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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Kluka
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#1314
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Kluka
I suggest adding the following points:

* When Sir Mullich, Izra, and Vidomina are released from prison, they can be used without restrictions on the day of their release. Points 5.10.1 and 5.10.3 apply to them starting the next day.

* If Sir Mullich, Izra, or Vidomina are together with an enemy hero in a Portal or Dungeon when attacking, it does not constitute a violation of the rules.
I also support this.
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to Grando
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#1315
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Oldboy
Well, you for now in Jebus Cross-3 generally allowed using them without restrictions ))) Klyuka at least only one day )
Where did you read that?:confused:
They are forbidden to use with Expert Necromancy, and allowed only in 2 cases: when you learned it as the last skill, and when they are unlocked at level 30.
Message from Vatya:
Show me a save where This pair (either of them) necros 300 bones in a day?

Do you absolutely need a save for every possible situation? Can't you see the picture without it? This situation that arose with Necromancers in the tournament has never been discussed before, yet the rules on HeroesWorld have been in effect for 2.5 years!!! And now that it has occurred just once, as you can see, it causes a lot of disagreements. So, what I wrote is theoretically possible, and this possibility needs to be eliminated, while necroing 300 skeletons in 1 day is generally not a problem (I've done it many times, and not with Isra). This is not only about the Jebus Cross template, but also all others, because the rules will apply there too) under favorable conditions, plus there are necromancy artifacts, don't forget, and strongholds built by the computer.
Message from rebellious:
It's nonsense when heroes Sir Mullich, Isra, and Vidomina exist, but you can only play them by making them invalids. Their capabilities are greatly overestimated.

There is also Conflux with restrictions, are they exaggerated too? Let's just freely allow using Isra and Vidomina on all templates without restrictions. If someone gets just one of them, that's already a nightmare, and if both heroes, then fourfold! Well, if you think this is not a mega imbalance, then I don't know...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Sevensan
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#1316
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Sevensan
What are you guys discussing? Can you fight with a 30-level Widomancer or not? In my opinion, it's simple. You got a Widomancer/Isru – you got lucky. Go level up, fight, and don't whine.
+ Just to add, if there are any doubts, let them check the saves, if they want!
In reply to R55Max
#1317
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R55Max
Is the Flux with limitations also overrated? ...
No one brought up Conflux, just like they didn't mention Vampire Grimoire. There's no need to shift the topic to another area. The limitations of Conflux are insignificant compared to the limitations of Necropolis.
R55Max
Let's allow the free use of Isra and Vidomina on all templates without limitations. If someone encounters just one of them, it's already a nightmare, and if both heroes are present, it's four times worse! Well, if you think this isn't a mega-imba, then I don't know...
So, let Isra at level 10 have her +15%, and at level 20, +30%. That's normal; it's just a specialization. And we compare it to the template. Compared to them, Kirra and others with 4,000 mana can do much more necromancy, or the same impenetrable Tazar is much more imba, especially when taking Utopias, but no one seems to care about them. But they are of the same type. And Galtran will still be the winner in the Necropolis debate. And he often appears in folders for other cities as well.
In reply to R55Max
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#1318
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R55Max
The difference in skeletons raised at different levels of sorcery. Essentially, when this rule was introduced, necromancy was completely forbidden for these 2 heroes to prevent cheating, which is extremely difficult to verify. With Expert, she will raise more skeletons.

Imagine a situation where, for example, it's week 4, you have Galthran as your main hero, and Isra and Vidomina are also in the chain, and maybe a couple more necromancers, and the game itself ends around day 222. During some confusing and complex turns, you could cheat by not deleting skeletons or deleting fewer. Imagine you have external dwellings of peasants, converters, a bunch of different castles and cannon fodder for skeletons, lots of battles on the go, etc. Tracking necromancy would be extremely difficult, and you'd essentially have to track every turn when Isra and Vidomina appear for someone.

You're already bound by the rules: you can't do 2DD, use scrolls without a Mage Guild, the list goes on endlessly.

I was only writing about the fact that attacking the opponent and his objects with Isra/Vidomina is forbidden by the rules. In my opinion, there is no difference whether these heroes are level 30 or level 20, with Expert sorcery or without, when there is no question of raising bones using the aforementioned heroes. The point is that when you free a prisoner from a prison, you just need the hero himself, not his specialization or leveling. There are simply very many such situations, especially on Jebus Cross.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Pit for LM
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#1319
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Well, Isra at level 10 will have her +15%, and at level 20 she'll have +30%. Well, that's normal, that's her specialty.
Big deal... +15,30% in each battle. But per 1 turn compared to a plain Necromancer, you get twice as many bones.

If you're comparing other heroes, then personally I would always play only a Necromancer against any of them with Isra or Vidomina without restrictions, and by the way, I certainly wouldn't take Galthran as a starting hero.

Even speaking frankly, for sure, having the option to choose Isra as a starting hero, say when playing for Rampart, Kyrre will be viewed solely as an additional option, not to mention that she is often completely ignored in favor of Ivor, so 6 Elves are more important than Kyrre's scary moves. Please don't make people laugh about the supposedly contrived imbalanced nature of Isra and Vidomina.
GoD
I only wrote about the fact that, against what the rules forbid attacking the opponent and his objects with Isra/Vidomina. In my opinion, there is no difference whether these heroes are level 30 or level 20, with Expert Sorcery or without, when there is no question of raising bones using the aforementioned heroes. The point is that when you free a prisoner from a prison - you just need the hero himself, not his specialty or development. There are simply very many such situations, especially on Jebus Cross.
I agree that a hero is needed, but if you're unlucky, what's so bad about that? It didn't give you level 2 from the start, the bows didn't come to Kyrre, this is a game where you can be unlucky.

