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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Pit for LM
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In the two previous posts, the PROJECT of the next (third) edition of our rules is presented – for now, sections II and III.
This edition is experimental and will take effect from the summer season. Based on the results of the "testing" period, we will either adopt it definitively or hold a vote on controversial points. Therefore, I am looking forward to discussions about real game situations, not theoretical reflections on what is better or worse.
In the tournaments that are already underway, the previous edition continues to be in effect, unless the organizers decide otherwise.
During the transition period – in the summer of 2013 – the seasonal tournament will be played according to the third edition, and newly started tournaments will be played according to the organizers' decision.

For those who are too lazy to read, here is a brief overview of the changes.

1. I have changed the structure. Now, section II contains the rules that apply to all templates (in previous editions, these were the rules for the skirmish mode). Section III contains additional information and individual rules for specific templates. In this connection, I have made many minor changes that do not affect the essence of the rules but are necessary in meaning.

2. I have revised 5.10. Restrictions on heroes. This is where the largest number of significant changes have been made.
- To solve the problem with chains, I have changed the points regarding Izre and Vidomina. Also, the previous edition did not take into account the possibility of splitting these heroes. I carefully read the discussion. Several options were proposed, from "do not change anything" to "completely cancel." I chose a compromise option – we will use one day, and in the future, we will not accumulate skeletons on neutral creatures. If there are problems in games, we will think further.
- I have completely removed the restrictions on Mullich. If we feel serious inconvenience, we will return them. Experiment.
- I have removed the restrictions on Tantu and level 4 magic specialists from the general rules. However, I have added points that restrict Solmyr, Dimera, and Aislinn on the Panic template and in the rules for the M templates at 200% difficulty, where this is significant.

3. Point 5.5 now looks like this:
5.5.1. Visiting Cartographers is prohibited.
5.5.2. The Fort on the Hill can only be used to upgrade those creatures whose upgraded dwelling has been built in any of the player's controlled castles. It is not allowed to upgrade creatures whose upgrade is prohibited in paragraph 5.8.
Indeed, regarding the Fort on the Hill, this is a logical suggestion.

4. I have added rules for the 2sm2c, Balance, and skirmish templates to section III for 200% difficulty.

This is the main part. It would be good if you read it and wrote if there are any errors or typos. When I reread it 50 times, I don't notice everything anymore.
In reply to Pit for LM
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It would be logical to add the Diamond template to point 5.6, or at least mention it in the section about templates. + The restart time for matches should be reduced by 1 day.
In reply to Pit for LM
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it would be good to add that if Izra and Vidomina have all eight skills at the expert level, they can be played without any restrictions.

If there are two passages to one zone, and you have cleared one, can you pass by the shifted guard through the other passage?
In reply to Pit for LM
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Regarding spells obtained from Pandora's boxes: "specialists can use them only after building GM 4, or obtaining the spell in a Pandora's box, even if there is insufficient Wisdom level to learn it".

But how do you know if that spell is in there or not? For example, I take an empty Pandora's box (but there was some magic inside), or I only get the first two levels, and who knows if the 4th one was there. In short, maybe I'm missing something, but this point is unclear and could lead to ambiguities.

I suggest renaming it to "if any of your heroes learned this same spell in a Pandora's box, it can be used by level 4 magic specialists against players". The same applies to DD, Fly, and TP.
In reply to Pit for LM
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The prohibition of using the spells Flight, City Portal, Dimensional Gate, as well as the artifact Angel Wings, on the 2sm2c, Balance(200), and skirmish templates at a difficulty of 200% should be implemented with the corresponding resource adjustments. Because, in effect, it introduces a ban on building guilds of levels 4-5. For example, in the last game of this tournament, I get a Town Portal instead of a possible Armageddon, while I changed all the resources to zero. Similarly, why would I need Flight and Dimension Door (or wings in Utopia) instead of the expected explosion? Such a ban introduces a significant imbalance.
Also, let's not forget that in Hillfort, level 1 creatures upgrade for free. And when you have a lot of them (especially if it's a legion of skeletons), it will be incorrect.
For all templates with the computer, remove the rule about breaking through guard passages.

