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Is it just me, or are all the screenshots only loading partially?
Не бійся коли ти один, бійся коли ти нуль.

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In reply to Сатир
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Satyr
Am I the only one whose screenshots load only a third of the way?
This is some kind of HeroesWorld glitch. It should be working fine now, I think.

P.S. If anyone is interested - here are the saves. Passwords red: anton, blue: dsq500100
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The second set of screenshots is much more revealing than the first, and, as they say, it finally convinced me. In my opinion, providing a clear explanation for why players avoid the upper path with the dragons (I'm sure 95% of players would go from below) and why they don't take the path with the unique creatures seems like a very difficult task.
ICQ 239312697
Spring 2014
In reply to Dirty_Player
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Dirty_Player
Let's continue. Gameplay on Jobus. Scouting after 111.

Several griffon nests, a block of 50-99 weak units downwards, a dragon lair has been spotted (highlighted for a reason) - so we need to go there. And for some reason, we need to go through the top? (probably it's closer)

At 113

We took the lair, captured a secondary dungeon, built a portal - now we're playing through the dragons, we're not taking other lairs, otherwise, God forbid, elves will appear in the portal.

At 114, we break through the block of weak units and rush downwards.

The heroes finished their movement exactly like this. Clavius with an army, Ivor on dragons, gaining momentum. The unicorn lair was not taken because we are playing through the dragons. Griffon nests and pandoras are located very conveniently for quickly breaking through the guard posts. It seems, what else could you want on this map?

SUDDENLY!

111 - 1000 experience, direction unclear.
112 - observatory, direction clear.
113 - a dungeon is found, what's the problem?
115 - Ivor is defeated, an army is brought in, as a result, only 2 heroes remain at the bottom: Clavius and Ivor. Total lack of money, no external market. There is no possibility of buying an eighth hero. Ivor is gaining momentum, Clavius has the meat. Clavius checks the left part of the respawn. Why? It is located in close proximity to the main. And potentially there may be: cons, several hives, the same dwelling. Again, why does Clavius go to the left, and not along the road through the bottom to the dwelling? It would be faster. Ivor checks the bottom, finds nothing, turns downwards, as there is time to clear everything that may potentially be there, and rush home for mana at 117. Then, with Tiraqsor, take the +6 artifact, at 121, go to the guard post with the main hero, and finish off the remaining resources at the main.

Explanatory screenshots? What is so explanatory about them? I just checked the whole game - everything was scouted and found before being consumed. No movement in the dark.
Regarding the dwelling of horses. Is it difficult to explain? LOL. Why do I need this dwelling if I have 1235 at home in the fortress?

P.S.: I wrote the post a second time because the first time I was typing, the account went offline.
There is no time to answer my little friends, although I would really like to)
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The only real crime here is finding the two dragon lairs. Also, considering
Dsquared
Total lack of money, no external market.
Clavius doesn't pick up the campfire near the horse lair, nor does he pick up the pile of gold (near the red cats). Ivor turns left towards the pile of gold (which he doesn't pick up either), instead of heading towards the crypts, for example. It's not a given that Clavius wouldn't have ended up in a dead end, and the situation would have become even worse.
In reply to Dirty_Player
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Dirty_Player
The only real "crime" here is finding the two dragon lairs. Also, considering that

Clavius doesn't take the campfire, which is near the horse lair, and doesn't take the pile of gold (near the red cats). Ivor turns off the road to the left towards the pile of gold (which he doesn't take), instead of heading towards the crypts (for example). It's not a given that Clavius wouldn't have ended up in a dead end, and the situation would have become even worse.

The campfire and the pile of gold wouldn't be enough for a new hero, considering that there were 860 gold. Scouting is more important.
And there wasn't really any "crime" as such. The dwelling was scouted naturally, and Clavius had an army only because there was nowhere else to put it.

If Clavius had gone into a dead end, Ivor would have gone to the cats. On day 117, he would have taken the artifact and been destroyed by the nearest guard. The plan was to get out only from the two griffons and dragons.
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I decided to use scouting as my main strategy and support it with a strong army.
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Why isn't Ivor taking the Necropolis on level 117, considering the current lack of resources? Why doesn't Ivor run along the road, but instead immediately turns off it? Even though he doesn't have the book that can be bought in the village, and the village itself might be a dungeon again? Why isn't the lower path to the Nyk checked on levels 111-112 before the overview is revealed? Why does Ivor immediately run up to level 111, even though there's a group of Mages on the road that can be bypassed off-road, and there are 2 experience stones below? And don't talk about the group of 50-99 weak units; for Ivor with Elves on level 112, this isn't a blockade, but rather experience fodder.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Dsquared
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Dsquared
113 - there's a dungeon here, what's the problem?
Finding a dungeon is perfectly natural, but what about this "road phobia"?
It's as if he won't take a single step to the right or left of the road... strange selectivity.
115 - Ivor is defeated, an army is brought in, and in the end, only 2 heroes remain at the bottom: Clavius and Ivor. Complete lack of funds, no external market.
Complete lack of funds - let's attribute it to poverty.
Let's look closely at the dungeon map - there's a chest near the road at the beginning of 115. Looking at the map for 117, taking the second cliff - from the upper map, it's clear that the area around the dungeon remains completely closed off, and no one has tried to collect the chests there - otherwise, the "guts" of the open map would have changed slightly.
Then, at the end of 115, Ivor is standing on dragons next to a pile of gold, but he doesn't take it. Moreover, he's no longer on the road? The "road phobia" has awakened! And there are at least 2 crypts visible on the road, which a dragon could easily take.
So, a complete lack of funds doesn't really explain this behavior.

