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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.Auto-translated
And what a pleasure it is to manually highlight each unit, try on all the artifacts one by one (like a woman in front of a mirror), and quickly finish the game in emergency mode at work (instead of just minimizing it with the mouse). It's simply fantastic!
Timer theme, Baratorchu - respect!
Suggestion:
If possible, it would be nice to see a timer for the opponent's turn, so that you can estimate the time.
Also, in my opinion, it would be good if everyone could see the opponent's timer as well (for example, if you see that they are running out of time, you might take a risk and go for an adventurous attack, hoping that the opponent will get flustered and make a mistake, etc.).
Also, in my opinion, it would be good if each player could also see their opponent's timer (for example, if they see that the opponent is running out of time, they might take a risky approach, hoping that the opponent will get flustered and make a mistake, etc.).
Great. Very clever! (as said by a Georgian in a collective farm). In that game, I dropped out because of the pressure. After the game, it turned out that I had 50 minutes left for 124 moves (timer 40+6+0), while my opponent had 20, but I didn't see my timer after move 114 – it was just a continuous race, and you can't even take a breath in battle, you just fight randomly. Although, with the timer in battle, I don't engage in any particularly complex battles, which is also a big drawback – goodbye, epic battles. A third timer for battle is bad; in principle, everything should be as simple as possible, and if it's easier from a programming point of view to add another timer, then from a logical and ergonomic point of view, it should be optional to either disable the timer in battles or slow it down by 0-2-4 times.
There is still a couple of problems with the timer.
1. After loads you get full time for that day. Means that if you have some connection problems the timer is basicly taken out since you get alot of exstra time all the time.
2. I played a game on 8mm6a with time 18 8 20. I had limited options early in the game, so i saved alot of time. When I had around 60 min to spare the timer suddenly disapeared. It returned a couple of times. Not sure if it disapeared because I had so much time to spare or because of a bug after loads or something else. Also not sure if it was actually running or not all the time.
Found a bug.
In a multiplayer game, if you press "view opponent's turn" during the opponent's turn, it consumes your turn time (when playing with a chess clock).
Yesterday, I was playing in a tournament, and an unpleasant situation occurred. Here's what happened. On turn 113, a red Crag hero enters the brown Castle and stays there overnight, waiting for an attack. The computer has two heroes: one is a safe mage with a weak army (troglodytes, a couple of ogres, etc.), and the other is a hero with 25 archers, the same number of gnolls, and 2 wyverns. The Crag hero is level 4.
During the opponent's (blue) turn, I step away to take a break. While I'm away, I see that the first, less dangerous, computer hero attacked. The autobattle won, and it offers to replay. I don't rush, I do my things for about 5 minutes, and then go to the computer. And then I see that the results of the autobattle were somehow accepted, and I lost 9 goblins. The second, more dangerous, computer hero didn't even move three steps. I also notice that, it seems, the Crag hero didn't gain any experience from the battle. But I still ignore all of this and continue playing.
114. I move around the Castle, build, and buy flies, then return to the Castle.
After the blue player's turn, the computer's main hero attacks. I win the battle, the Crag hero gains about 1000 experience, becomes level 5, and receives a +2 shield. I pass the troops and the shield along the chain.
Turn 115 comes. I move, and then I notice that the Crag hero has again become level 4, with the same amount of experience he had when he initially entered the computer's Castle, and the shield has disappeared!!!
I will attach the save files later, and I also don't know what to do about passwords, since it's a tournament.
What is this, and is there a way to fix it???
Note: I also noticed a couple of small puddles, but I don't see anything else. Could it be that a buggy map was generated, and this is causing these problems?
You also forgot to mention that all the gold you spent in this battle was returned to you.
No, it wasn't returned.
By the way, I remember that about a month ago, someone else complained about a similar situation, where some art disappeared during a computer-controlled enemy attack on a castle.
I looked at previous posts - the problem isn't new, but the frequency of mentions is quite critical.