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13 years ago
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At the same time, Jhelu attacked the silver cities and, using a secret magical portal, managed to reach the heavens and establish an empire of aerial elves there.
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13 years ago
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Gemmo
Alright, I guess you can't be convinced. I initially thought you'd talk about UFOs, but you're talking about spirits...
The idea of spirits actually arose spontaneously. Moreover, the world of spirits has existed with people since time immemorial. And there shouldn't be any scientific and technological progress in the world of swords and magic by definition. And excessive embellishments sometimes don't improve, but worsen the game (for example, in Wake of Gods). The game should be intuitively understandable and logical, i.e., new features should not contradict the main game (for example, like Forge). Otherwise, it will already be a different game.
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13 years ago
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At the same time, Jhel attacked the silver cities and, using a secret magical portal, managed to reach the heavens and establish an empire of air elves there.
Who is Jhel?
The idea of spirits actually arose spontaneously. Moreover, the world of spirits has existed with people since time immemorial. And there should be no scientific and technological progress in the world of Might and Magic by definition. And excessive embellishments sometimes do not improve, but worsen the game (for example, In the Wake of Gods). The game should be intuitively understandable and logical, i.e., new features should not contradict the main game (for example, like Forge). Otherwise, it will already be a different game.
Well, that's understandable, but I wasn't suggesting UFOs.
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13 years ago
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Gemm
Who is Jel?
Jel is an elven hero, and quite a famous one at that – he's done a lot, even destroyed the world... but he's still a good hero.
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13 years ago
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In general, on the aerial level, you can create an arena for battles between the ghosts of fallen heroes, as well as a place for moving regular warriors on airships or on foot. And one more thing: the ghosts of fallen heroes cannot interact with the living in any way.
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13 years ago
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Jelu is an elven hero, and quite a famous one – he has done a lot, even destroyed the world... but he is a good hero.
Not Jelu, but Gelu.
In general, on the aerial level, you can create an arena for battles between the ghosts of fallen heroes, as well as a place for moving ordinary warriors on airships or on foot. And one more thing: the ghosts of fallen warriors cannot interact with the living in any way.
If you create an arena for battles between two heroes, you need to create one on the surface as well.
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13 years ago
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I mean not an arena, but a place for clashes between armies of spectral warriors.
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13 years ago
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By the way, you could implement it this way: during a siege, players can only control cannons until one side of the ship is destroyed, then the battle shifts to a different arena where the fighting takes place inside the ship, and finally, the battle culminates in the heart of the ship or castle.
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13 years ago
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That's also a good idea, but it could also be applied to sieging ground castles.
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13 years ago
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That's also a good idea, but it could also be applied to sieges of ground castles.
For example, the first arena could be the siege, the second the interior, and the third the castle hall.
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13 years ago
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Not Gelo, but Jelu.
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13 years ago
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Gemmo
For example, the first arena could be the siege, the second the inner part, and the third the castle hall.

Let's say, during a siege at the castle walls, when the walls and gates are breached, the defending army has the option to retreat into the city limits. By choosing to retreat, the besieged army falls back to the second line of defense – let's say behind barricades – and the battle takes place in the narrow city streets. If the situation is even worse, they can retreat to the last line of defense – the castle hall, separated from the city by strong walls and gates.
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13 years ago
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Let's say, during a siege at the castle walls, when the walls and gates are breached, the defending army has the opportunity to retreat into the city limits. By choosing to retreat, the besieged army falls back to the second line of defense – let's say, behind barricades – and the battle action takes place in the narrow city streets. In an even worse situation, they can retreat to the last line of defense – the castle hall, separated from the city by strong walls and gates.
Something like that, but it would be better to introduce a second garrison; the first will fight at the walls, the second in the streets, and the third in the castle hall.
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13 years ago
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Gemmo
Something like that, but it would be better to introduce a second garrison. The first will fight at the walls, the second in the streets, and the third in the castle hall.

Where do you mean the second garrison will be located? And why even create it? Wouldn't it be better to have one garrison that retreats?
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13 years ago
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What tactical advantage do multiple garrisons offer? Is it just to annoy the opponent and prolong the battle for hours? Or is the idea that the walls will be refreshed each time and need to be broken through again? If so, that's terrible; even with a single assault, armies suffer significant losses, and here, you could lose several weeks' worth of reinforcements on seven peasants scattered across the map.

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