Auto-translated
I suggest we discuss new developments in Heroes of Might and Magic III online in this thread.
Perhaps you have an idea for a new tournament or have created a new map that you would like to test. Or maybe you want to try out some new rules in tournaments but don't know where to start.
Post your ideas here for discussion; it is quite possible that they will appeal to players.
Here’s something to get us started: a fresh map :)

rmg.txt Recommended size: L+U.
This map has a fairly high probability (>90%) of maintaining balance regarding paths. As a rule, red and blue each have two paths leading to secondary locations. The guards protecting them are weak: 3000. The contents are similar to zones with cities on 2sm4d(3). Each zone contains a lumber mill and a quarry.
Treasuries are level 7-10, the guards at the entrances are 6000, and the contents are similar to treasuries on 2sm4d(3).
Mines: 7-mercury, 8-sulfur, 9-crystals, 10-gems.
Super treasuries are levels 11 and 12, the guards are 10000, and the density of the 10000-15000 range is increased; therefore, there is a higher chance that Dragon Utopia and Pandor units in the 10-15K range will be generated more frequently in these zones. There is one gold mine in each.
A feature of this map: it has its own secondary locations and general treasuries for which you will have to compete. ГО (General Object) is absent, but resting after an encounter is difficult: firstly, there is plenty to do on the main base and secondary locations; secondly, going to your opponent requires passing through treasuries, where there is a high probability of being blocked. However, meeting on the second week is almost inevitable; you need to rush with consideration for your opponent.
Perhaps you have an idea for a new tournament or have created a new map that you would like to test. Or maybe you want to try out some new rules in tournaments but don't know where to start.
Post your ideas here for discussion; it is quite possible that they will appeal to players.
Here’s something to get us started: a fresh map :)
rmg.txt Recommended size: L+U.
This map has a fairly high probability (>90%) of maintaining balance regarding paths. As a rule, red and blue each have two paths leading to secondary locations. The guards protecting them are weak: 3000. The contents are similar to zones with cities on 2sm4d(3). Each zone contains a lumber mill and a quarry.
Treasuries are level 7-10, the guards at the entrances are 6000, and the contents are similar to treasuries on 2sm4d(3).
Mines: 7-mercury, 8-sulfur, 9-crystals, 10-gems.
Super treasuries are levels 11 and 12, the guards are 10000, and the density of the 10000-15000 range is increased; therefore, there is a higher chance that Dragon Utopia and Pandor units in the 10-15K range will be generated more frequently in these zones. There is one gold mine in each.
A feature of this map: it has its own secondary locations and general treasuries for which you will have to compete. ГО (General Object) is absent, but resting after an encounter is difficult: firstly, there is plenty to do on the main base and secondary locations; secondly, going to your opponent requires passing through treasuries, where there is a high probability of being blocked. However, meeting on the second week is almost inevitable; you need to rush with consideration for your opponent.
Воздам сторицей!

