Posts from The fourth column in mercenary towns.
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Not just any version, but Maya 6.0, because it's the only one that offers some clever features for the map editor, allowing you to insert models into it.
You can find everything here: http://psatkha.narod.ru/tutorial_ru.html
Maya 6.0 is actually only needed in the final stage, when the finished model needs to be "re-converted" into a format that the game (Heroes 5) can understand – but you can create models in any editor you're familiar with (or have a license for :D) – for example, in 3DMax.
for example, in 3DMax
Ment help, I did everything as instructed, but why does the log say it can't find the file?
Help!
Added 37 seconds ago
I uploaded the archive from there.
Added 6 minutes later
By the way, new neutral creatures or faction units can be tried based on the models from Heroes 6.
Keep the first two columns with equivalent alternative creatures as the main ones, and use the third column for other units related to the faction. After all, the first column becomes useless after 20 minutes. No one uses it. Everyone uses the alternatives they like. Then everything that was planned can be implemented.
To be honest, there aren't that many high-quality units in NCF. I reviewed everything. A lot of things were good. Some had to be reworked. But most remained unused.
By the way, you can try creating new neutral creatures or faction units based on models from Heroes 6.
I have received permission to use resources from the game Heroes VI for Modding in HoMM V!
:smile13:
Share your ideas in this thread – NCF:rolleyes:
Sincerely, Psatkha
I have received permission to use the resources of the game Heroes VI for Modding in HoMM V!
:smile13:
Share your ideas in this thread - NCF :rolleyes:
Sincerely, Psatkha
By the way, the Nagas are already done. True, the generals need some refinement.
Added after 16 minutes
You can find it here as a base: http://vk.com/club40470309. The Kapu and Shark Raiders are quite usable. Only the death animation needs to be refined for the Naga generals. And both should have their movement animations fixed, as they were based on Rakshasa and therefore don't crawl but jump visually. Orcs and Black Guard look great and have normal working models. Giant spiders definitely need to be reworked.
Hopefully, this will be useful...