Posts from Round table
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By the way, in the end, that’s exactly what will happen in the game if you just keep waiting. In battle, a round counter ticks down for all creatures (like for clones), but by default, it’s set to the highest possible value for regular creatures. Therefore, on the 2^32 round, all creatures on the battlefield (that have been there since the beginning of the battle) will die.
Well, that’s fine, and it doesn’t take long to wait. If it takes one second per round, it’s only 136 years :D
I agree that both should be dismissed. If you don't want to fight while restrained, then die of old age.




And by the way, shouldn't the defending side be the one to dismiss units? They are defending and staying in a corner; the attacking side should bear the blame.
Dismissal simulates death from old age. Cap suggests that both armies will die from it if you play fairly, whether they are in the corner or not. There is no one to blame here; if you get stuck in an endless battle, welcome to the best world.

It would be great to have a button for a DRAW battle. I wonder if it's feasible. Or maybe something like the mechanism in a regular battle, where summoned elementals remain, and both heroes end up in the tavern.
It would be great to have a button for a DRAW battle. I wonder if it's feasible. Or maybe something like the mechanism in a regular battle, where summoned elementals remain, and both heroes end up in the tavern.
finally, a useful suggestion :)
both heroes end up in the tavern with their troops, and no one pays anyone.
finally, a sensible suggestion :)
both heroes end up in a tavern with their troops, and no one pays anyone.
And there's no need to create more buttons.
At most, what needs to be done is to provide a general definition of a stalemate situation in the rules. For example: a stalemate situation is considered to be a situation where, for 5 (the number needs to be discussed) consecutive rounds, neither side receives any damage.
The situation where both players are locked in and not attacking is similar to the situation with the snake and the dwarves. In one case, the player cannot attack due to the dwarves' low speed, and in the other, he is prevented by the unwillingness to expose himself to attack. In short, it's the attacker's problem; if he wants to attack, let him; if he doesn't, let him retreat. The defender stood there and didn't touch anyone.
And there's no need to create more buttons.
At most, what needs to be done is to give a general definition of a stalemate situation in the rules. For example: a stalemate situation is considered to be a situation where, for 5 (the number needs to be discussed) consecutive rounds, neither side receives any damage.
However, it will not be possible to determine a stalemate only by the absence of damage. For example, one stands in defense, buffed with useful spells, and the other simply waits for these buffs to expire. With a strength of 40 and a collection of spells that increase spell duration, he will have to wait 90 rounds, but this is not a stalemate.
there are still a few steps left...
It won't be possible to determine a stalemate just by the absence of damage. For example, one stands in defense, buffed with useful spells, while the other simply waits for these buffs to expire. With a strength of 40 and a collection of items that increase spell duration, it will take 90 rounds, but that's not a stalemate.
A stalemate is determined by mutual agreement between the players. If one of them does not consider the situation a stalemate, then they are asked to demonstrate it – to break the balance, to inflict some kind of damage.