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Are you okay with the turn time limit of 8(L)-10(XL) minutes in SoD?
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A true fan will never trade their game for any other, like FarCraft! :)
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What about poker? Or tanks.
In reply to Niemand
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GoedenDag
What about poker? Or tanks.

Only the ultimate loser would trade Heroes for poker.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
Only the ultimate loser would trade heroes for poker.
You are absolutely wrong.
The few who completely switch from poker to Heroes, like DCVasya, do so quite successfully.
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poker for nerds and weirdos

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Redwhait
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Redwhait HP
You are absolutely wrong.
The few who completely switch from poker to Heroes, like DCVasya, do so quite successfully.
Vasya? And what about Vasya? He played King's Bounty, played Heroes, and if things work out, he'll even come to Odessa.
In reply to PReDS
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PReDS
Vasya? What about Vasya? He played King's Bounty and Heroes, and if things work out, he'll come to Odessa.
But that's not what we're talking about...
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Well, hello to all the HW players. I read the entire thread, and although I voted for the quick and chess timer, I think there are a few nuances:

1) Often, there are situations where you have to micromanage for a long time at the beginning. In particular, this happens when there are few conditions for a fast start at the spawn, but there are good prospects. Or, simply, there are no restarts left, and the respawn is clearly for patient players.

2) The neutrals have been cleared, and you either carefully consider your actions and play as best as you can, or you type "gg" and lose the game. No one is immune to this.
+ Might and Magic is not a game where you only engage in battles when you are sure you won't lose, even on autopilot. Often, it involves a moderate risk.

3) One player will be able to save time and accumulate it, while another will not. Simply because one player was lucky at the start and/or during the game, while the other will have to play at the limit of human capabilities, even without a chess timer, hoping that the opponent will make a mistake somewhere and that he will at least be able to turn the game around.
And in such a case, with a chess timer, the imbalance only becomes more serious with each turn.

For online tournaments, everything is fine as it is.
Otherwise, there are no WCG events planned, and I don't participate in club tournaments, nor does the vast majority of players.

P.S.; Thank you, Dirty, for another contribution to the development of the game.
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Aiwe

It's difficult for me to play with a small time control because many things don't happen automatically (compared to streams, for example), but I have to think and remember, and if 6 minutes is enough for a standard match, then I won't be able to do anything in 4 minutes (I haven't played with a chess timer, but I think it will be the same in battle).
Well, for this, you can simply practice with bots. After some training, many routine things start to be done automatically. In addition, I believe it is wrong to "do your own things" during the opponent's turn, because in this way you waste not only your own time but also the opponent's time thinking about various things during your turn. I fully support the idea of chess clocks. Whether to allow the clock to tick during battle is a complex question. I am in favor of allowing it. If you really need a break to eat, smoke, drink coffee, or relax, nothing prevents you from agreeing on it with your opponent. When playing with chess clocks, it would be good to add a function for such a pause (naturally, by mutual agreement) - the timer for both players does not tick, and the interface for both is as if during the opponent's turn - you can look at anything, but you cannot do anything. This function will be useful to refresh the map in your memory, which you saved last weekend.
In reply to Podli
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Podli
Well, you can simply practice with bots for that. After a certain amount of training, many routine tasks start to be performed automatically. In addition, I believe it is wrong to be "doing your own thing" during your opponent's turn, as this way you waste not only your own time but also your opponent's time thinking about various things during your turn. I fully support the idea of chess clocks. Whether to allow the clock to tick during battle is a complex question. I am in favor of allowing it. If you really need a break to eat, smoke, drink coffee, or relax, nothing prevents you from agreeing on it with your opponent. When playing with chess clocks, it would be good to add a function for such a pause (naturally, by mutual agreement) - the timer does not tick for both players, and the interface for both is as it is during the opponent's turn - you can look at anything, but you cannot do anything. This function will be useful to refresh the map in your memory, which you saved last weekend.
It seems that everything you need is already here. If you need to take a break, inform your opponent and leave; the opponent will pass the turn when they are finished, and the timer will not start until you accept the turn. If you need to review the situation after saving, inform your opponent, enter the game, see what you need, exit, reload, and play.
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+1 for the ability to pause during a turn, but only if a window pops up during the pause, similar to when making a move, so that you can't spend too much time thinking. There should also be a time penalty for thinking during your own turn.
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I don't quite understand the purpose of the pause. You can pass your turn and go about your business, as time doesn't progress until a turn is taken.
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Sometimes, circumstances arise that force you to be absent during your turn. I often get calls when I'm in the middle of a turn, or I get distracted at home.
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Pausing during a turn is ridiculous. If you need to step away urgently, just say you'll save the game and be back soon. You return, load the game, and continue. It's that simple.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Pausing in Heroes of Might and Magic. There are often many circumstances that require you to take a break for a while. If I'm playing at home, it could be an urgent phone call, a meeting, or even my boss coming over to discuss something. There's no time for negotiating about saving the game. At home, minor tasks can also arise unexpectedly. A pause button that prevents you from viewing the map during the break is perfect.

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