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#961
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28/05/2013 Amiloo (green, Dungeon, Shakti, Vidomina) def Marajan (brown, Tower, Saira, Saira) 8MM6a 145

Start in the underground, grade 117 Troglodytes, 6 heroes, Vidomina takes Dwarf Cottage 15 on 112 and Dwarf Cottage 30 on 113 with the loss of all eyes and 30 Troglodytes. But money appeared, Necromancy was leveled up, Earth magic was given.
On 115 I find scrolls of Haste and Raise Dead, 100+ bones. By the end of the week I took the Inferno com, home 1-3 in Fort +Mage Guild and a thousand.
From week 2 I break out home, whirlpool and run to the corner zone. Along the way I collect 3 hives for 26 ducks and an external dwelling of Devils. In the com's zone I revealed 2 more external dwellings of the same type, break out and take both by the end of the week. Necromancy netted 560 bones. Vidomina got Defense, Attack, Water and Intelligence :)
On week 3 I take the central town, split - whirlpool, split to center, run into the Rampart and Conflux coms. Dive into the treasure zone. By the way, my own treasure zone was on the swamp, so I ignored it. I take a Dragon Utopia 2 - book and Water booster, run around this treasure zone until the end of the week, found a Necromancy cloak to go with the existing amulet, nothing else useful. Shakti with a pair of Devils ran and killed the Elf com, the Conflux one dug in at the castle with all his power. I placed Devils in the castle and portal them.
Only on 141 did I break out of that damned treasure zone, aimed for the opponent's treasure zone, because in it from the overview the missing boots are visible. On 144 I reach the opponent's Conflux via Tiwa, where Saira was replenishing mana without troops. On the opponent's turn, a surrender follows. Thanks for the game!
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