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bubuch (ramp, Kyrre) draw Javdet (Conflux, Monere, Tazar) 132 Jebus Cross
Even though the game ended in a draw, I can't help but post it, because it was extremely unusual for me.
My last 3 tournament games on Jebus Cross ended with me being completely crushed, and it didn't matter how I played — even with perfect play, the result couldn't have been different. So I started venting, and apparently because of that, the Jebus generator decided to mock me. It mocked me in an elaborate way, creating a quest where the participant had no choice, only 2 tasks — to break out as quickly as possible and not to throw the game.
I chose restarts quickly — 2 due to a complete lack of anything useful, and one more due to a block that could have been attempted to bypass. I didn't bother trying, and about 30 cows were quickly lost.
In the end, I get a spawn on 111 — a marketplace below the town, a stable right there, an external dwelling of Monere + clearly a quest artifact behind Castle archers. And Tazar. Further on, blocks in both directions. Not exactly blocks, but not very pleasant — 10+ monks and 20+ stone gargoyles. Everything except wood and ore is sold at the market, 5 heroes, and the last chest, after which I hoped to buy another hero, gives me a Helm of +2 Knowledge. End of turn. Seems better than the first tries, but still crap)))
I decide to play with 2 heroes, and see which one fares better. Tazar was doing better, immediately getting Earth and Logistics. But Monere refused to take Water Magic and got Wisdom instead.
In short, it's unclear how to carry. But besides the helm, there are 2 more components of the Angelic Alliance, missing the Shield.
After much trouble, the gargoyles are killed with the loss of non-native troops and a few of my own, Monere prepares to hit the monks. Auto-combat results in a total loss, which is unusual for fights with shooters. I prepare to lose half of my already meager army, but surprisingly, the fight is easy, and it seems the air units weren't touched.
Further scouting clearly outlined the prospects, or rather the lack thereof. Just a Griffin Conservatory and a Dragon Fly Hive. There are 2 more Dragon Fly Hives very far away and behind ridiculous guards. No Pandora's Boxes, plenty of artifacts, but not the right ones — most of them are quest artifacts. All that was left was to hope for the 4th Element. And the scout hero in the corner of the spawn finds it!!!! Plans change drastically, chains are built for clearing, and Tazar, instead of heading to the Griffin Conservatory, rushes straight to Berlin.
There was also an interesting fight with 40+ stone golems. 2 Psychic Elementals, 14 Storm Elementals, and single stacks of Sprites. The golems refused to split, and Tazar showed for the first time in the game what an amazing tank he is. But the Psychic Elementals were still killed, as were 4 Storm Elementals. Shocked by the experience, I forget to pick up the hat for +4 Knowledge, the very reason I bothered.
While Tazar was doubling mana and running to the center, I gathered everything else with the throwaway heroes. The haul from the Griffin Conservatory and the Dragon Fly Hive was meager, but as is proper in a quest, a kind benefactor gave money (max bank) and I also took external dwellings 4, 5, and 6.
When I saw the Сreature Generator, I was initially upset — if Necro Conflux requires only time, I didn't want to mess with Mighty Gorgons with such a small army. It turned out to be a trivial matter, but I messed up the positioning and one bird still got hit. Anyway, 124 on the break into the center, we're alive... And then an epic battle. There are 2 Dragon Fly Hives, a Prison, and a Pandora's Box, but to collect everything you must fight 20+ Giants. We go in, and there are 35 + 7 Titans. Auto-combat fails again. But Tazar once again showed how sturdy his... are.
The Dungeon Vortex (about 7 lightning bolts for 185 each) and a tent prudently bought in a town were a huge help. 1st and 2nd rounds: Shield, Stone Skin; unupgraded units are let closer, and then 2 Angels and 3 Birds alternately fly to the rear, tanking and getting heals from the tent. Even with Slow, splitting the remaining stacks proved difficult — some of them went to help the Titan, and some immediately rushed to the rear. Out of the main hitting stacks, only 10 Psychic Elementals and about 17 Storm Elementals, attack is terrible, something like 7 without Offense. The elementals tanked — a stack of 7 Giants was only killing 1-2 Magma Elementals. And just when I thought everything was fine — Morale and a hefty hit on the tent. It has 4 HP left, and now I have to just stupidly form a wall around it. Losses are terrible — 9 out of 10 Psychic Elementals, an Angel, and half-stacks of Energy and Magma Elementals... But this is compensated by the Dragon Fly Hives and a Pandora's Box with 5 Devils. I run to the town for mana and REALLY want a Chupa-Chups.
While replenishing mana, it turns out that Kyrre is also here. The army is so-so, but I am 5 tiles short of reaching her. Chasing her is pointless, I head to the sands towards the Pandora's Boxes and an artifact for +4+4, which I don't need yet, but just so the enemy doesn't get it... And in the very corner, there's another Relic — guess which one. :p Yep, the 5th Element!!!!
With Chupa, it becomes more fun, although Kyrre is already showing decent stats.
And then Monere, who had been sitting on the sidelines for a long time, had his say. Finding himself next to a Pandora's Box, he levels up Wisdom against the guards — and the box gives 4th and 5th level spells:eek: Another task completed.
With a Scholar, you could say that control is indeed achieved!!!
On 131, I bought troops and, still with Chupa at the ready, I run along a path, I don't know where or why. Kyrre attacks, and seeing the mess and some kind of mana pool, she buys me off for 40k+. Army is even, but the stat gap at that point was enormous: 10-14 for Tazar vs. 24-35 for Kyrre.
I muster the audacity and offer a draw:) Buch approved of this idea:smile54: , for which I am very grateful, because it was shaping up to be another two weeks of in-game time of running around with mutual chances of success. Still, the first turn, Scholar, and Tazar's Armageddon at 4th level gave hope of halving Kyrre's brigade.
Thank you for the interesting game!!!!
For those wishing to complete the quest themselves, here is the save on 111:
passwords Packard Bell and alisa