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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).
06/05/13 Toganash (Red, Tower, Solmyr, Korvak) def. Roger-ua (Blue, Citadel, Crag Hack), 2sm4d(3), 221 We played for a long time, I don't remember exactly. I think on the 3rd day, I took his Castle using a Gate, because the treasure was far away and I didn't know what to do. But then he came back, and I, fearing his stats, fled to his secondary Inferno Castle. On day 141, I didn't have enough movement points to reach his Castle and return – as a result, he gained everything. Then I messed up again with Korvak when transferring troops, and instead of attacking him, I attacked with my entire army. It's inconvenient to use auto-attack in ranked games. I realized that 2 days were wasted because there was no one to attack on the first day. I wanted to give up, but I persevered. The next day, his main army ran towards me, and I fled upwards on the map, hoping to find a passage to my secondary Swamp Castle – although that would still have been a loss, because I didn't know where to go to gain stats, troops, and gold. But there turned out to be a lift to the underground, I went down – and saw that I could go further and emerge with my secondary Castle. Along the way, I took the Utopian Castle, which ultimately decided everything. I got the Earth Book, a shield with +all stats, and nearby in Vandoria – all the Air creatures. Then I took the Castles, gathered troops, and went for the Final Battle – I had twice as much magic and mana as my opponent, and besides, I was in a Castle, while he had to attack anyway because he would "disappear." Thanks for the game.
Can I take a look at the save files? It's not every day that someone defeats 124 Archangels in a Castle map.
I haven't looked at the save files, but I don't see any reason to be surprised. Judging by the report, there were about 10 Angels there. Judging by the max-level game on level 122, it couldn't have been done without using hidden units/parameters/experience boosts.
We close in on the battlefield with Marks and Angels, with another layer of support units on top. We cast a spell like Mass Shield. While the Archangels are dealing with the support units, the Marks shoot them down, and the Angels take out the stack of Archangels in one hit. The battle is quite simple, and the approximate losses are something like: all the support units, a few Marks, maybe 1 Angel.
And there probably weren't 20 Archangels there, but a little less.
I don't see the difficulty in defeating the Archangels, but rather in reaching max-level on level 122. After that, it's just easy.
Added 2 minutes later 0771
Guys, play in your super league and don't bother opponents that you are far superior to. Defeating 20 Archangels on level 124 (on a Castle map) is so ridiculous that I didn't even continue the game. Is it even possible to achieve such a thing without using cheat programs or just being incredibly skilled? I have serious doubts that you were playing by the rules.
I haven't looked at the save files, but I don't see any reason to be surprised. Judging by the report, there were about 10 angels there. Judging by the maximum console command used on level 122, it's clear that there were some hidden units/parameters/experience boosts.
We close in on the tactic using angels and knights, with an additional layer of cover on top. We cast a spell like mass shield. While the archers are dealing with the cover, they are shot down by the knights, and the angels take down the stack of archers in one hit. The battle is quite simple, with approximate losses of something like: all the cover units, a few knights, and maybe 1 angel.
And there were probably not 20 archers there, but a little less.
I see the difficulty not in breaking the Guardian of Order, but in the maximum console command on level 122; after that, it's just easy.
Added 2 minutes later I remember Wlk777 started with similar posts :)
A native level 2 hero, a native hero from the dungeon, Pandora with 60 archers and their hidden units – that's the army of darkness + a shield with 6 defense from the Necropolis for taking any level.
MaxGor
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05.06.2013. MaxGor (red, Rampart, Ivor, Ivor) def Rockmachine (blue, Castle, Valeska, Thunis) 2sm4d(3) 141 Opp took 2 rests, I didn't take rests, the game gave a "dead" wood mine and lots of shooter blocks, but an external elf dwelling and plenty of gold. In week 1, 1-6 in the Castle, Ivor was given Earth Magic. In week 2, I leveled the hero, built Dragon Flies (still had 20k gold left), but I don't see a conflux and there's only 1 Dragon Fly Hive, and that one is with the Efreetis. In week 3, I take the Boots, finish leveling Earth Magic, break through the GO from Lord Pits, and on day 137 I attack the opponent's Castle, make a couple of mistakes in the fight, but manage to win. On day 141, I bring the Dragon Flies in, but the opponent capitulates. Thanks for the game.
