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Is it just me, or are all the screenshots only loading partially?
Не бійся коли ти один, бійся коли ти нуль.
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New here? I'm Roha — want a quick tour?
Am I the only one whose screenshots load only a third of the way?
Let's continue. Gameplay on Jobus. Scouting after 111.
Several griffon nests, a block of 50-99 weak units downwards, a dragon lair has been spotted (highlighted for a reason) - so we need to go there. And for some reason, we need to go through the top? (probably it's closer)
At 113
We took the lair, captured a secondary dungeon, built a portal - now we're playing through the dragons, we're not taking other lairs, otherwise, God forbid, elves will appear in the portal.
At 114, we break through the block of weak units and rush downwards.
The heroes finished their movement exactly like this. Clavius with an army, Ivor on dragons, gaining momentum. The unicorn lair was not taken because we are playing through the dragons. Griffon nests and pandoras are located very conveniently for quickly breaking through the guard posts. It seems, what else could you want on this map?
SUDDENLY!
Total lack of money, no external market.
The only real "crime" here is finding the two dragon lairs. Also, considering that
Clavius doesn't take the campfire, which is near the horse lair, and doesn't take the pile of gold (near the red cats). Ivor turns off the road to the left towards the pile of gold (which he doesn't take), instead of heading towards the crypts (for example). It's not a given that Clavius wouldn't have ended up in a dead end, and the situation would have become even worse.
113 - there's a dungeon here, what's the problem?
115 - Ivor is defeated, an army is brought in, and in the end, only 2 heroes remain at the bottom: Clavius and Ivor. Complete lack of funds, no external market.
Why not take the crypts with Ivor on 117, given such a lack of gold?
Why does Ivor not follow the road, but immediately turn off it? even though he doesn't have the spell book, which can be bought in the village, and the village itself might again be a dungeon?
Why on 111-112 is the lower approach to the Nika not checked before the lookout was opened?
Why does Ivor immediately go up on 111, even though there is a block of Magogs on the road, which can be bypassed through rough terrain, and there are 2 experience crystals below? And don't talk about the block of 50-99 tier 1 creatures; for Ivor with Grand Elves on 112, that's not a block, it's free experience.
Is it worth spending time on dungeons with your main character at level 117?
what does 117 have to do with anything — Ivor veered off the road already at the end of 115. and by the start of 116 he plans to "head for the woods" — since that's a more promising activity in a "total lack of funds."
Hey buddy, do you even play this game?
Then please answer another question: what is tempo, and why is it needed?
Considering that on map 121, you should be going with a full mana bar and a +6 hand towards the Goblin Camp – is that a viable strategy, especially when you're broke and have two Dwarven Mines at your disposal?
Buddy, this time I won't explain why you're not entirely right, or rather, completely wrong – I don't have the time. Maybe I'll tell you later :3
Hey buddy, do you even play this game?
Then please answer another question: what is tempo, and why is it important?
Even though on level 121, going with a full mana pool and a +6 Hand of Fate towards the Guild of Outcasts is a viable strategy, especially when you're short on resources and have two Dwarf Mines at your disposal.
This time, I won't explain why you're not entirely right, or rather, completely wrong – I don't have the time. Maybe I'll tell you later :3