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In reply to Captain
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Captain
Shut your mouth.
I think everyone saw how you were cheating, right? Like, instead of Great Alex,
Peterius showed everyone in the video.
I, having experience with offline tournaments since the league days, still couldn't open the map and do checks as quickly as you showed us.
So, it's better if you stay silent, or I'll initiate a ban for you here; you know me.

I'll figure out what to do without such a great organizer like you!
And everything else once again proves that you're a noob, since you couldn't even learn how to cheat properly :D
In reply to KobRa_RR
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Dirty_Player
The tournament on balanced mirror maps somehow stalled.
For me, 10 players signing up was a shock. Of course, you can blame everything on the version, but if there was an option for mirror matches on SoD, there's no doubt they would be playing there too. And then, with the lack of interest from the participants, the organizer's interest also disappeared, which doesn't excuse them in any way.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
For me, the fact that only 10 people signed up was a shock. Of course, you can blame everything on the version, but if there was an option for a mirror match on SoD, there's no doubt that people would have played there too. And when there was no interest from the participants, the organizer's interest also disappeared, which doesn't excuse him in any way.

well, those who were interested in the tournament played... and, by the way, the tournament came to its logical conclusion = I won... but, as usual, I didn't write a report... but I think Sevansian will confirm)))
"РЫЦАРЬ АПОКАЛИПСИСА"

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GoD

What we see in the second round: both Stiki and Alone simply withdraw because of the template.

So, what's the conclusion?

Lol, Stiki withdraws because he is Stiki. I remember once he withdrew from a tournament because morale kicked in somewhere and he lost. Back then he was even quitting SoD :D Here he lost with Galtran, hydras, and same-turn weave against Tower. Of course the template is to blame.

Panic is tolerable; the main thing is to avoid the disgrace of a jebusni.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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what's better - an external dwelling of Vivi or 2 external dwellings of mages, an external dwelling of genies and a Griffin Conservatory? of course Vivi is cooler, Satyr won't let me lie. but only one breakable direction out of 3 helps decide where to go. you don't even have to think, easy win.
I quit because if Derty wants to please everyone, he'll have to play coin flips a couple more times. and yes, let the strongest win!
usually experimental setups are tried in fun Tournaments, and then if successful, introduced into more serious ones. but Derty should know better how to revive interest in FB
In reply to StickyFingaz
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StickyFingaz
what's better - an external dwelling of Vivi or 2 external dwellings of mages, an external dwelling of genies and a Griffin Conservatory? Of course Vivi are cooler, the Satyr won't lie. But only one breakable direction out of 3 helps decide where to go. Don't even need to think, easy win.
I withdrew because if Derty wants to please everyone, he'll have to play coin flips a couple more times. And yes, let the strongest win!
Usually experimental setups are tried out in fun tournaments, and then if successful, introduced into more serious ones. But Derty knows better how to revive interest in FB

Were you accepted with angels or with genies? Or with full trash where the strongest stack is 24 mages? Of course it's easiest to justify your weak play by the crappiness of the template (which is indeed crappy, but it's not to blame for your throw) and withdraw from the tournament accusing the organizer of a stupid ruleset. Nice one :smile02:
Не бійся коли ти один, бійся коли ти нуль.

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In reply to Сатир
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Satyr
Lol, Stiki withdraws because he is Stiki. I remember once he withdrew from a tournament because morale went wrong somewhere and he lost. Back then he was even quitting SoD :D Here he lost with Galtran, hydras, and a weave niche against Tower. Ofc the template is to blame.

We endure Panic; the main thing is to avoid an atrocity in the form of Jebusni.
Now Stiki will say that he doesn't even intend to listen to the opinion of some Satyr—I've already heard that :D
Зима 2011-12.
In reply to Сатир
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Were you matched with angels or djinn?
no, but I was saying that the matchup was one-sided. And even with that, I lost. I didn't want a quick match when I don't have mass magic, but the draft didn't give me a choice.
Now Sticky will say that he won't even listen to the opinion of some Satyr - I've heard that before.
Well, I will listen to his opinion, he's not a noob, unlike you.

