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Are you okay with the turn time limit of 8(L)-10(XL) minutes in SoD?
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13 years ago
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numOne
Pausing during a turn is ridiculous.
If you need to leave urgently, you say you'll save the game and step away. You return, load the game, and continue. It's simple.

If you need to leave, you can simply save the game. But I'm talking about other situations – when you need to step away for a minute, and there's no time to save and message your opponent. For example, when you receive a phone call or are interrupted. In such moments, everything around you becomes very irritating, including the lack of the ability to pause the game.
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13 years ago
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Pausing during a game is ridiculous. You'll be pausing for every little thing, annoying your opponent who will be waiting. If you want to play at work, play on unlimited time, but don't come up with idiotic ideas "for everyone."
In reply to Ihtiandr
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13 years ago
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Ihtiandr
If you need to leave, you can simply save the game. But I'm talking about other situations – when you need to step away for a minute and don't have time to save and message your opponent. For example, when you receive a phone call or are interrupted. In such moments, it's very frustrating, including the lack of the ability to pause the game.

In competitive games, people have always played with a chess clock and somehow manage without a pause during the game. There's a pause before making a move – that's quite enough.
Otherwise, if there are pauses everywhere, the essence of the chess clock is somewhat lost.
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13 years ago
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Satyr
So, you'll pause after every little thing, annoying your opponent who will be waiting. If you want to play at work, play on unlimited time, but don't come up with idiotic ideas "for everyone."

I don't understand how this could annoy an opponent. You can stall time even before taking your turn. Normal people won't intentionally do this in either case.
numOne
But if there are pauses all the time, then the point of a chess timer is somewhat lost.

If you make it so that nothing is displayed during the pause, like when taking a turn, then there will be no point in turning it on just like that. Only in those cases when it is really necessary. If this does affect the game time, it will be very insignificant. Such a pause will simply make the game more relaxed, that's all. I don't understand what's wrong with that.
In reply to Сатир
13 years ago
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Satyr
So, you'll pause after every little thing, annoying your opponent who will be waiting.
A pause is agreed upon mutually.

Added 5 minutes later
Dirty_Player
I don't quite understand the point of pausing. You can pass your turn and go about your business; time doesn't run until the turn is accepted.
If the game time is reduced to 2-4 hours (which, in my opinion, would be great), it will be possible to play the game in one sitting without breaks, but with such a time limit, you'll have to think a lot during your opponent's turn, and it's not very good to waste even their turn time on this. That's one thing. Secondly, I think it would be more polite to let your opponent know that you're stepping away. Hearing about a cup of coffee, they might suddenly realize that they want one too.
In reply to Сатир
13 years ago
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Satyr
Pausing during a game is nonsense. You'll be pausing for every little thing, annoying your opponent who will be waiting. If you want to play at work, play on unlimited turns, but don't come up with idiotic ideas "for everyone."
Well, if you don't want to play with pauses, don't play; it's a matter of agreement. And unlimited turns are much more conducive to taking your time – you can examine the map and think things through.
13 years ago
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Ihtiandr, During such a pause, when nothing is displayed, people will alt-tab – open a calculator, carefully enter the parameters and creatures, look at the damage dealt and received, think about it for a long time, and plan actions for the battle, etc.
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13 years ago
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If the pause feature is only available once per game, then it can be implemented (it would be useful for unforeseen situations). But in general, there are tasks with a much higher priority, such as displaying the remaining time for players or (you never know!) saving the game during a battle between players.
In reply to Psyche_7
13 years ago
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/topic/at/653976/

By the way, a pause in the game is a very good addition; I think everyone with children, a wife, urgent family matters, work issues, etc., will appreciate it.
Implementation:
Before starting the game, an agreement is made with the opponent, and a time for the pause is set, for example, 600 seconds, i.e., each player can take a timeout of 10 minutes during their turn.
During their turn, the Player presses the pause button, the screen darkens, and 600 seconds start counting down.
The opponent receives a message that the Player has taken a pause.
After the pause is lifted, the opponent also receives a notification that the game has resumed. The remaining time of the timeout carries over to the next turn.

I don't think 20 minutes in a 5-8 hour game will make much difference, but it will help avoid many family conflicts.

It would also be nice to add notifications that the opponent has completed their turn and their time countdown has started (if this hasn't already been done).
13 years ago
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That's a great option. I would increase the time limit to 20 minutes, though.
In reply to theShevanesian
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12 years ago
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Managed to read the entire thread.
Immediately, the image of a "Soviet-era worker" and a "Western tycoon" arose.
In the first case, he "sits out" his shift at his workplace because even after doing everything quickly, clearly, and efficiently, he is forced to stay for the entire shift...
And the second one is constantly interested in doing everything to the maximum, quickly and clearly, and then going home.
In the case of the heroes, we live "turn-based," but the size of this step (turn) is that figurative shift at the factory. And Salary = victory + remaining time (for life or another game).

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