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“Summer 2013” experimental season. Online ranked games (reports, discussions).Auto-translated
Ran out of rests, decided to attack a group of harpies - turned out to be maxed out. Made a mistake. 3) 06/12/2013 Grisha =) (blue, Stronghold, Crag, Crag) draw Lucky George (red, Dungeon, Miner, Miner) JC 126
Opponent (Grisha =)) asked for an auto-rematch, therefore - a draw: Grisha 06/12/2013 23:23
damn Grisha 06/12/2013 23:23
miss click Grisha 06/12/2013 23:23
attacked without an army Lucky George 06/12/2013 23:23
damn deja Lucky George 06/12/2013 23:23
what do you mean Grisha 06/12/2013 23:23
honestly Grisha 06/12/2013 23:23
if I had lost Grisha 06/12/2013 23:23
I would admit defeat Lucky George 06/12/2013 23:23
Ran out of rests, decided to attack a group of harpies - turned out to be maxed out. Made a mistake.[/COLOR] 3)06/12/2013 Grisha =) (blue, Stronghold, Crag, Crag) def Lucky George (red, Dungeon, Miner, Miner) JC 126
Opponent (Grisha =)) asked for an auto-win, I gave it to him, etc.
Except for the 20 gold Kentaur rush on marksmen near the gold mine, the game proceeded more or less smoothly. Good scouting on the expansion allowed for good control of the territory, and when the blue player appeared on turn 125 with a weak army near the nearest guard tower... Alamar decided to change plans, break through with sharpshooters, and attack. The sharpshooters cut down 40 centaurs, but the opponent was also in a bad position. The quest for the artifact ended in defeat.
Except for losing 20 gold to Kentaur on Marksmen due to the gold mine, the game went more or less smoothly. Good scouting on the expansion allowed him to effectively control the territory, and when a blue player appeared on turn 125 near the nearest guard with a weak army... Alamar decided to change plans, break through with Sharpshooters, and attack. The Sharpshooters cut down 40 Kentaur, but the opponent was also in a bad position. The quest for the artifact ended in defeat.
Thanks for the game.
Losing at the beginning of the game at the max crypt! What a bunch of jerks, they died for metal:D! Thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
12.06.2013 theShevanesian (blue, Rampart, Kyrre) def nitro43 (red, Fortress, Tazar) Jebus Cross 127 Very few hives spawned for both of us, but I got three Griffin Conservatories, and thanks to them I reached 123. I ran around the center, picked up the stats, and with some losses, took the Helm of the Alchemist for all magic. The opponent surrendered. Thanks for the game!
We were left without rests, playing on luck. My draw was clearly better, Dimer as a starting hero and immediately main, even with a +1 speed pendant. At the respawn there is a Griffin Conservatory, an external dwelling of Troglodytes, though running from the castle to the conservatory takes four days, maybe more. I quickly took a secondary, captured all the mines to build the Mage Guild. And I rushed to take the conservatory; in principle, a bless on 150 Troglodytes + a meteor on 200 — no problem with the conservatory. I run to my native treasure zone; there are four boxes, 2 with 5k experience each, and 2 boxes with 100 upgraded Zombies in total. Meanwhile, the Mage Guild gives Armageddon. Just then, Ivor comes out of the portal into my treasure zone; the only nice thing left there is a mini Dragon Fly Hive. I split Dimer to double mana (180), rain for 400, lightning for 350, Armageddon for 720. I lure Ivor with stacks into a trap, and Ivor, realizing he can't run from Dimer anymore, attacks himself on 132. That would have been the end of it, but for some reason I decided that after a demoralizing Armageddon, the opponent would just surrender =). Of course, I could have forced Ivor to either buy himself out with minimal losses — with huge losses of meat — or just kill him, but I cast Armageddon. Ivor dies, giving up a couple of quest items, Gloves and a +2+2 Cape. Later, the opponent fought like a lion, very beautifully playing with mage stacks — death waves, shooters, buyouts, tried to take my main, built the 5th guild in the necro secondary (no luck with any attack spells). But in the end, after a long chase and skirmishes, he reached my main and saw a four-week buy of Medusas there, which cannot be broken by magic, and surrendered.