Added 9 minutes later
Sevensan

But how do you know if that spell is there or not? Let's say I take an empty Pandora (and it has some magic), or I only get the first two levels, and I don't know if the 4th level was there. In short, maybe I'm not getting something, but the point is unclear and can lead to ambiguities.

I suggest renaming it to "if any of your heroes have learned this spell in Pandora, it can be used by level 4 magic specialists against players." The same applies to Dimension Door, Flight, and Town Portal.
What's not clear here? You use what you have received and understood (and not what you haven't received due to a lack of wisdom) in Pandora.
In reply to Pit for LM
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Sevensan
How do you know if a spell is present or not? Let's say I take an empty Pandora's Box (which has some magic), or I only get the first two levels, and I don't know if the 4th level was there. In short, maybe I'm missing something, but the point is unclear and could lead to ambiguities.
If you get the first two levels, it can only be either a Pandora's Box with all the magic of a certain element, or with all the magic in general.
In reply to Pit for LM
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And if you choose an empty one, it means you don't know anything and can't use it.
In reply to rebellious
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rebellious
The restriction on using the spells Fly, Town Portal, Dimensional Gate, as well as the artifact Angel Wings, on the 2sm2c, Balance(200), and skirmish templates at a difficulty of 200% should be implemented with the corresponding resource adjustments. This is because it effectively prohibits building guilds of levels 4-5. For example, in the last game of this tournament, I received a Town Portal instead of a possible Armageddon, and I had to adjust all resources to zero. Similarly, why would I need Fly and Dimensional Door (or wings in Utopia) instead of the expected explosion? This restriction introduces a significant imbalance.
But you will become the first player to conquer Utopia on M200).
In reply to Juristis
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Juristis
At least you'll be the first player to take Utopia on M200)
Lol, people have already taken Utopia on M200, and more than once; especially on 2v2.
In reply to Stryfe
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Stryfe
Lol, we've already taken Dragon Utopia on m200 more than once ;) Especially on 2cm2s.
Dsquared' same teachers, probably)
In reply to Pit for LM
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The problem is that the rules state that even if there’s no Wisdom, you can still use spells. This is nonsense. You defeat 100 Cyclops and get an empty Pandora’s Box… and then you think, “Oh, but these were 100 Cyclops! There must be some magic in there!” and you start using scrolls of explosion and so on. In my opinion, this is not right. If a hero hasn’t learned any of these spells, it’s their own fault. They shouldn’t be able to use them with anyone else.
In reply to Sevensan
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Sevensan
That's exactly the point – the rules state that even if there's no Wisdom, you can still use it. That's nonsense. You defeat 100 Cyclops and get an empty Pandora's Box... and then it's like, "Oh, but it's 100 Cyclops! There must be some magic in there!!" and you start using scrolls of explosion and so on. In my opinion, that's not right. If a hero hasn't learned any of these spells, it's their own fault. They shouldn't be able to use them with anyone else.
What I mean is, if you get a Pandora's Box and it only contains Shield, Stone Skin, Visions, and Death Wave, then it's apparently a Pandora's Box for the whole world, which means Deemer can now use his Rain spell on the opponent.
In reply to Pit for LM
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I suggest removing guesswork and ambiguity from the interpretation of the rules. If you've explored the entire map, use it. If not, then it's not allowed.
In reply to Pit for LM
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Well, I understood everything perfectly well from the first time after reading it. I think most people will too.
In reply to Sevensan
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Sevensan
That's exactly the point – the rules state that even if there's no Wisdom, you can still use spells. That's nonsense. You defeat 100 Cyclops and get an empty Pandora's Box... and then it's like, "Oh, but it was 100 Cyclops! There must be some magic in there!!" and you start using explosion scrolls, etc. In my opinion, that's not right. If a hero hasn't learned any of these spells, it's their own fault. They shouldn't be able to use them with anyone else.
This is more about the fact that 4th-level magic specialists have a base Wisdom, but can still cast their specific spell. Just like any other hero without Wisdom, but who has a spellbook or uses a 4th or 5th-level scroll after 5 weeks of gameplay. So, there can't be any ambiguous interpretations here. The wording definitely needs to be simplified.

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