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Pikeman -> Monk -> Angel
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In my opinion, the following unit chain is the most advantageous: pikeman-monk-angel!:cool:
Why, you ask? And I'll take... and answer! :)
Pikemen, during a siege, can reach the enemy from behind the walls! And they don't even get a chance to retaliate! :)
Monk - well, it's like an archer; there's an archer, and it's not fun without one! :D
Angels: (a pillow production factory) They can fly, they can resurrect, and sometimes that's more important than a champion's charge! :cool:
This is a good choice, but you have 3 archers and 2 attackers in your army. If you're playing against Haven, you can forget about the archers.
This applies to everyone except the Ballista. It doesn't have intelligence, and the "Forgetfulness" spell falls into that category. So, a Ballista against Haven is actually a good option, especially since Haven has very few flying units (a Djinn clearly won't be effective in melee).
Yes, they are really slow. When you remove them from the army, the hero still has half a turn left. And regarding Haven. On the contrary, I would recommend taking ballistas if you are playing against a potential spellcaster who uses the "Forgetfulness" spell. It doesn't affect machines.
...I eliminate the enemy mage immediately with archers.
or with their own mage.