Skip to content

Posts from Round table Auto-translated

5.0 (2 ratings)
User Avatar
#3342
Auto-translated
I agree with firing both of them. If you don't want to fight while handcuffed, then die of old age.
#3343
Auto-translated
By the way, in the end, that's exactly what will happen in the game if you just keep waiting. In battle, a round counter ticks for all creatures (just like for clones), but by default, it's set to the highest possible value for regular creatures. Therefore, on round 2^32, all creatures on the battlefield (that were there from the beginning of the battle) will die.
In reply to Sav
#3344
Auto-translated
Sav
By the way, in the end, that’s exactly what will happen in the game if you just keep waiting. In battle, a round counter ticks down for all creatures (like for clones), but by default, it’s set to the highest possible value for regular creatures. Therefore, on the 2^32 round, all creatures on the battlefield (that have been there since the beginning of the battle) will die.

Well, that’s fine, and it doesn’t take long to wait. If it takes one second per round, it’s only 136 years :D
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to JustObserver
User Avatar
#3345
Auto-translated
JustObserver
I agree that both should be dismissed. If you don't want to fight while restrained, then die of old age.
And, by the way, the defending player should be the one to dismiss – they are defending and staying in the corner; the attacking player should bear the responsibility.
In reply to kalababa
User Avatar
#3346
Auto-translated
kalababa
And by the way, shouldn't the defending side be the one to dismiss units? They are defending and staying in a corner; the attacking side should bear the blame.
Dismissing units simulates death from old age. Common sense suggests that if you play fairly, both armies will die, whether they are in a corner or not. There is no one to blame here; you got stuck in an endless battle – welcome to the best world.
In reply to JustObserver
User Avatar
#3347
Auto-translated
JustObserver
Dismissal simulates death from old age. Cap suggests that both armies will die from it if you play fairly, whether they are in the corner or not. There is no one to blame here; if you get stuck in an endless battle, welcome to the best world.
But someone will still die first:rolleyes:
451-224-720
#3348
Auto-translated
It would be great to have a button for a DRAW in battles. I wonder if it's feasible. Or perhaps implement a mechanic similar to battles where summoned elementals remain, and both heroes end up in the tavern.
In reply to rebellious
User Avatar
#3349
Auto-translated
rebellious
It would be great to have a button for a DRAW battle. I wonder if it's feasible. Or maybe something like the mechanism in a regular battle, where summoned elementals remain, and both heroes end up in the tavern.
:smile01: :D :D and then a button that says "not ready to attack" (making it impossible to attack the hero):smile34:
In reply to rebellious
User Avatar
#3350
Auto-translated
rebellious
It would be great to have a button for a DRAW battle. I wonder if it's feasible. Or maybe something like the mechanism in a regular battle, where summoned elementals remain, and both heroes end up in the tavern.

finally, a useful suggestion :)
both heroes end up in the tavern with their troops, and no one pays anyone.
In reply to KobRa_RR
User Avatar
#3351
Auto-translated
KobRa_RR
finally, a sensible suggestion :)
both heroes end up in a tavern with their troops, and no one pays anyone.
But both must agree to a draw. Or maybe even negotiate for a draw :D
User Avatar
#3352
Auto-translated
The situation where both players are stalled and not attacking is similar to the situation with the snake and the dwarves. In one case, the player cannot attack due to the dwarves' low speed, and in the other, he is hindered by the unwillingness to expose himself to attack. In short, it's the attacker's problem; if he wants to attack, let him; if not, let him retreat. The defender stood there and didn't touch anyone.
And there's no need to create more buttons.

At most, what needs to be done is to provide a general definition of a stalemate situation in the rules. For example: a stalemate situation is considered to be a situation where, for 5 (the number needs to be discussed) consecutive rounds, neither side receives any damage.
Воздам сторицей!
In reply to Roger DAltavilla
#3353
Auto-translated
Roger DAltavilla
The situation where both players are locked in and not attacking is similar to the situation with the snake and the dwarves. In one case, the player cannot attack due to the dwarves' low speed, and in the other, he is prevented by the unwillingness to expose himself to attack. In short, it's the attacker's problem; if he wants to attack, let him; if he doesn't, let him retreat. The defender stood there and didn't touch anyone.
And there's no need to create more buttons.

At most, what needs to be done is to give a general definition of a stalemate situation in the rules. For example: a stalemate situation is considered to be a situation where, for 5 (the number needs to be discussed) consecutive rounds, neither side receives any damage.

However, it will not be possible to determine a stalemate only by the absence of damage. For example, one stands in defense, buffed with useful spells, and the other simply waits for these buffs to expire. With a strength of 40 and a collection of spells that increase spell duration, he will have to wait 90 rounds, but this is not a stalemate.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
User Avatar
#3354
Auto-translated
they are finally moving towards the truth – trying to define a stalemate situation:smile23:
there are still a few steps left...
In reply to Medium_HP
User Avatar
#3355
Auto-translated
Medium_HP
It won't be possible to determine a stalemate just by the absence of damage. For example, one stands in defense, buffed with useful spells, while the other simply waits for these buffs to expire. With a strength of 40 and a collection of items that increase spell duration, it will take 90 rounds, but that's not a stalemate.
Another option is that one of the players runs around, trying to gain morale. This can also take many rounds.

A stalemate is determined by mutual agreement between the players. If one of them does not consider the situation a stalemate, then they are asked to demonstrate it – to break the balance, to inflict some kind of damage.
In reply to Wicc
User Avatar
#3356
Auto-translated
now it will also be possible to break the shackles, dealing damage to the attacker.