Let's go back to the "road phobia," why, for example, wouldn't you act the opposite way - run straight down the road, and then immediately take 3 heroes off the road in one direction?
In reply to GoD
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GoD
Why not take the crypts with Ivor on 117, given such a lack of gold?
Why does Ivor not follow the road, but immediately turn off it? even though he doesn't have the spell book, which can be bought in the village, and the village itself might again be a dungeon?
Why on 111-112 is the lower approach to the Nika not checked before the lookout was opened?
Why does Ivor immediately go up on 111, even though there is a block of Magogs on the road, which can be bypassed through rough terrain, and there are 2 experience crystals below? And don't talk about the block of 50-99 tier 1 creatures; for Ivor with Grand Elves on 112, that's not a block, it's free experience.

Waste time on crypts with the main hero on 117? At home there are two Dwarf Cottages, 2 Griffin Conservatories, a level 7 dwelling, and a dungeon. The exit was planned exclusively based on this, thankfully the ГO is an Ishimod. Almost 90 tier 1 creatures against 25 Centaurs and 13 Elves? Well, that's at least risky. Ufretin showed up as the native hero. It's far to go with the main hero to a questionable secondary zone for a spell book, when there's a Mage Guild with Slow and Haste at home, when the fodder is at home, when the entire chain is at home. Well, I don't know.
In reply to Dsquared
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Dsquared
Is it worth spending time on dungeons with your main character at level 117?
What does 117 have to do with it? Ivor already deviated from the main path towards the end of level 115. And at the beginning of level 116, he plans to "head into the forests" - of course, this is a more promising activity given the "total lack of funds."
In reply to Antoshka
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Antoshka
what does 117 have to do with anything — Ivor veered off the road already at the end of 115. and by the start of 116 he plans to "head for the woods" — since that's a more promising activity in a "total lack of funds."

A question for you, buddy: do you even play this game?
Then answer me another question: what is tempo and why is it needed?
Considering that by day 121 you should be moving with a full column of mana and a hand of +6 toward ГО — that is a promising activity both in a total lack of funds and when you have two Dwarf Cottages in reserve back home.

Buddy, this time I won't explain to you why you're not entirely right, or rather, entirely wrong — I don't have time. Later I'll tell you, maybe :3
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Dsquared, why didn't you build the consul above the castle? It could have been the minimum requirement.
In reply to Dsquared
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Dsquared
Hey buddy, do you even play this game?
Then please answer another question: what is tempo, and why is it needed?
Considering that on map 121, you should be going with a full mana bar and a +6 hand towards the Goblin Camp – is that a viable strategy, especially when you're broke and have two Dwarven Mines at your disposal?

Buddy, this time I won't explain why you're not entirely right, or rather, completely wrong – I don't have the time. Maybe I'll tell you later :3
Heh... a "newbie who has played 15 games" (if we can believe him) is trying to teach me something :).

Let me put it gently...
Right now, no one suspects me of cheating. So, answering questions is your job.

P.S. Nah... if you want to compare experience, at least check the date of my registration first.
In reply to Dsquared
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Dsquared
Hey buddy, do you even play this game?
Then please answer another question: what is tempo, and why is it important?
Even though on level 121, going with a full mana pool and a +6 Hand of Fate towards the Guild of Outcasts is a viable strategy, especially when you're short on resources and have two Dwarf Mines at your disposal.

This time, I won't explain why you're not entirely right, or rather, completely wrong – I don't have the time. Maybe I'll tell you later :3
Your position: You say you're new to HotA and playing without Might and Magic experience.
You watched some streams, learned from them, and now you're here.
1. You have some online gaming experience. You watched streams and learned, and played 3-5 online games. You don't fully understand what tempo is and what units are worth picking, and which ones aren't. You picked a main hero through the Guild of Outcasts on a Conquest map at level 124 (of course, after watching a few streams, you decided to try a slightly faster strategy...). So, you're not telling the truth....
2. Might and Magic. It's hard to judge whether you have Might and Magic experience based on the saves from your first game (it could just be luck). But based on the screenshots, after those 7 saves, we can be 99.9% sure that you have Might and Magic experience (there are too many illogical actions that can only be explained by having Might and Magic experience).
Question: Are you really that stupid and think we didn't notice anything? Or do you think Duty is stupid and you're trying to convince him and everyone else at once? I wonder if anyone on the forum believes you? Besides Fisher?
Answer: It seems like you understood what a MAC address and an IP address are, and you're trying to save your new MAC address from being banned on HotA...
icq - 470286448

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