05.06.2013. MaxGor (red, Rampart, Ivor, Ivor) def Rockmachine (blue, Castle, Valeska, Tyris) 2sm4d(3) 141 Opp took 2 rests, I didn't take rests, I was dealt an "empty" wood mine and many shooter blocks, but an external elf dwelling and lots of gold. On week 1, days 1-6 in the castle, Ivor got Earth magic. On week 2, I leveled the hero, built Dragon Flies (still had 20k gold left), but I don't see cons and only have 1 Dragon Fly Hive, and that one is with Efreeti. On week 3, I pick up Boots, finish leveling Earth magic, break through ГО from Lord Pits, and on day 137 attack the opp's castle, make a couple of mistakes in the battle, but manage to win. On day 141, I bring up the Dragon Flies, but opp surrenders. Thanks for the game.
Thanks for the game. The final battle was very even. One more lightning bolt and I would have won. But in the end, congratulations on the victory=)
06/05/13 Toganash (Red, Tower, Solmyr, Korback) def. Roger-ua (Blue, Citadel, Crag Hack), 2sm4d(3), 221 We played for a long time, I don't remember exactly. It seems that on day 3, I took his Castle using a Guardian Angel because the treasure was far away, and I didn't know what to do. But then he came back, and I, fearing his stats, fled to his secondary Inferno Castle. On day 141, I didn't have enough movement points to reach his Castle and return – in the end, he gained everything. Then I messed up again with Korback when transferring troops, and instead of attacking him, I attacked with my entire army. It's inconvenient to use auto-attack in ranked games. I realized that 2 days were lost because there was no one to attack on the first day. I wanted to write "gg" already, but I persevered. The next day, his hero ran towards me, and I fled upwards on the map, hoping to find a passage to my secondary Swamp Castle – although that would still have been a loss because I didn't know where to go to gain stats, troops, and money. But there was a portal to the Underground, I went down – I saw that I could go further and emerge with my secondary Castle. Along the way, I took the Utopia creature – which ultimately decided everything. I got the Earth book, a shield with +all stats, and nearby in Vandoria, there was a lot of Air magic. Then I took the Castles, gathered troops, and went for the Final Battle – I had twice as much magic and mana as my opponent, and besides, I was in a Castle, and he had to attack anyway because he would "disappear." Thanks for the game.
Yes, the game was fun and educational. Why did my opponent take my capital on day 133 with Korback's stats being 7 10 3 4 against Crag's 14 10 8 8, even though he had 5 Angels? I made many more mistakes. The main one was chasing Korback. We need to learn, learn, and learn again. Thank you for the game!
высокий
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Wicc
It's not difficult to break through on the 2nd week with maxicons, half of the players can do it.
They're not accusing him of cheating, but of cloning.
He posted his saves. Try to take that maxicon on 122 with the same losses as he had. I'm not a weak player, but I couldn't do it even after five attempts to have the same losses as him. He manages to take it, but the losses are significant. I'm not making any claims, I just wanted to know how to take it without losing any archers (not losing a single one). They don't get blocked on the first turn... at least not for me. Explain how you do it.
111 - Aisylin and Moneer in the tavern. Aisylin to Mamas without alternatives. 50 skeletons, 4th level. 113 - Griffin Conservatory single with the loss of 1 air elemental and a couple of dozen skeletons. 122 - Griffin Conservatory double without losses (singles), Dragon Fly Hive at 8. 125 - breaking through the fairies guarding the Dragon Utopia and shield +12, taking the Dragon Utopia itself, stats 13 20 18 + hat, 5th level. 127 - visited the opponent's respawn, he scouts me with a scout hero: 3 angels, 32 ducks, 400 skeletons, stats, Scholar — he surrenders. Thanks for the game! vysokiy
He posted the saves. Try to take that max Griffin Conservatory on 122 with losses like his. I'm not a weak player, it seems, but even I couldn't achieve losses like his in five attempts. Taking it is possible, but the losses are significant. I'm not asserting anything, I'd just like to know how it's taken with zero loss of archers (not a single one lost). They don't get covered on the first turn... at least for me. Explain this for those who can manage it.
I'll explain how I did it: Horses in the first slot, bows in the third, swords in the 6th, spearmen in the fourth. This formation is necessary to cover the crossbowmen in the bottom left corner. Horses and crossbowmen wait, swords take a position in the corner, spearmen crash into the upgraded stack, crossbowmen and horses go to the corner. The horses don't reach it, so in the second round the upgraded stack moves to the needed square. Crossbowmen wait, melee units kill the upgraded stack, horses cover the crossbowmen in the next round. The remaining birds are shot down, the meat tanks. Simple.
111 - Asya and Monk in the tavern. Asya to Mamas without question. 50 skeletons, 4th level. 113 - Griffin Conservatory #1 with the loss of 1 air elemental and a couple dozen skeletons. 122 - Griffin Conservatory #2 without losses (no deaths), Dragon Fly Hive at 8. 125 - Breaking through the Faeries guarding the Dragon Utopia and Shield +12, taking the Dragon Utopia itself, stats 13 20 18 + hat, 5th level. 127 - Arrived at the opponent's respawn, scouting me with a scout hero: 3 Angels, 32 Dwarves, 400 Skeletons, stats, Shaver — surrenders. Thanks for the game!
