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In reply to Сатир
13 years ago
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Satyr
:D The same situation with the stickers. It's exactly the same.
The situations are different, but you are both wrong. You understood what you were signing up for. And if you can't read what's written, that's your problem!:smile10:
In reply to =Stinger=
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13 years ago
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=Stinger=
In my humble opinion, this is not quite the right understanding of a mirror match.
I haven't played a single game on it yet where the development was identical to my opponent's. The point of a mirror match is not to try to play in a predictable way, but rather to confuse your opponent. And from a purely gameplay perspective, it's in a mirror match that you can truly realize your vision of the map and have fun. So, you shouldn't be looking at your opponent; instead, you should do what will give you an advantage when you meet.

I didn't say anything about having identical development with the opponent, or maybe I didn't convey my thought clearly. What I mean is that there's an understanding of what the map contains (both yours and your opponent's), and a constant comparison of what you have and what your opponent has achieved. There's a constant awareness of where your opponent is, whether they are behind or ahead of your development – and this prevents you from enjoying the game. This is why the standard strategy is unpopular and why so few people sign up for the mirror match tournament. For this reason, it's advisable to play mirror matches closer to the final stage of the tournament. The same applies to panic and balance strategies, but for a different reason: their lack of depth and uninteresting gameplay. It's not very interesting to accumulate stacks of levels 1-4 in order to break through to the center in the early stages of week 3. There are exceptions, and I don't claim to have a complete assessment of these strategies, but that's my opinion.
In reply to Alone
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13 years ago
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Yes, I probably wouldn't play a mirror match for fun, as it requires maximum concentration and effort, but in a tournament or for money, it's hard to come up with a better scenario.
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13 years ago
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I always played Mirror matches with a special mindset, not wanting to be worse than the opponent. Perhaps this is what puts off some players, who can always blame the draw or fear that they have no chance of winning against a stronger player in an even match-up.

The problem with Mirror matches, in my opinion, initially stemmed from their improper presentation alongside the new Griffin Conservatory / Dragon Fly Hive... well, the generation difficulty also played a role. I hope @Baratorch will fix this misunderstanding someday and implement them for SOD.

But overall, Mirror matches are really cool. :cool:
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13 years ago
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And I like the idea of new Griffin Conservatories and Dragon Fly Hives, except for the nonsense with converting units for money. I wonder, is it possible to make hero appearances in the tavern predetermined and synchronize them among players for completely identical setups?
In reply to Ihtiandr
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13 years ago
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Ihtiandr
And I like the idea of new Griffin Conservatories and Dragon Fly Hives
The idea may be good, but it was presented as: "people will play mirror matches anyway, so they'll swallow new Griffin Conservatories/Dragon Fly Hives"
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13 years ago
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I think the main problem was the difficulty of generation. Now it has been solved, and I think a tournament on WT for SoD would generate considerable interest.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
The idea may be good, but it was presented as: "people will definitely play mirror matches anyway, so they'll swallow new Griffins Conservatory/Dragon Fly Hives"
Yeah, but it turned out the opposite—even without the new Griffins Conservatory/Dragon Fly Hives, no one's really playing it
In reply to Ihtiandr
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13 years ago
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Ihtiandr
The main problem, I think, was the difficulty of generation. That's already been resolved now, so I think a little tournament on WT under SoD would generate considerable interest.

Well, with the new Griffin Conservatories/Dragon Fly Hives it definitely won't generate interest, let alone on WT under SoD... with regular Griffin Conservatories/Dragon Fly Hives, I think it should attract a good number of players
In reply to Ihtiandr
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13 years ago
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Ihtiandr
As for me, I like the idea with new Griffin Conservatories and Dragon Fly Hives, apart from the nonsense of converting units for money.
We have already tried it without conversion; the Griffin Conservatories/Dragon Fly Hives immediately stop mattering, since you can't assemble a strike stack from them. As a result, the balance decreases, and double-build and external dwellings provide a strong, and, most importantly, quite difficult-to-counter advantage.

