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Posts from Life Buildings

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Which warriors do you hire when playing for survival?
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Pikeman -> Monk -> Angel
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In my opinion, the following combination is the most effective: pikeman-monk-angel! :cool: Why, you ask? And I'll tell you! :) Pikemen are great during sieges because they can attack enemies from behind walls! And they don't even get a chance to retaliate! :) Monk: well, he's like a ranger; it's not fun without one! :D Angels: (a pillow production factory) They can fly, and they can resurrect, which is sometimes more important than a champion's speed! :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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Zdob;56190
In my opinion, the following unit chain is the most advantageous: pikeman-monk-angel!:cool:
Why, you ask? And I'll take... and answer! :)
Pikemen, during a siege, can reach the enemy from behind the walls! And they don't even get a chance to retaliate! :)
Monk - well, it's like an archer; there's an archer, and it's not fun without one! :D
Angels: (a pillow production factory) They can fly, they can resurrect, and sometimes that's more important than a champion's charge! :cool:
Yes :) :) I actually think the same way, which is why I chose the "pikeman-monk-angel" chain....
The only thing I don't like about the "Haven" castle's buildings is the ballista - yes, they shoot well and generally have great stats, but I like to move around a lot, so they don't suit me (they have few movement points)....a ballista is best placed to defend the castle!!!!
PS(:smile30: :smile16: :smile36: )-cool!
In reply to AndersonAD
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Pikemen (significant increase compared to ballistae, better stats)
Monks (increase and ranged attack)
Champions. Let's discuss this in more detail. An angel revives them, but this takes 1 valuable turn, and the ability is one-time use. 4 per week – this increase can be achieved without heavily developing nobility (e.g., buying them at the Academy or elsewhere) and without wasting precious experience. Level 3 nobility, and you already have 5 champions per week! If you don't spend them excessively, and considering their first attack, they can simply overwhelm the opponent with numbers. And on a small map, a champion is preferable.
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Bason, although I hold a completely opposite opinion (I voted for ballista, monk, and angel), I can't help but agree that champions are preferable on a small map. And in general, you provided a great justification for your choice, respect!
In reply to Пандора
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Thanks, Pandora!:smile43:
I used to build ballistae all the time. But then I realized that spearmen can also fight with almost no losses.
In reply to BASON
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I'm for the pikeman-monk-champion combination. Pikemen can attack from a distance, Champions can charge in... and monks have decent ranged attacks. Plus, you can cast a general blessing.
:D
In reply to OptiMAL
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I would have done it differently, but I voted for the ballista, monk, and angel. :smile16:





In reply to R@zer
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That's a good choice, but you have 3 archers and 2 attackers in your army. If you're playing against Haven, you can forget about the archers.
:D
In reply to OptiMAL
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OptiMAL;66042
This is a good choice, but you have 3 archers and 2 attackers in your army. If you're playing against Haven, you can forget about the archers.
This applies to everyone except the Ballista. It doesn't have intelligence, and the "Forgetfulness" spell falls into that category. So, the Ballista is actually a good option against Haven, especially since Haven has very few flying units (a Djinn clearly won't be effective in melee).
In reply to BASON
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BASON;66086
This applies to everyone except the Ballista. It doesn't have intelligence, and the "Forgetfulness" spell falls into that category. So, a Ballista against Haven is actually a good option, especially since Haven has very few flying units (a Djinn clearly won't be effective in melee).
Yes, but there's the "Mass Hysteria" spell. + and the "Hypnosis" spell on Angels, and then the Ballistas will be:smile34: :smile34:
:D
In reply to OptiMAL
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in general, ballistae are almost a perfect unit, and I would take them, but... they have too little movement speed on the map... that's why I choose pikemen...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Yes, they are quite slow. When you remove them from the army, the hero still has half a turn left. As for Haven, I would recommend taking ballistas if you are playing against a potential spellcaster who uses the "Forgetfulness" spell. It doesn't affect machines.
In reply to Пандора
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Pandora;66144
Yes, they are really slow. When you remove them from the army, the hero still has half a turn left. And regarding Haven. On the contrary, I would recommend taking ballistas if you are playing against a potential spellcaster who uses the "Forgetfulness" spell. It doesn't affect machines.

although most often when playing against Haven, I eliminate the enemy mage immediately with archers or my own mage, because Life troops + healer + Haven mage = can really cause trouble!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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Darth Saruman;66150
...I eliminate the enemy mage immediately with archers.
If a player places their mage on the front line, they are either drunk or stupid. If you hide the hero mage, the archers will have a long job ahead of them to reach him.
Darth Saruman;66150
or with their own mage.
This is more realistic, but again, he can only be killed with a non-direct combat spell (poison, plague). If the mage is hidden, he cannot be reached with a direct spell.
:D

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