Added after 11 minutes
although, okay, I was wrong. I take back my words.
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Satyr
Were you matched with angels or genies? Or with a complete mess where the strongest build consists of 24 mages? Of course, it's easiest to justify your weak game by blaming the poor template (which is indeed poor, but it's not to blame for your loss) and drop out of the tournament, accusing the organizers of a stupid regulation. Well done :smile02:
And dropping out of the tournament, blaming the time limit, is so cool!
Well done. It's not up to you to criticize!

Added after 14 minutes
Juristis
People can't withstand the stress test and panic) I can imagine what will happen if the balance is changed for the next round)
It's better to have 8x8, so that newbies like me will freak out).
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Javdet
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Javdet
The fact that only 10 people signed up was a shock to me. Of course, you can blame the version for everything, but if there was an option for mirror matches in the SoD, they would definitely be played there. And then, due to the lack of interest from the participants, the organizer also lost interest, which doesn't excuse him at all.

Playing a mirror match is pure mathematics. You don't get any enjoyment, constantly looking at where your opponent is and how many units I have now compared to him. But in Heroes, people play not only to win but also to enjoy the process, even if they lose. Where is the enjoyment if you are constantly worried about things like the date, the number of views, the number of castles, etc.? Moreover, in a mirror match, it immediately becomes clear how each player implements their strategy, and few people want this real comparison (without taking into account race, terrain, the presence of external factors, etc.), because they came to relax. When this constant comparison is happening in your mind, there is no room for excitement. What's the point of playing if it's the same in real life: you're counting at work, at school, solving everyday problems. You sit down to play Heroes in the evening or on weekends, and it's the same thing – where is the relaxation?:D
Therefore, mirror matches (and templates like Panic, Balance) are not very attractive in a PURELY GAMEPLAY sense FOR ENJOYMENT; it may be appropriate to use them in the later stages of tournaments.
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I confirm, Zhendos won.
I had a strange experience with the game on the mirror match – I enjoyed playing in the group and won, but the final was stressful; constantly checking my stats and my opponent's, and the constant tension in equal conditions completely turned me off. As soon as you start to fall behind, the whole game becomes a burden. Maybe it's just a peculiarity of my perception, but that's how it happened with me.
In reply to KobRa_RR
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KobRa_RR

So, here's the breakdown: balanced maps: MirrowMap, 8mm6(a), 6lm10(a), Anarchy (in my opinion, as I haven't played it much), 8xm12 (with a 200% starting bonus, but to a lesser extent).
Unbalanced maps: #1 - см-ка, #2 - Punic, #3 - Mininosta, #4 - "balance".
#5 - Jebus (to the least extent).

см-ка - yes, it's also at the top of the list of unbalanced maps, but at least there's a chance for a comeback if things go badly.
8mm6a - this map is 50/50; either you're lucky, or your opponent is, and the game becomes one-sided. The most common example is one player having a terrible road network or simply nothing, while the other starts developing stats of 20 and control by the beginning of the 3rd week. The map isn't fully revealed yet, and theoretically, there's still something good for you somewhere, but in reality, it just turns into a slow and depressing game of catching up, which in 9 out of 10 cases still ends in your defeat, but takes 2.5 times longer than Punic. I've formed a pretty clear impression of this pattern. In Warlords, I remember playing it a lot at one time - I would have 3 games in a row where I felt completely hopeless. :smile32:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Alone
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Alone
Playing on a mirror map is pure mathematics. You don't get any enjoyment; you're constantly looking around to see where your opponent is and how many units you and they have. But people play Heroes not only to win but also to enjoy the process, even if they lose. Where's the enjoyment if you're constantly worried about the date, the number of creatures, the number of castles, etc.? Besides, on a mirror map, you immediately see how each player implements their strategy, but few people want this real comparison (without considering race, terrain, the presence of external factors, etc.), because they came to relax. When this constant comparison is happening in your mind, you're no longer in the mood for excitement. What's the point of playing if it's the same as in real life: you're counting at work, at school, you're counting when solving various everyday problems. You sit down to play Heroes in the evening or on weekends, and it's the same thing – where's the relaxation?:D
Therefore, a mirror map (and templates like Panic, Balance) are not very appealing in a PURELY GAMEPLAY sense FOR ENJOYMENT; it may be useful to use them in the later stages of tournaments.

