Posts from Life Buildings
Which warriors do you hire when playing for survival?
In my opinion, the following unit chain is the most advantageous: pikeman-monk-angel!:cool:
Why, you ask? And I'll take... and answer! :)
Pikemen, during a siege, can reach the enemy from behind the walls! And they don't even get a chance to retaliate! :)
Monk - well, it's like an archer; there's an archer, and it's not fun without one! :D
Angels: (a pillow production factory) They can fly, they can resurrect, and sometimes that's more important than a champion's charge! :cool:
The only thing I don't like about the "Haven" castle's buildings is the ballista - yes, they shoot well and generally have great stats, but I like to move around a lot, so they don't suit me (they have few movement points)....a ballista is best placed to defend the castle!!!!
PS(:smile30: :smile16: :smile36: )-cool!
Monks (increase and ranged attack)
Champions. Let's discuss this in more detail. An angel revives them, but this takes 1 valuable turn, and the ability is one-time use. 4 per week – this increase can be achieved without heavily developing nobility (e.g., buying them at the Academy or elsewhere) and without wasting precious experience. Level 3 nobility, and you already have 5 champions per week! If you don't spend them excessively, and considering their first attack, they can simply overwhelm the opponent with numbers. And on a small map, a champion is preferable.
I used to build ballistae all the time. But then I realized that spearmen can also fight with almost no losses.
This is a good choice, but you have 3 archers and 2 attackers in your army. If you're playing against Haven, you can forget about the archers.
This applies to everyone except the Ballista. It doesn't have intelligence, and the "Forgetfulness" spell falls into that category. So, a Ballista against Haven is actually a good option, especially since Haven has very few flying units (a Djinn clearly won't be effective in melee).
Нет невежества - есть Знание
Yes, they are really slow. When you remove them from the army, the hero still has half a turn left. And regarding Haven. On the contrary, I would recommend taking ballistas if you are playing against a potential spellcaster who uses the "Forgetfulness" spell. It doesn't affect machines.
although most often when playing against Haven, I eliminate the enemy mage immediately with archers or my own mage, because Life troops + healer + Haven mage = can really cause trouble!:D
Нет невежества - есть Знание
...I eliminate the enemy mage immediately with archers.
or with their own mage.



