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Posts from Heroes 5 – “A masterpiece or an unfinished product?”

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What steps should the developers take regarding Heroes 5?
65 voters
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Make minor improvements and release it by the end of March
15.4% 10 votes
Refine bug fixes more carefully and postpone the release date.
29.2% 19 votes
Careful refinement, postponement of release, another test, further refinement, release
55.4% 36 votes
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20 years ago
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2-3 expansions...
and THEN what?
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20 years ago
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Hehe :) Well, that's pretty simple! Then HoMM6! :) But this probably won't be very fun :( :( :(
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20 years ago
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Exactly!!! It would be better to release it later, but make it high quality!
Otherwise, it will be some kind of parody!
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20 years ago
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Well, as far as other games go, Ubisoft hasn't really released any parodies... But this is such a project! They must have calculated everything, and they didn't release the beta and demo for nothing – they were observing what the players wanted and what they didn't! IMHO, it's all about extracting money from the players again :(
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20 years ago
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Played a bit more...

Amazing game. I've never seen such balance before. And it's so interesting and well-thought-out that, honestly, for a first version (and this is 1.0), it's just superb! Playing as Inferno, I thought that only Mountains were cooler than Inferno – what about the hellish succubi, the gating... Playing as Castle, I realized that Castle is the strongest faction in the game, even more powerful than Inferno. And so it is – for EACH faction. Absolutely. I really liked that. I mostly play as Academy; I really like the look of the Castle – it's beautiful. The monsters are also great – they are original and convey that... image, or something, that the name of the mythical character represents much better. I especially liked the Djinn and its upgrade – in terms of appearance, it's definitely a Djinn. For some reason, the mages are drawn to wearing turbans. I like it. The mages are very strong and have a lot of mana. Real powerhouses! I haven't really used Golems, except very rarely for finishing off enemies. Gremlins (impressive with their cannon firing animation – and how they throw the cannonball... =) ) are used very often because they are archers. Gargoyles are pure cannon fodder, like the horned overseers from Inferno, the squires from the Human Castle. Rakshasas are very useful. By the way, besides being a completely devastating unit, Rakshasas also have a good appearance. In terms of tactics and appearance, they are IMHO the best. They are used a lot (especially Rakshasa Rajah ;))
As for Colossi and Titans, I wasn't very impressed with the number of hit points the Titan has – only 190, but I liked the mocking attack "kicking in the jaw," it's pleasing to the eye. In terms of tactics, Castle is excellent, just like all the others.
Everything I've written here applies to those who are not yet familiar with the "Academy" Castle in the fifth game. I'm not "discovering America," I'm just sharing my impressions of one of the Castles, right after finishing a game. Please don't criticize me if I wrote something stupid – these are really my first impressions after playing. I finally waited for it =)

By the way, of course, there are no random maps, and there is no map editor either. Although, in the absolute release, they might add it ;)
In reply to Firelord
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20 years ago
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Firelord
it's the same old story – they're just trying to milk money from the players :(
well, it's the usual. but what are they trying to achieve?
In reply to Firelord
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20 years ago
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Firelord
:) And then an expansion with a new campaign, maps, and new features! What prevents Nival from taking HoMM5 down the path of other games!? Why is Ubi experimenting!? :(
And then, just like in a blitzkrieg, there are countless meaningless expansions. They don't bring anything new to the game. It's all as usual, very "Russian-style."
In reply to Katrine
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20 years ago
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Greed will ruin these guys:rolleyes: :mad:
20 years ago
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I keep reading and reading... One phrase keeps popping into my head: "More positivity!"
Why are you all so gloomy :) Go read Imp's post — he says everything is great. Regarding the part about "as usual, a bunch of add-ons, money grabbing" — it's obvious that developers will want money; who would kill the goose that lays the golden eggs? But why on earth do you assume the add-ons will be stupid and pointless? It's foolish to claim that based on other games that have nothing to do with Heroes. As for there being few maps — a map-making community has long since formed around Heroes. So there will be plenty of maps for everyone. And searching for good maps online isn't even necessary — you can just buy some Igromania (for example); right now the disc that comes with it is full of maps for 3 and 4, and when Heroes 5 is released, there will be maps for them too.
Don't worry be happy. ;)
In reply to Rey
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20 years ago
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I feel bad spending money on Igromania. But I downloaded the best maps for the 4th game from GU for 2005 – I was appalled. And what kind of community is this? A truly good map appears very rarely. Regarding the claims: It's just as foolish to claim the opposite. Nival is not the author of the series. But its policy regarding add-ons is well known, and Fabrice said something similar... An add-on should be like Lod for Diablo 2 or TFT for Warcraft; then it would be an add-on. But a bonus in the form of new maps is not an add-on; it's a slap in the face. Do you really think that people will line up to download Nival's patches? Quite the opposite, I think. I have no positive feelings left after the beta (I didn't play the demo, though).
In reply to Katrine
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20 years ago
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Here's what LaBoule writes about the maps:
There are only 9 single-player maps!!!!
This has its advantages: not just anyone who fancies themselves a mapmaker will be churning out maps. By the way, among the mapmakers at Nival (who worked on the maps for Heroes V), there were about 5 people from Hugo's team - that's who we're expecting masterpieces from!


