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Posts from Damage calculator.

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It is impossible to simulate a situation where master wizards cast buffs on themselves and there is not enough Fire Shield.
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And you also can’t calculate how many days the food in the refrigerator will last:peka:
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Good topics, friendly atmosphere, damage calculator – and enough with the nonsense! – let’s get some abacuses and calculate who will deal how much damage in response! Don’t be ridiculous – this is a game; you don’t need to “beat” it; you need to play it.
In reply to Albert@s
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Albert@s
Good topics – neighbors – damage calculator – and enough with the nonsense! – let's equip ourselves with more abacuses and calculate who will deal how much damage in response! Don't be silly – this is a game – you don't need to "beat" it – you need to play it.

+1. I estimate the damage intuitively.
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I think the person is doing a good job. Some people estimate, some calculate, and some will use a program. In the end, few people actually pay attention to the damage. And, in my opinion, it's not bad to not just estimate but actually calculate in a couple of seconds how many of your units will kill the Minotaurs in the best and worst-case scenarios, not counting the attack and defense in your head, but rather looking it up in the physical damage table. And so on.
ICQ 653223455
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Thank you for the program; it makes dealing with the consulate much easier!
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In the battle settings, you can enable the "All Statistics" option. The result is almost the same.
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The trick is to calculate the damage before the battle, rather than clutching your head in Dragon Utopia because there's no one left to deal damage xD

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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Is it possible to create a walkthrough for version 3.5, or is it not possible? Version 4.0 won't install.
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Sorry, I kind of forgot about this topic. I tried to downgrade to version 3.5, but it didn't work out at first; there were some issues, and I gave up. I'll try to look into it again when I have time.

Also, thanks to a good guy from the sk2tv chat, support for HP art will be added in the coming days (including collection calculation), which is sometimes needed. Open source rules!
In reply to nappy
A group of fans from a polish heroes community found a following bug:
Terrain: neutral to both units
Attacker:
Hero: 0 attack, 0 defence
Army: 3 ancient behemoths under curse spell
Defender:
Hero: 0 attack, 17 defence
Army: 1 marksman

According to formula: 139 damage. Marksman has 20 defence overall. Ancient behemoths reduce marksman's defence by 80% hence marksman's defence equals 4. Using the formula of damage dealt, behemoths should deal 139 damage.

According to calculator: 139 damage

Reality: 144 damage (as if behemoths had 1 more attack or marksman had 1 less defence)

Solution: although it is stated that ancient behemoths reduce defence by 80%, in reality it is ~80,00000119% because of binary representation of number 80 in memory. Hence marksmen's defence: (100%-80,0000019%)*20 ~= 3.99999962. The value is rounded down and interpreted as 3. So ancient behemoths deal 144 damage points to marksman with overall 3 defence.

Similar kind of bug doesn't apply to golems' resistance to magic.
Similar kind of bug doesn't apply to nixes' ability of decreasing enemy's attack.
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Please provide the link.
ICQ 31-34-85-264
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https://yadi.sk/d/yRZ0Rgcd3Q3RWZ

Here you can find a damage calculator and a guard strength calculator.
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Is this thread still active? I can add creatures from *Heroes of Might and Magic*, as I have access to the source code.
discord: Nodl#5086
In reply to Nodl
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Nodl
Is the thread still active? I can add creatures from Heroes of Might and Magic, as I have the source code.

That would be great!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger

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