Confirmed! Thanks for the game! The opponent played very strongly. I got the impression that my opponent was about 100 times stronger than me; I've never seen such gameplay before.
Here's how I took it down: Knights in the first slot, archers in the third, swordsmen in the sixth, and spearmen in the fourth. This arrangement is necessary to block the crossbowmen in the lower left corner. The knights and crossbowmen wait, the swordsmen move into position in the corner, and the spearmen charge into the weakened stack, followed by the crossbowmen and knights into the corner. The knights don't quite reach, so in the second round, the weakened stack moves to the correct cell. The crossbowmen wait, the melee units kill the weakened stack, and the knights close in on the crossbowmen in the next round. The remaining birds are shot down, and the meat tank absorbs the damage. It's all quite simple.
Yeah, that was a brilliant play. It seems to have worked out as described. Luckily, the griffons' morale never triggered. The crossbowmen don't necessarily need to wait; they can move directly into the corner, which seems safer to me, but the effect is the same.
Great respawn: Dragon Fly Hives for 40 Wyverns, 4 Angels, 2 external dwellings of Dwarves, 3 external dwellings of Cats, a Library, and Pandora's Boxes for about 70 Harpies in total. While I was gathering all this, day 127 arrived; I broke through a GO, went to the center, and ran straight into the opponent's GO almost immediately. I had a Scroll of Flight, built a 5th-level mage guild at home, flew over the landscape, took the central secondary swamp. There I also found a grade of Wyverns, but I bumped into another GO of neutral territory again. After running around the sands, I grabbed the Cap +6 All, Red Orb, Shield +3+3, but that was pretty much all for stats. On day 141, I break his Archangels (one of the opponent's GOs) and capture his main town on day 142. But then the Benny Hill show begins =))). In short, it would be long to describe, and there was nothing interesting—the opponent, thanks to Dimension Door, ran around reclaiming towns to avoid losing due to their absence. And the slow Shakti tried to catch him. The opponent cleared the treasure zone, but apparently there was nothing for meat there, even though the stats were better and he had very strong magic. For three weeks, his army consisted of 10 Hydras and 1 Angel. In the end, the opponent runs to my main town, doubles his mana, and returns to his town, where the "FB" occurs. My stacks at the end: 64 Monks, 44 Cats, 11 Dwarves, 7 Angels, 130 Harpies, Snakes. The opponent ended up with the same army plus purchases from my town. With the Red Orb, there's no chance to win. Yes, I think even without the Red Orb, the opponent would have managed to cast once.
Thanks for the game and for the respectable will to win! =)
GoD
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high
Everything works as he described. In the first turn, the swordsmen get the advantage. The upper-left stack hits the horses. The right stacks eliminate the units with 1 health. Then, follow the instructions. Why a screenshot when you can try playing it out as described?
Overall, it's great, but for some reason, my horses die very quickly - first, they take damage from the upper-left stack, then in the 2nd round, the group stack hits the horses, dealing damage and blocking the marksmen, and immediately after that, the upper-left stack attacks again - this is where my morale drops, and the horses die... after that, it's just a matter of technique, of course, for the Griffins.
Who does the group stack attack in the 2nd round in a contested match?
"РЫЦАРЬ АПОКАЛИПСИСА"
Dark
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How many units does the player have in their army? You're not being clear. And what are the stats? I'm not discussing Maslou! There probably are some!
Let me explain how I did it: Horses in the first slot, archers in the third, swordsmen in the sixth, and spearmen in the fourth. This arrangement is necessary to block the crossbowmen in the lower left corner. The horses and crossbowmen wait, the swordsmen move into position in the corner, the spearmen attack the gray stack, and the crossbowmen and horses move into the corner. The horses don't reach, so in the second round, the gray stack moves to the correct cell. The crossbowmen wait, the melee units kill the gray stack, and the horses block the crossbowmen in the next round. The remaining birds are shot down, and the meat tank takes the damage. It's all simple.
I checked. Yes, indeed, this method works, and the losses are exactly as @Hydra described. Not bad, not bad. But there's one more newbie question: why don't the Griffon and the upper left stack attack the archers, preferring to attack the swordsmen and horses instead? Is it because of their number (142)? Or is it enough for them that the crossbowmen are blocked? I've often encountered situations where the archers are attacked first, even if there's a decent tank nearby.