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:D The same situation with the stickers. It's exactly the same.
New here? I'm Roha — want a quick tour?
:D The same situation with the stickers. It's exactly the same.
In my humble opinion, this is not quite the right understanding of a mirror match.
I haven't played a single game on it yet where the development was identical to my opponent's. The point of a mirror match is not to try to play in a predictable way, but rather to confuse your opponent. And from a purely gameplay perspective, it's in a mirror match that you can truly realize your vision of the map and have fun. So, you shouldn't be looking at your opponent; instead, you should do what will give you an advantage when you meet.
And I like the idea of new Griffin Conservatories and Dragon Fly Hives
The idea may be good, but it was presented as: "people will definitely play mirror matches anyway, so they'll swallow new Griffins Conservatory/Dragon Fly Hives"
The main problem, I think, was the difficulty of generation. That's already been resolved now, so I think a little tournament on WT under SoD would generate considerable interest.
As for me, I like the idea with new Griffin Conservatories and Dragon Fly Hives, apart from the nonsense of converting units for money.
The idea may be good, but it was presented as: "the people will play mirror matches anyway, so they'll swallow the new Griffin Conservatories/Dragon Fly Hives"
We already tried it without conversion — the Griffin Conservatories / Dragon Fly Hives immediately stop rolling, since you can't assemble a punch stack from them. As a result, balance decreases; double-build and external dwellings provide a strong, and, most importantly, a very difficult-to-counter advantage.
Therefore, after some time the idea of conversion for money came up. At the same time, this puts a barrier against double-builds, because there isn't enough money for rebuilding/purchasing two Castles and also for conversion.
By the way, another advantage of the conversion is a slightly different set of folders. At least three more heroes complement this not very diverse list. And Tamika, it's unclear how to defeat her if you give her time.
This is also why it’s convenient to introduce new features in a package. Like with Anarchy: three new things at once – a new template + allrandom + chaos. The same with Diamond: a new template + a new time limit + minor tweaks like linking the rules of черк to the rating.