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Posts from [2x2 Tournament] Double Up [SoD]

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In reply to wariator
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13 years ago
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Here's the template...

BoomBox

Size L-U.

A total of 4 zones in a ring, with allies in opposite zones. The road network is not closed in a ring; there's a break somewhere. Usually, there's either no road between one pair of players, or the break runs through one of the players' starting areas – the road leads away from their town, goes around the entire map, and returns to their castle.

Zone contents: [0-3000]*12 + [3000-6000]*9 + [6000-9999]*6, meaning there are no undead or artifacts; magic structures must be built manually.

Mines: 3 wood, stone, and gold each, and 1 of each of the remaining resources.

Monsters are weak everywhere.

The starting area has 2 native towns, and they are colored from the start (!). This is to speed up scouting and to immediately identify generation bugs.

Guard Tower (GT) - 25000; you can't just run past it for free; you have to fight.

Objective restarts:

1) No road leads out of any town.
2) The GT blocks a town in such a way that a hero purchased there cannot collect anything or visit anything.
3) Roads from the castle only lead to the GT; there are no roads from the castle to the towns within the starting area.

Restarts 1) and 2) are taken immediately after map generation. Restart 3) is taken on the day it is discovered, but no later than day 113.

Also included is the MiniBoomBox template:

The layout is the same, but the size is M-U, there are only 4 mines per zone (2 wood + 2 stone), and the GT is 12500.

Both templates are in the attached rmg.txt file; they don't interfere with each other because they are in different size categories.
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In reply to Wicc
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13 years ago
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On this map, Dungeon has an unreal advantage. I would ask that Iskra and Vidomina be unbanned for Necropolis, as there aren't many places to crit except on the Guardian of Order and in various treasure rooms.
In reply to Wicc
13 years ago
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Wicc
Here's the template...

BoomBox

Size L-U.

Is this your suggestion for a template to be used in this tournament? Or are you stating that this template will be played? You're not the tournament organizer.
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13 years ago
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this is one of the options, but it hasn't been finalized yet :)
P.S. the templates are still under development, being tested and improved, so you need to be a little patient.
In reply to Wicc
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13 years ago
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Wicc
And here is the template...

BoomBox

Size L-U.

Total of 4 zones in a ring, allies are in opposite zones. The road network is not closed into a ring; there is a break somewhere. Usually, either a road between one pair of players is missing, or the break occurs at one player's respawn — the road leaves their village, goes around the entire map, and returns to their castle.

Zone contents [0-3000]*12 + [3000-6000]*9 + [6000-9999]*6, meaning there are no "drowns" or relics; magic is built manually.

Mines — 3 wood, stone, and gold each, 1 of other resources each.

Monsters are weak everywhere.

There are 2 native villages at the respawn, and they are colored from the start (!). This is to speed up scouting and to see generation bugs immediately.

ГО - 25000, you cannot run through for free; you must fight.

Objective restarts:

1) No road leads out of any settlement.
2) ГО blocks a settlement such that the hero bought there cannot collect/visit anything.
3) Roads from the castle only lead to ГО, no roads at the respawn from the castle to villages.

Restarts 1) and 2) are taken immediately after map generation. Restart 3) is taken on the day of discovery, but no later than 113.

A MiniBoomBox template is also included:

The scheme is the same, but size M-U, only 4 mines per zone (2 wood+2 stone), and ГО - 12500

Both templates are in the attached rmg.txt; they do not interfere with each other as they are in different size categories.
To be honest, I don't even know how to strategize here?:confused: :confused: One person gets a couple of cons and their ally does too, while others have nothing at the resps — and that's it, instant гг??? Plus you're playing SoD — some quickly set up control and strike magic while others get garbage summons in both Mage Guilds for example))))) I think it's not a very successful template
In reply to CryptoNight
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13 years ago
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CryptoNight
To be honest, I don't even know how to strategize here?:confused: :confused: One person got a couple of cons and the ally did too, while others have nothing at their resps—and that's it, instant гг??? Plus you're playing SoD—some quickly set up control and strike magic while others have summon trash in both Mage Guilds for example))))) I think it's not a very successful template
This applies to most templates, and to L-U Jebus Cross first and foremost. It's even harsher there—you move into the center and see who deals more damage. Here at least you can run around.

That is why balance of layouts was not mentioned in the technical specifications; it is fundamentally impossible to achieve on such maps.

The goal was to create a small contact template with gameplay that differs from Jebus Cross.
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13 years ago
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Kostya, are you deliberately ignoring our application?:mad: We're resending it -
zloy_romantik (296524052) and wariator (409640559) - "Romantics on the Road".
In reply to LeBron
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13 years ago
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LeBron
this is one of the options, but it hasn't been finalized yet :)
P.S. the templates are still under development, being tested and improved, so you need to be a little patient.
Well, I understand that it's cool to be a host, testing templates that are suitable for yourself while others are just waiting :smile21: :smile21:
But seriously, sort out the templates already, it's not good to give out templates without practice, especially 2v2 templates, a week before the start, for example :cool:
In reply to Dark
13 years ago
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darkello
Well, I understand it's fun to be a host, testing suitable templates for yourself while everyone else is just messing around :smile21: :smile21:
But seriously, figure out the templates already, it's not good to give out 2v2 templates without practice, especially a week before the start of the tournament :cool:

Of course, it's not good to learn the templates right before the tournament starts, but you're wrong in thinking that it's fun for the host to pick the templates. I think it's just a hassle to find the most suitable template.
In reply to Dima Surmay
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13 years ago
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Dima Surmay
Of course, it's not a good idea to learn the templates right before the tournament starts, but you're wrong in thinking that it's fun for the host to pick the templates. I think it's just a hassle to find the most suitable template.
This was sarcasm; the main point of the words "IT'S NOT A GOOD IDEA..." is:cool:
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13 years ago
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I think the sudden death mode, with a strict time limit, is the best template for a 2v2 tournament!
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13 years ago
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So far I see one thing: Jebus Cross, but in the template set medium monsters on the starting locations instead of weak ones, also medium in the center, and play on medium or weak... but if it's weak in both places, it's boring... we tried it in a small circle... even for us noobs it's complete nonsense.
As for the new rules for Sir Mullich: a ban on attacking players, but no restrictions on neutrals...
For Isra and Vidomina: allow Necromancer skill leveling after all secondary skill slots are filled; if it happens earlier, forbid conducting more than one fight per turn...
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13 years ago
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"Kusuchie Enoty" Scorpiona (469326983) + Pit for LM (471401475) are ready to practice on Sunday, June 16th, at 6:00 PM Moscow time, feel free to contact them.
In reply to Scorpiona
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13 years ago
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Scorpiona
"Biting Raccoons" Scorpiona (469326983) + Pit for LM (471401475) are ready to practice on Sunday, June 16th, at 6:00 PM Moscow time. Feel free to contact us.
What will we be practicing on?
2. Templates. There will be several templates, which are currently under development.
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13 years ago
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there will definitely be jc l-u and boombox l-u

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