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I'd like to share a brief review of the newly released expansion pack.
Story. Personally, I found only the first two maps of the Dungeon campaign interesting; everything else, including the subsequent Necropolis campaign, became unbearably boring. Sandro, who still hasn't found peace after the story's conclusion, is somewhat irritating. The voice acting, by the way, is traditionally poor.
Faction Leaders. The Enraged Kirin is nothing special compared to the previous faction leaders. The reuse of the model is also not very pleasing. The Embodiment of the Void is much better, but the low quality of its icon and concept art is disappointing.
Dungeon. The creature models are good (with the exception of the black dragon – I expected much more from its wings), but their animations are clearly not fully polished. The abilities are decent. I've already talked about the artwork. Basically, apart from the improved Hunters (which have a rather unpleasant localized name) and Watchers, no one has acquired anything new. The town screen is terrible, like the others, which is fitting. The voice acting of some units is incredibly awful; the way they butchered the minotaur and manticore... The icons of the faction's heroes are nice, unlike the clunky models of the dark elf mage heroes.
Neutrals. The Phantom Dragon, copied from the faction leader in the latest adventure expansion, has had its sounds, which are present in the game's database, forgotten. The panther, which, as far as I remember, was previously an analogue of a mount for the Dungeon faction leaders, is just incomprehensible. It could have easily been limited to a pet.
Music. Among the truly worthy tracks here are those for the dark elf town and its siege (especially colorful for the siege), and for the main heroes of the new campaigns (Rai'lag's is so-so, even weak, I would say, but Wayne's is simply excellent in places). The rest, I suspect, was created on some kind of calculator.
Artifacts. Everything is still the same here: there are both very powerful ones and those that give "+1 to leadership."
Buildings. The old, good fort on the hill has been returned, part of the unique Dungeon buildings has been moved to the adventure map, and a sanctuary, an underground cartographer, and a building that allows you to spend gold to unlock already used skill points have been added. That's all I remember.
Of course, it turned out to be a bit chaotic, but I think I didn't forget anything.