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It happened. Didn't find Diplomacy either at the witches or in the university, Dragon Utopia was the same minimal one, got boots + cloak of resistance, but they didn't work against imps. Thanks for the game
05/23/2013 JustObserver (pink, Castle, Adel, Isra) def Sevan_80 (blue, Dungeon, Shakti, Gunnar) 8mm6a 237 Felt like Sandro from the Heroes of Might and Magic campaign, thanks Dirty for that. And to my opponent for playing for 11 hours straight!
The first week has passed, but very few games have been played. People, please be more active :smile12:. I definitely won’t be delaying the tournament.
Gunnar arrived on 111, was given diplomacy on 112, and on 113 broke through the mummy block with a pleasant unplanned trophy — a Dimension Door scroll. The opponent had more money and heroes all week, but on 115 I captured the castle of blue Flux (I didn't see his heroes again until the end of the game); there I also rescued Isra, who immediately (oh, yes!) experted Necromancer and brought 15 skeletons; on 117 I placed horses in the fort and fought for the gloves, however, the opponent reported the throw.
Gunnar arrived on 111, on 112 he was given diplomacy, on 113 he broke through the mummy block with a pleasant unplanned trophy - a DD scroll. The opponent had more money and heroes all week, but on 115 I recaptured Blue Flux's castle (I didn't see his heroes until the end of the game), there I ransomed Isra, who immediately (oh, yes!) expertized necromancy and brought 15 skeletons; on 117 I placed horses in the fort and fought for the gloves, however the opponent reported a throw.
ГГ.
It happened, played like an AI
Dark
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How many points do you need to score to advance to the next round? In the end.
лето 2012.
Ingersol
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Judging by the number of players leaving, it seems like everyone who was still playing is now leaving.
that's right — red lost, not blue won; for blue to win, quite a bit of suffering still lay ahead overall, a heavy and unpredictable game, despite the boundless advantages acquired.... and with a sudden conclusion
on day 111 I build the experience stone building, and — oh wonder — the fire elemental gets diplomacy))) there were 2 days of restarts left, but in my joy I didn't even look at the respawn, and there was something to see — to the right and below, right next to the castle, mountains towered, behind which was barbarian land; the respawn was essentially a quarter to the left and up Shakti takes an external dwelling by eye and crawls to the Troglodyte external dwelling and a scroll, while Ignissa, planned as the main hero, runs right along the road, squeezed by mountains also from above, gets the army, runs past the entrance to a one-way portal and through the stables dives into the underground, passes a couple of experience stones and crawls to the Inferno of the green bot thoughts of combining demonology with diplomacy didn't cheer for long — there was, of course, a catastrophic lack of money, not a single treasure chest on the native respawn at all :( raised some money from green, but couldn't scrape together enough for either rebuilding or the tavern — by day 111 had 5 heroes, by day 117 barely bought the 6th rebuilding was also poor — built Medusas in fort+portal with Eyes, the computer built me demons and a thousand and diplomacy wasn't progressing, of course :D and it wasn't progressing doubly — Shakti, who had reached the experience stone, also becomes a diplomat besides a logistician; I switch to him, refused earth magic at 4th level, but at 5th they offered it again, decided to take it since they're offering
in week 2, struggle for money and leveling up the uber-skill, but futile (so Shakti died with basic diplomacy))) I finally decide to dive into the one-way portal, although the exit near me, blocked by a weak hero, ruled out any thoughts of returning the army home but near the 2nd exit there's a demon external dwelling, behind it a cartographer and a necromancy shield behind a group of shooting fish, and the shield was taken for free, but the cartographer — no way! Ignissa with a powerful army fights and somehow experts diplomacy! and immediately recruits thieves, but no one seems willing to join, only for money, which is absolutely not there on day 131, having bought everything I could with the last pennies, I attack the herrings with Shakti; they bit back quite a bit; had to trade to open the cartographer and right away a surprise — red, less than a day's travel away along the road, makes complex maneuvers; I see a Dragon Utopia being taken on my turn, joins finally start coming! Ignissa, now level 7, is the main hero again, and Shakti, level 11, is the weak hero; I decide to risk him and try to push with the joined troops toward red, since the armies visible to the cartographer there weren't impressive)) I leave him at a boost point closest to red, but at night Crag Hack, running on his own business to the lift, turns around, barges into us, hitting Shakti along the way with a marksman (there was some tactics there too) and stops at the one-way portal red's main army isn't that strong; I think about trying to drive them off with whoever I can reach, but first I check: stats over 20, plenty of mana, and no doubts about scrolls))) so Ignissa carries the main army to orange's barbarian capital and stays there