And regarding the size - *too big for you* is simply not an issue.
Here's what else is known about the release version:
In the Russian version, which is currently being shown at the Expo Center, the descriptions go beyond the borders, so some of the letters are simply not visible.
-The Russian font looks much worse, in my opinion, than the English one.
-I didn't find any changes from version 0.9.

-And the division by zero bug is still there...
-And the horse hasn't been fixed so that it stands up on its hind legs correctly.
-And there's no puppet.
-The "screeching sound" when hovering the cursor over buildings, objects, etc., and when a tooltip appears, is really grating on the ears.
A masterpiece, indeed.
In reply to ДАК
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20 years ago
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DAK
In the Russian version, which is currently being showcased at the Expo Centre, the descriptions extend beyond the frames, so some letters are simply not visible.
-The Russian font looks much worse, in my opinion, than the English one.
-I didn't find any changes compared to version 0.9.

I've seen this somewhere before... It's called AVTOVAZ. They make a lot of promises, but when you look at the final product, even valerian won't help;)
20 years ago
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Having played version 1.0, I didn't find any particular bugs or glitches; there are some complaints regarding the interface that have remained since the demo, but overall, it is immediately obvious that these are HEROES, and from the first few minutes, it's clear that people will play this game. As for the balance that everyone talks about so much, it's difficult to say whether it exists or not yet. If you want perfect balance—play StarCraft and Warcraft; in Heroes, neither in the first, nor second, nor third, nor fourth, there WAS NO balance! If the third part is considered the pinnacle of the series' development, and remembering how Tournaments for this game were held, hardly anyone would recall a serious tournament featuring, for example, fortress or stronghold. And that's fine; people loved Heroes III, played it, and continue to play it to this day, despite the lack of balance. It's all about the indescribable atmosphere of the game. In my opinion, part 5 has every chance to repeat the path of the third one.
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20 years ago
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Hmm... 9 single-player maps, that's pretty cool, I guess...
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20 years ago
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I'm writing this message not to those who are unhappy with the heroes, but to those who make petty criticisms, like "when was the graphics cartoonish?" and so on. I really don't understand why everyone is so fixated on the nightstand!!! Personally, I liked the nightstand!!! The Dark Knights are also nothing special!!! The Angel is generally lovely (before Heroes, I always thought that an angel was a woman ;) )!!! The Phoenix is also nothing special (even though it has dragon wings, it perfectly embodies the idea of the world of 5 heroes)!!! And what surprises me most is why no one has even mentioned the magnificent models of the Paladins, Infantry, and Griffins (remember Heroes 4, where they were distorted and sent to nature!), and how well the units of Inferno and Dungeon are drawn!), yes, and so what if the Elves are buff, the developers present them that way, even though I myself imagined them differently, but still, if you were making Heroes 5, the Nival fans would be complaining that the Elves are buff!!! Everyone has their own vision of the world!!! What really upset me was the models of the Monks and Sword Golems!!! Sorry for speaking in this tone, but I'm tired of everyone thinking they're smarter than the developers!!! How would you make Heroes 5 yourselves!!! This forum is for FANS!!!, not for critics!!! and I'm already ************************ a, *******************************************************! KEEP YOUR HANDS OFF HEROES!!!!!! Once again, I apologize

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