Auto-translated
Hello, Heroes World users, I created this thread to discuss the balance in Heroes 5.
Let's start with the fact that any hero in the game can recruit an army of any size and strength, which turns the player into a child who plays, but doesn't manage the game. Moreover, over time, without new missions and campaigns, the game simply becomes boring.
In general, I propose creating a mod that introduces troop salaries, events, and reputation.
For starters, we need to think about a troop salary system.
Regarding troop salaries, this idea has already been discussed for the WGE mod. After careful consideration, it was decided to abandon it, as it is an unnecessary economic complication of the game. If you need serious games with an economy, Heroes is definitely not the right genre. And to avoid recruiting mega-scale armies, it is enough to play in a dynamic style, i.e., to rush – to reach the opponent in 1, 2, or 3 weeks, and not waste several months clearing the map. This is where the potential of heroes as a strategy should be revealed, in my opinion.
Events and reputation are RPG elements, and RPG is not the right genre. Heroes has RPG elements (leveling up), and that is enough for a strategy game. Attempts to combine a bunch of role-playing, economic, and tactical elements are not the best idea.