for the night meanwhile, Crag Hack turns away from the one-way portal without lighting up the cartographer; I wonder — either it's not needed anymore, or I was just lucky)) inspecting the map detects no other cartographers, and the next day red visits the lookout and everything becomes clear — I was lucky! Meanwhile, Ignissa crawls through the swamp toward the Dragon Utopia and necromancy boots (the grave was a starting artifact, expert necromancy is available, and I'll figure out the cloak somehow on the revealed map))) although there's not even a hint of control yet; the rest of the map is cut off from us, and there's only one thought: if they chase me, I'll buy them off with diplomacy they gave chase, they'll catch up soon; I recruit for 18 thousand — 6 ghosts (I have 1st turn))) and trade from 3 markets everything down to zero at night I rerolled for blue color — money trickled in, but I was just slightly short to buy them off... only after an implosion on the Azure Dragons, of which one remained))) in the morning I buy myself out of the tavern and run to the underground, where weak heroes scouted the Dragon Utopia; in front of it, 44 Crushers also want to join for money — 17K and change :) nearby is a gold bank + 6K from the castles; there's hope of scraping together enough, and after the Dragon Utopia it'll be easier ;) but it never came to that — at night Crag Hack gives the army to Halon, who runs to the former orange capital, while he himself stays on 1 angel! I have 2 weak heroes nearby with remnants of the joined main army; a decent Xyron from prison with about 50 wolves and skeletons, 8 Medusas, and singles, SP 5, reaches Crag Hack; the thought was one: drive him away and get some money for the angel and a weapon to make scraping together the nearly 18K for the Crushers' join easier but Crag Hack, on tactics, didn't run; instead, he cast protection from water! I have 30 mana and a schooled-up lightning bolt for 135; I hit in round 1 with Inferno and Medusas; Crag Hack pounds them; the angel could have cast stone skin in return, but got a morale boost and finishes off round 2, last chance to buy off, but the opponent didn't calculate all the options, or maybe the Inferno from the specialist threw them off; whatever the case, lightning finished off the little angel, and while I was thinking how to save the dropped artifacts from Halon, the opponent quit
GG, the gift was quite unexpected, but thanks not for it, but for the game itself :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
Yeah, I played myself stupidly; I didn't think the noobs would have such powerful magic, and I really didn't want to lose the chain, thinking I could carry the battle with the angel, although the opponent cast Inferno quite skillfully at first). I could have retreated, but I wanted to save the chain—to level up a couple more heroes for a chance to get Diplomacy.
But as the map reveal showed, there were no chances there—no one was getting Diplomacy (I leveled 6 heroes to level 4-6, including a cleric with the highest probability of getting Diplomacy; at one point I spent all my buyout on buying heroes and passing them through the experience stone—all in vain), it's impossible to reach the opponent quickly—one way is a one-way path, the other leads to nowhere, and in the Tower, which I also banked on with expert Air Magic, there was neither DD nor Fly. The opponent snagged Diplomacy with as many as three heroes, including a Barbarian, plus had Inferno already with 7 spawns. Thanks for the game!
Of course, I threw it myself, but the frantic and useless search for imba Diplomacy played a big role. It's very frustrating to lose in the 6th round of a serious tournament partly because of such stupid RNG; it feels like after 10 losses at Jebus Cross. I will never play this damn anarchy again, it's not for me.
Start in the underground, grade 117 Troglodytes, 6 heroes, Vidomina takes Dwarf Cottage 15 on 112 and Dwarf Cottage 30 on 113 with the loss of all eyes and 30 Troglodytes. But money appeared, Necromancy was leveled up, Earth magic was given. On 115 I find scrolls of Haste and Raise Dead, 100+ bones. By the end of the week I took the Inferno com, home 1-3 in Fort +Mage Guild and a thousand. From week 2 I break out home, whirlpool and run to the corner zone. Along the way I collect 3 hives for 26 ducks and an external dwelling of Devils. In the com's zone I revealed 2 more external dwellings of the same type, break out and take both by the end of the week. Necromancy netted 560 bones. Vidomina got Defense, Attack, Water and Intelligence :) On week 3 I take the central town, split - whirlpool, split to center, run into the Rampart and Conflux coms. Dive into the treasure zone. By the way, my own treasure zone was on the swamp, so I ignored it. I take a Dragon Utopia 2 - book and Water booster, run around this treasure zone until the end of the week, found a Necromancy cloak to go with the existing amulet, nothing else useful. Shakti with a pair of Devils ran and killed the Elf com, the Conflux one dug in at the castle with all his power. I placed Devils in the castle and portal them. Only on 141 did I break out of that damned treasure zone, aimed for the opponent's treasure zone, because in it from the overview the missing boots are visible. On 144 I reach the opponent's Conflux via Tiwa, where Saira was replenishing mana without troops. On the opponent's turn, a surrender follows. Thanks for the game!