an unguarded passage. And the rules say nothing about buggy passages. So, everything depends on an agreement with the opponent.
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What's it like to have agreed-upon, bugged passages? Besides, they're almost always visible if someone else hasn't already used them.

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