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Time is money, or are you going to waste it?

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#190
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Well, hello to all the HW players. I read the entire thread, and although I voted for the quick and chess timer, I think there are a few nuances:

1) Often, there are situations where you have to micromanage for a long time at the beginning. In particular, this happens when there are few conditions for a fast start at the spawn, but there are good prospects. Or, simply, there are no restarts left, and the respawn is clearly for patient players.

2) The neutrals have been cleared, and you either carefully consider your actions and play as best as you can, or you type "gg" and lose the game. No one is immune to this.
+ Might and Magic is not a game where you only engage in battles when you are sure you won't lose, even on autopilot. Often, it involves a moderate risk.

3) One player will be able to save time and accumulate it, while another will not. Simply because one player was lucky at the start and/or during the game, while the other will have to play at the limit of human capabilities, even without a chess timer, hoping that the opponent will make a mistake somewhere and that he will at least be able to turn the game around.
And in such a case, with a chess timer, the imbalance only becomes more serious with each turn.

For online tournaments, everything is fine as it is.
Otherwise, there are no WCG events planned, and I don't participate in club tournaments, nor does the vast majority of players.

P.S.; Thank you, Dirty, for another contribution to the development of the game.