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First, something needs to be done about the intermediate locations between opponents in Fresh. You can easily run out of resources after traversing 4 zones. In short, the current template forces you to focus on grinding rather than searching for opponents.
The thing is, the opponent is almost certainly heading your way, and these 4 zones are quickly consumed from both sides. (One of your secondary locations and the opponent's location will always be a dead end, while the other secondary location continues the path and connects to the opponent through the tertiary locations). . If anyone has already tried Fresh, please answer: is there enough space on the main and secondary locations to level up and move to the tertiary location in the second week?
Added after 56 minutes Wicc
And yes, large, dead-end tertiary locations are a reason to retreat into them and build up your forces, which prolongs the game and increases the downtime without increasing the meaningful part of the gameplay.
Taking an object in the central tertiary location is more advantageous than in a corner one. For example, if you take the maximum-level creature in a corner, you get 4 angels. But if you take the maximum-level creature in the center, you get 4 angels and deprive your opponent of the opportunity to get them. Double the benefit! :p