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Here's the template...
BoomBox
Size L-U.
A total of 4 zones in a ring, with allies in opposite zones. The road network is not closed in a ring; there's a break somewhere. Usually, there's either no road between one pair of players, or the break runs through one of the players' starting areas – the road leads away from their town, goes around the entire map, and returns to their castle.
Zone contents: [0-3000]*12 + [3000-6000]*9 + [6000-9999]*6, meaning there are no undead or artifacts; magic structures must be built manually.
Mines: 3 wood, stone, and gold each, and 1 of each of the remaining resources.
Monsters are weak everywhere.
The starting area has 2 native towns, and they are colored from the start (!). This is to speed up scouting and to immediately identify generation bugs.
Guard Tower (GT) - 25000; you can't just run past it for free; you have to fight.
Objective restarts:
1) No road leads out of any town.
2) The GT blocks a town in such a way that a hero purchased there cannot collect anything or visit anything.
3) Roads from the castle only lead to the GT; there are no roads from the castle to the towns within the starting area.
Restarts 1) and 2) are taken immediately after map generation. Restart 3) is taken on the day it is discovered, but no later than day 113.
Also included is the MiniBoomBox template:
The layout is the same, but the size is M-U, there are only 4 mines per zone (2 wood + 2 stone), and the GT is 12500.
Both templates are in the attached rmg.txt file; they don't interfere with each other because they are in different size categories.
BoomBox
Size L-U.
A total of 4 zones in a ring, with allies in opposite zones. The road network is not closed in a ring; there's a break somewhere. Usually, there's either no road between one pair of players, or the break runs through one of the players' starting areas – the road leads away from their town, goes around the entire map, and returns to their castle.
Zone contents: [0-3000]*12 + [3000-6000]*9 + [6000-9999]*6, meaning there are no undead or artifacts; magic structures must be built manually.
Mines: 3 wood, stone, and gold each, and 1 of each of the remaining resources.
Monsters are weak everywhere.
The starting area has 2 native towns, and they are colored from the start (!). This is to speed up scouting and to immediately identify generation bugs.
Guard Tower (GT) - 25000; you can't just run past it for free; you have to fight.
Objective restarts:
1) No road leads out of any town.
2) The GT blocks a town in such a way that a hero purchased there cannot collect anything or visit anything.
3) Roads from the castle only lead to the GT; there are no roads from the castle to the towns within the starting area.
Restarts 1) and 2) are taken immediately after map generation. Restart 3) is taken on the day it is discovered, but no later than day 113.
Also included is the MiniBoomBox template:
The layout is the same, but the size is M-U, there are only 4 mines per zone (2 wood + 2 stone), and the GT is 12500.
Both templates are in the attached rmg.txt file; they don't interfere with each other because they are in different size categories.