Therefore, after some time, the idea of conversion for money emerged. At the same time, it sets a barrier against double-builds, because there isn't enough money to rebuild/buy out two castles, plus the conversion.

Added 10 minutes later
Dirty_Player
The idea may be good, but it was presented as: "the people will play mirror matches anyway, so they'll swallow the new Griffin Conservatories/Dragon Fly Hives"
You're whining just like Nagan. What difference does it make what happened 3 years ago? I think hardly anyone remembers those arguments now, and there were barely any arguments anyway, just some grumbling, you're the only one still bringing it up.

When any new feature that changes gameplay is introduced, there's so much squealing that you lose the desire to deal with it. And the ones who squeal the most are precisely the regulars of topics like "New stuff in WT." Specifically — you, LeBron, Sticky, Samurai, maybe I forgot someone else.

This is one of the reasons it's convenient to introduce new features as a whole package. Like it was with Anarchy, 3 new features at once: a new template + all-random + mayhem. Similarly with Diamond: a new template + a new time limit + minor stuff like linking ink rules to rating.
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13 years ago
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well, compared to over 9000 players in Mirror, 4-5 dissenting voices are really insignificant. you shouldn't pay attention to us.
In reply to Wicc
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13 years ago
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Wicc
We already tried it without conversion — the Griffin Conservatories / Dragon Fly Hives immediately stop rolling, since you can't assemble a punch stack from them. As a result, balance decreases; double-build and external dwellings provide a strong, and, most importantly, a very difficult-to-counter advantage.

Therefore, after some time the idea of conversion for money came up. At the same time, this puts a barrier against double-builds, because there isn't enough money for rebuilding/purchasing two Castles and also for conversion.

Also, by the way, another plus of conversion is a slightly different lineup of folders. At least three people add to this not-so-diverse list. And as for Tamik, it's not clear how to kill her if she's given time:)
In reply to Javdet
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13 years ago
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Javdet
By the way, another advantage of the conversion is a slightly different set of folders. At least three more heroes complement this not very diverse list. And Tamika, it's unclear how to defeat her if you give her time.
Well, it seems like only Turis.

Or are you referring to Klancy? Well, he's not a very good hero. And Tamika is okay for other castles, but you still need Gosh to start with Necropolis.

Fafner, Rashka, Synka, and Yog are weak even with new skills, although I remember someone trying to make Yog work.

It's funny that Brogh becomes weaker with new skills, because spamming ducks is a boring task; Thazar looks more promising.

And Moner, of course, is a mega-hero. Flax generally improves with new skills.
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13 years ago
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I recently played with Klansi – a great guy. I didn't expect that 16 horses could tear apart a Utopia so easily.
Of course, Tamiku and Gosha can't be compared at the start, but if you get a chance to acquire Tamiku, you simply have to switch to her.
In reply to Wicc
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13 years ago
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Wicc
This is also why it’s convenient to introduce new features in a package. Like with Anarchy: three new things at once – a new template + allrandom + chaos. The same with Diamond: a new template + a new time limit + minor tweaks like linking the rules of черк to the rating.
But that's completely wrong. On the contrary, new ideas should be introduced one by one so as not to scare away the target audience. It would have been wiser to first introduce the TE-lite version, then the "underSOD" mirror match, and only then gradually add extras. But here, people just couldn't handle it.

What do you think would happen if you ran Chaos on full-WOG and Diamond on HotA – the new version with the new tenth Castle? Where would the participants send you?

Added 25 minutes later
And in general, judging by the table of the group stage of the mirror tournament

the problem isn't related to the reasons described above. It can be seen that the SOD players, for whom this was something new, played almost all their games, while the VT players refused to play at all (although maybe the table simply hasn’t been updated). Apparently, the reason is that strong players are very afraid of losing in a mirror match because their ego will suffer, and they clearly won't be able to attribute the defeat to the map layout.

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