In my humble opinion, this is not quite the right view of a mirror map.
I haven't played a single game on it yet where the development was the same as my opponent's. The point of a mirror map is not to try to play in a template way, but rather to confuse your opponent. And in a purely gameplay sense, for enjoyment, you can implement your vision of the map on a mirror map. So, you don't need to look at your opponent; you need to do what will give you an advantage when you meet.
In reply to =Stinger=
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=Stinger=
In my humble opinion, this is not quite the right approach to mirror matches.
I haven't played a single game where the development was identical to my opponent's. The point of a mirror match is not to try to play in a predictable way, but rather to confuse your opponent. And in terms of pure gameplay and enjoyment, a mirror match is the perfect opportunity to implement your vision of the map. So, you shouldn't focus on what your opponent is doing, but rather on what will give you an advantage when you meet.
+1

I've played a lot of mirror matches, won one tournament, and reached the semi-finals in another. There hasn't been a single time when the development was identical. In many games, the development diverged from day one.

Examples:

1) Tavern vs Tavern, vs Dirty - I focus on building two Inferno outposts, and don't build up my main town at all. Dirty focuses on upgrading Titans.

2) Inferno vs Inferno, vs Indra, mirror Jeb - I prepare for an early rush with a 121-speed hero and a main hero with 4 speed skills. Indra develops a tanky hero and clears his starting area.

3) Flax vs Flax, vs Samurai, mirror Jeb - I go for birds in the fortress and an early (starting from day 117) attack on the opponent's castle/hive, Samurai focuses on economy, upgrading his main town, and building Psionic units in the castle.

4) Inferno vs Inferno, vs Markon - I develop a fast hero, control 2/3 of the map, but gradually, build a secondary town into a Castle with Angels and a garrison. Markon develops a combat hero, builds up his main town more, and clears his starting area and treasure more thoroughly.

5) Inferno vs Inferno, vs Kobra - I start developing Demonology from day 114, which allows me to gather demons faster, so I can clear both my starting area and the symmetrical Inferno treasure area. Kobra prepares for a rush.

6) Inferno vs Inferno, vs FireToSky - I rush my secondary town early, upgrade dogs with a garrison, and early (121-123) attack the opponent's castle with a transition to a rush. Fire, on the other hand, focuses on upgrading demons, leaving the castle for the end of the second week.

That's what makes mirror matches so interesting: in most games, there isn't one predetermined path to development. You have to choose, and the result of the game depends even more on this choice than on the quality of the execution.

And I won't even mention that you can play mirror matches with different factions, which adds a lot of variety to the possible outcomes. Although it does unbalance the game, of course.

Added 48 minutes ago
Alone
Playing a mirror match is pure mathematics. You don't get any enjoyment, constantly looking at where your opponent is and how many units you have compared to him. But people play Heroes not only to win, but also to enjoy the process, even if they lose. But where is the enjoyment if you are constantly worried about - what day it is, how many creatures you have, how many towns you have, etc.? Moreover, in a mirror match, it's immediately clear who is implementing their strategy better - and few people want this real comparison (without taking into account the faction, terrain, presence of artifacts, etc.), because they came to relax. When this constant comparison is going on in your mind, you're not focused on the excitement. What's the point of playing if it's the same in real life: you're counting at work, at school, you're counting when solving various everyday problems. You sit down to play Heroes in the evening or on the weekend - and it's the same thing - where is the relaxation?:D
Therefore, mirror matches (and such strategies as panic, balance) are not very attractive in terms of pure gameplay for enjoyment - they are best used in the later stages of tournaments.
Nevertheless, I will partially agree with this. I've noticed that it's quite difficult to play a mirror match for fun, as you have to think and concentrate much more than with ordinary strategies. And sometimes you just want to build up a strong army and leisurely implement your plan. And if you lose, you can blame it (at least for yourself) on the map layout.

Therefore, I see mirror matches more as a strategy for serious games, for a clash of ambitions, for identifying the strongest player in a small number of games.

And if you just want to have some fun, then SoD-Panic is quite suitable, it's hard to argue with that.
In reply to aka.Ward3n
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aka.Ward3n
It's so cool to withdraw from a tournament, blaming the time limit!
Well done. You're definitely not the one to criticize!

:D The same situation as with the stick-based game. It's exactly the same.
Не бійся коли ти один, бійся коли ти нуль.

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