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Could you make them completely desert-themed elves?
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Why specifically the Tatars and Mongols? You could simply add the Nomad creature to the Barbarian faction.
Or you could create desert-dwelling, pointy-eared creatures.
We need to create two different factions: Orcs and Barbarians.
Has anyone ever wondered why all penalty terrains have their own race, but sand doesn't? This gap definitely needs to be filled with a nomadic Bedouin race (but definitely not with elves, who live in the forest).
So, you agree with my idea about the Orcs?
In the Age of Wonders game, there is an army of nomads, but the army description there differs from Heroes, so here's what I suggest:
Level 1 scorpions_scarabs
Level 2 desert warrior_sand lord
Level 3 sand mage_sand priests
Level 4 desert djinns_desert spirits
Level 5 camel riders_elephant riders
Level 6 pilots on flying carpets_pilots on Rouachs
Level 7 hippos_ancient hippos
Scorpions - scorpions the size of a medium-sized dog
Desert warrior - warrior with a two-handed sword
Sand mage - mage from tier 5
Desert djinns - djinns from tier 5
Camel riders - riders with archers
Pilots - Aladdin on a flying carpet
Hippos - monsters from tier 3
Scorpions - scarabs - strange upgrade - these are two different creatures.
Wouldn't it be better not to repeat the mage faction and copy mages and genies?
Pilots on flying carpets? The idea is original, but can it be presented differently? Let them be Rukh riders instead.