Thank you for the fierce game, the will to win, and auto :)
12.06.2013 Heroin_HP (red, Rampart, Ivor, Gunnar) def Twaryna (blue, Fortress, Tazar, Clavius) Jebus Cross 127. We took all the rest. Ivor comes with 3 Elves, 15 Centaurs and Ufretin with 7 Dwarves. I scout a block 20+ cows for a Pandora's Box on the road north, the road only goes up, and down is off-road, there deep inside is a Dragon Fly Hive and a stash of uniques, above is a Pandora's Box with 50+ Boars. I speed up Ivor at the stable and head to the Pandora's Box thinking about getting at least some meat. 73 Boars, 10,000 gold. I defeat Ivor's army and send him home, thinking about going down to the stash and the Dragon Fly Hive, the scout hero finds 2 stashes of Elves and another stash of uniques right above the capital. I thought for a long time whether to go back for the uniques or go down, I went down since there's only 1 stash near the enemy Castle, but there's another stash plus a Dragon Fly Hive there, I decided if necessary I could take it on day 117, it seemed possible... Gunnar is in the Tavern. My native Rampart helped, I hired him on day 114 and immediately built a Fort, because fighting with 24 Elves and 10 Centaurs + what's being built and immediately recruited is extremely difficult, I have to give up a couple of Dragon Fly Hives found on the way to the stash, which is also under a block of a Dragon Fly Hive with 5+ Sultans and a detour due to the block taking 1.5 days, and there's hardly any troops anyway. On day 115, with Ivor again I hit a Movement Point not a block, but simply a dead end into a mine, and that was the minimal path to the uniques, the unique stash near the Castle is out of the question. On day 116, the first 100 Movement Points and more uniques are revealed. On day 117, I take 2 stashes and position everyone I can on the Dragon Fly Hives. In the Capitol, Horses in the Castle, in the secondary town on day 12345 in the Fort. Days 121-123, I break everything I can with Ivor having Earth Magic, Gunnar having Scouting, the Pandora's Box with 40 Elves and another unique stash are taken. I gathered everything, leveled up Gunnar on the Pandora's Box block near the Castle, it gave everything needed. Day 125, I break the GO. In two days I cleared the center a bit and took the Castle, Ivor helped with Mass Slow and Scouting. To my surprise, the Blues were nowhere to be seen, although I thought from day 121 that Tazar had killed the GO since he appeared in the Tavern, but it wasn't that simple there. The center was Tower, on day 126 Tazar came, I decided with Gunnar to take a couple of Dragon Fly Hives and set up a chain on the home Dragon Utopias, which were next to each other not far from the capital + a Tavern from which Gunnar was supposed to appear was nicely located near one of them (the Dragon Utopias: 3 and 1 in the first KZ, KV, KO and Shackles of War, and in the second a Red Orb), and in the Tower Alagar with Lightning Bolt for 310 HP was holed up, having taken 8 Monarchs the next turn. The Blues took the Castle, revealed Gunnar and the situation, GG. Thanks for the game!
Confirmed. The big respawn gave out, but with a block in one direction — towards one of the villages and the GO. I took 2 Dragon Fly Hives — mini and maxi. I stalled for a long time on a free piece of the respawn. Somewhere I was constantly a little short. I took a Griffin Conservatory for 2 angels. Tazar leveled up great — scholarship, wisdom, and archery (on level-ups he persistently got the best skills: alertness, first aid, water magic twice — had to take it, but who knew; navigation. diplomacy just never got offered :)). Clavius did get earth magic, but there was nowhere to level him up yet. From the start of the second week I broke through the block, then started stalling again. The 3rd GO — 2 stacks of angels and critters. I decided to keep leveling Clavius and hit with expert earth magic. Luckily I ate a Pandora's Box for 10 experience with ghost dragons. In the end I came out very late and there was nothing to catch. It just didn't work out, in short. Thanks for the game!
12.06.2013 theShevanesian (blue, Rampart, Kyrre) def nitro43 (red, Fortress, Tazar) Jebus Cross 127 Very few hives spawned for both of us, but I got three Griffin Conservatories, and thanks to them I reached 123. I ran around the center, picked up primary skills, took the Spellbinder's Hat with losses. The opponent surrendered. Thanks for the game!
confirmed. no more restorations left. not a single hive on the entire respawn. Surrendered when I saw that the opponent was already running around my treasure zone near my town and Kyrre with greatly superior stats.
06/13/2013 Ominous1 (red, Castle, Rion, Caitlin) def. Oldboy (blue, Stronghold, Tyraxor, Zydar) Skirmish, 137. In the first week, he built horses in the Fortress. In the second week, he went to clear the map and gather resources. He took 2 stacks of psionic creatures, and that's when the opponent appeared. They exchanged a few blows, and he bought himself out. Then, for a week, he took his castles and killed his horses. On turn 137, he won.
Correct. Oldboy's Zydar already leveled up Expert Earth magic early in the second round, but it turned out that none of my three spawn points had Slow. At the end of the second round, he carelessly went with almost no magic onto the opponent's territory, where he was met and pushed back by the already strong Caitlin. In despair, he built a 4th tower in the expansion, hoping for combat spells - Berserk and Executioner. Then came the agony.
No restarts. Inferno let me down; after buying heroes with meat, Isra was found, I decided to necro (Isra was leveled royally — Navigation, Archery, Mysticism, Wisdom, Intelligence — I had to take everything to avoid breaking the rules, but in the end, the necessary skills were leveled — Earth and Air). One road led straight into heavy guard — fifty shooters (ranged); I had to break through without a road to a secondary, but I necroed well — by the end of the first week there were a hundred skeletons. In the Citadel, Efreeti, Pit Fiends, Demons, Gogs were built. Everything seemed fine; I found a ring +1 HP, thought "this is it, I'll start demoning," but losing 4 Efreeti in the Medusa hives set me back a lot; in the end, I had to lose a week. Luckily, the opponent wasn't rushing either and was collecting his own goodies (he ended up with a level 3 Griffin Conservatory). Third week, I'm already demoning full force, gathered about 20 horns. I break through the shooters, take the Dragon Fly Hive, and then Alamar runs out on Angels — an exchange of Chain Lightnings, and the opponent doesn't have money to retreat, he runs away without an army. I continue clearing the treasure zone; I come across a Pandora's Box with 60 archers, and immediately convert them into 18 demons. The opponent keeps attacking with singles, retreating, and starting over, since he has little army. But on turn 141, a level 4 Mage Guild is finally built; there's Chain Lightning in a scroll, the singles no longer have a chance (Chain Lightning + Efreeti finish them off). Nearby lies a Book of Fire; I'm not touching it yet. Alamar couldn't run past it — he tried to take it with magic and a small army, but the horses were stronger.