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Posts from Might & Magic X: Legacy

5.0 (1 rating)
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13 years ago
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In the 6th game, aren't they un-upgraded and still wearing armor?
I don't think so. But the main thing is that their helmet is completely in the style of the 6th game; there's nothing like that in the 5th game at all.
I don't remember the models from the 5th game very well (I last played a couple of years ago), but it seemed to me that they were brought up to the general level.
Well, that's five minutes in Photoshop, you know. The models clearly weren't changed; only the textures, maybe, were made less contrasting.
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13 years ago
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Hmm, yes, I took a closer look – it’s indeed a six-sided shield. There’s a cuirass, it’s just hard to see because of the image quality. And he’s holding a crossbow, not a bow – I made a mistake.
13 years ago
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Here is some information about the game (in English!).
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13 years ago
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I don't really want turn-based gameplay. The release date suggests that the monster models we see are final – they won't be reworked. The phrase about 23 dungeons is a bit unsettling; it seems like there weren't that many in the 8th installment, and this specific mention of the number feels like a boast, as if to say, "Look how many we have!"
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13 years ago
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I'm not a big fan of the series, but all of this looks rather poor. The arrow controls, the monotonous world that only allows movement "forward and backward." Judging by the trailers and screenshots, the gameplay and game mechanics are far from the best. They're using models from Heroes of Might and Magic VI, V, and even earlier games (note that these are models from an 8-year-old game). Brr...
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13 years ago
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No, the division into cells might actually be a good thing... In fact, the probability of encountering "bad" spots where you can get stuck is reduced to zero. And overall, this approach is more formal and can be controlled in some way. For example, in other games, you swing a sword and don't know how close you need to be; you get right up close, but in reality, you might have been able to strike and quickly back away. Here, everything is clear: if there's an enemy in the adjacent cell, it means you can attack.
But everything else can't be attributed to some deep philosophical meaning; it's clearly just a shoddy job.
In reply to Ment
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13 years ago
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Ment
In reality, the probability of having "bad" spots where you can get stuck is reduced to zero.
Did you mean the probability of messing up with pathfinding and mapmaking? That's really sloppy work. And in Heroes 6-9, there were no problems with determining the range – whether you could attack an enemy or not.
In reply to Sanctuary
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13 years ago
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I grew up playing the "Might and Magic" series, so this is just great news for me! :smile20: :smile54: :smile41: Is the release date known? :confused:

Added 33 minutes later
And a few more questions (based on previous M&M 6, 7, 8, 9):

- Will there be rest and, accordingly, food (wait 5 minutes, wait an hour, "healing rest for 8 hours," wait until dawn)?
- Will it be possible to rest in taverns and heal in temples?
- Will there be city fountains and barrels with bonuses?
- Will there be a "division" of monsters "by strength" as in previous parts (for example, in M&M 6: Goblin - Goblin Shaman - Goblin King)?

:confused: :confused: :confused: :confused:
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13 years ago
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They promise to release it this year, supposedly.

Regarding the questions, 1 and 2 – probably, 3 – no idea, 4 – definitely.
In reply to Mark.K-94
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13 years ago
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Mark.K-94
Will there be rest and, consequently, food?

Well... In the screenshots, there are apples, and you can see the time of day.
In reply to Shukfir
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13 years ago
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Thanks for the replies!

Added 1 minute ago
This video doesn't seem to have been posted here before - http://www.youtube.com/watch?feature=player_embedded&v=K4IxhUtZlgY

Added 4 hours 39 minutes ago
I read somewhere that the game will be designed for 25 hours :mad: (For comparison: Might and Magic VI - 110 hours, and the previous Might and Magic IX - 60 hours :mad:). :smile51: :smile35:

Added 4 hours 32 minutes ago
Here's what Google gives me:


Might and Magic X: Children of the Void

"Children of the Void" translates to "Children of the Void."

Did they rename the game?:confused:
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13 years ago
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No, this is a fan-made continuation.
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13 years ago
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This isn't even a sequel; it's just a fan-made project. By the way, it has already been renamed because Ubisoft requested that the "10" be removed from the title; now it's called Children of the Void: An Unofficial Sequel to Might & Magic.
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13 years ago
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Let's relax, folks – it seems the tradition of "bags under the eyes" has been preserved:



:rolleyes:

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