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So far I see one thing: Jebus Cross, but in the template set medium monsters on the starting locations instead of weak ones, also medium in the center, and play on medium or weak... but if it's weak in both places, it's boring... we tried it in a small circle... even for us noobs it's complete nonsense. As for the new rules for Sir Mullich: a ban on attacking players, but no restrictions on neutrals... For Isra and Vidomina: allow Necromancer skill leveling after all secondary skill slots are filled; if it happens earlier, forbid conducting more than one fight per turn...
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".