The rules were formulated in such a way as not to consider situations where a player who has Expert Sorcery on Isra had no opportunity to play unfairly! for example, so that after a battle he wouldn't dismiss all the skeletons. If you allow fights for Isra and Vidomina with Expert Sorcery, there will inevitably be cheating to save Skeletons! There will even be incorrect removal of Skeletons and many nuances due to ignorance; as far as I understand, only Dirty_Player has the desire, and apparently a strong one, to consider such situations and calculate Skeletons in disputed cases.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
#1320
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R55Max
Don't make me laugh...
Quite the compelling argument. All that's left for you to do is resort to personal attacks. And considering the mass, unjustified disqualifications in the tournament and the threats of similar actions against others, the overall picture is rather unflattering for an ostensibly impartial regulator.
In reply to Pit for LM
#1321
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The probability of finding Mullich in a dungeon is no higher than finding a cloak of speed. But a cloak would be cooler; you can pass it along the chain. Conclusion: is it worth banning Mullich from dungeons? I wouldn't argue against banning him from taverns, but from dungeons?
In reply to Pit for LM
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#1322
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IMHO, the easiest thing is to simply allow using everything you've liberated.

How often do you get leveled-up Isra/Vidomina from prison? In 1 game out of 20? Out of 50? Out of 100? Well, you got them — good for you, you got lucky.

Especially considering it's hardly an imba in the late game — there are more important things to do than gathering skeletons. Especially on Jebus Cross, where the majority of controversial episodes will occur.

In my opinion, a properly placed external dwelling of angels or a mini-Griffin Conservatory is a much bigger imba in terms of impact on game outcome.

The number of rules and bans should be minimized as much as possible. You won't achieve balance of layouts with them anyway, so only the most egregious things that drastically affect gameplay should be restricted. And all kinds of minor luck are easier to allow than to ban and then monitor.
In reply to rebellious
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#1325
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rebellious
That's quite an argument. All that's left for you is to resort to personal attacks. And considering the mass of unjustified disqualifications in the tournament and the threats of more against others, the overall picture is not very flattering for an unbiased organizer.
You picked out a word and latched onto it. My post mainly addressed the topic of discussion, but yours completely shifted the conversation to personal attacks and said nothing about the topic. You criticize, but you behave even worse.

If someone says: "I'm warning everyone that I won't follow the rules, and you can try to catch me, but I don't care what the rules say. I will play according to my own vision" (the essence was approximately that), then you need to react to this, and this is not a threat from me, but a response to his threat, which he sent to everyone! I was actually surprised that no one criticized him, at least in the message I saw, but you accuse me of some kind of threats, without seeing the REAL one! Are such statements normal for you, rebellious?

(although you have some special scales, assessments of reality, and it seems normal for you). And regarding the unjustified nature, it's not up to you to judge. You've picked up information from the edges and don't know much, and you're talking nonsense. Let's stick to the facts, please...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to rebellious
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#1326
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rebellious
So, a level 10 Izra will have +15%, and a level 20 Izra will have +30%. That's normal, it's a specialization. And we compare it to the template. Compared to them, Kirr and others with 4,000 mana can do much more necromancy, or the same invulnerable Tazar is much more overpowered, especially when taking utopias, but no one seems to care about them. But they are of the same type. And Galtran will still be the winner in the necromancer debate. And he often appears in folders for other cities as well.
Give such a necromancer one angel and send him to the farthest and darkest corner, and by the finale, Craig's folder will have not the standard 300-500 bonus skeletons, but 1500+... It's not just that people came up with the idea to ban this before.
In reply to R55Max
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#1327
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R55Max


I agree that a hero is needed, but you got unlucky—what's wrong with that? If you didn't get level 2 from the start, if Kiryukha didn't get archers, that's the game where you can be unlucky.


Well then maybe just allow attacking the opponent's heroes and objects with Isra/Vidomina, but forbid attacking neutrals?

And I agree with Vic's idea—allow using heroes from prison without restrictions. After all, to free a level 20 or 30 hero, you need to break through some serious guards, which is a fair price for what you get. Moreover, level 20/30 heroes in most cases are found precisely on Jebus Cross, where the overpoweredness of Isra/Vidomina has little impact anyway.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
#1328
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GoD

I agree with Vik's idea – allow using heroes from the Dungeon without restrictions – after all, to free a level 20 or 30 hero, you need to overcome quite a strong defense.

Not only level 20 and 30 heroes are in the Dungeon, but also level 1, 5, and 10. And if you can use them without restrictions from the Dungeon... then just remove all restrictions altogether.
In reply to Dima Surmay
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#1329
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Dima Surmay
From prison, not only level 20 and 30, but also level 1, 5, and 10. And if you can use heroes from prison without restrictions...well, then just remove all restrictions altogether.

no, it's specifically about prison only. On XL+U templates, the rules allow starting with any hero except Galtran. It's precisely on XL maps (except Jebus Cross) that these two are the most imbalanced.
"РЫЦАРЬ АПОКАЛИПСИСА"